For FP if the best build for IS mechs' is always 1 type of weapon or build then balance needs to be seriously looked at again.
I feel like every match is now battle masters with LPL vomit, or grass hoppers with LPL vomit, it makes playing lighter mechs (under 55 tons) UN-enjoyable eating a 50+ alpha or stronger is fine, if different weapons systems are used - Missiles, AC, and Lasers but when most skilled pilots can perform a vomit 4 times in a row (Cool Shots) within 20 seconds it really takes away from the fun of what Mech Warrior is supposed to be and shortens fights especially 2 on 2 or 3 on 3 engages.
I don't understand why all lasers cant be linked to the heat scale it leads to "playing" with the system.
PPC's went through it, Gauss (pre-Charge up triple gauss builds) AC (release of Dire wolf - crabs Kodiak)
4 PPCS is basically 100 heat this prevents the Cheese,
You cant charge more then 2 gauss - prevents Cheese.
NEW!, You cant fire more then 2 large lasers of any type without ppc style heat penalties
NEW!, You cant fire more then 1 Large and 3 small lasers of anytype without ppc style heat penalties.
I think the 6 small medium link has been reasonable
NEW! ALPHA penalty for every weapon fired 1 heat is added, 1 weapon normal 2 weapons 1 additional heat, 3 - 2 heat, 4- 4 heat 5 - 12 heat 6 - 16 heat. 7 - 8 -9 16 heat is the cap this is with any weapons MGs excluded.
I see the same broken system again and again, single weapon platform builds are part of the game but there is hardly any controlled fire, the whole game has become ALPHA STRIKE with lasers for the majority of my fights.
Edited by Ripnfly, 15 January 2017 - 10:11 PM.