Sjorpha, on 24 January 2017 - 09:11 AM, said:
100% untrue. I have already told you that and you keep repeating it. It's 100% untrue. I haven't argued for superior IS tech, not once.
Actually went back and struck that after reading the post in the other thread. Apologies. I'm just so f'kin'
sick unto death of the knee-jerk basshats like JohnnyZ poisoning the waters, my own knees get twitchy sometimes. That and I heartily disagree with the ton-for-ton, one-to-one balancing thing - I feel that it's perfectly okay to let a strength in one area be compensated for by a weakness in another area. The Clan Active Probe, for example, could be compensated for its strength by a Clan overall weakness in Information Warfare, should Information Warfare ever actually be a thing.
Sjorpha, on 24 January 2017 - 09:11 AM, said:
I want IS and Clan tech different but equal just like you. Actually equally strong ton for ton though, no quirk bandaids or anything. How that happens is secondary to it happening and PGI taking a stand to go this direction.
I can see and accept any number of solutions as long as those solutions aren't sophistry trying to keep Clan tech strictly better behind some veil of obfuscation. For example the often repeated suggestion of letting IS XL survive a ST loss with a higher penalty etc. Those suggestions are horrible since they are attempts to keep Clan tech superior just because, they are also boring.
Raw numbers fixes, a'la quirks, are boring. They don't feel impactfully different in a match, and the feel of the two sides against each other is important. I
do wish SuperMegaUltraQuirk people could get that. Numbers don't make fixes save in a rare handful of cases. Behaviors make fixes. If people understood that we'd be in a much better place 'round here.
Sjorpha, on 24 January 2017 - 09:11 AM, said:
This is why solutions that involve different mechanics are always better, like clan stream dakka vs IS pinpoint and so on. That is a much more promising approach and should ideally be applied to every piece of equipment in the game. Both sides should have a reason to look at the other sides counterpart of every piece of gear and think "I wish we had that...", and really what's needed is to go through everything that this currently doesn't apply too (CAP vs BAP, PPCs, engines...) and find a way to make this interesting and balancing mechanical difference.
Outside of allowing different pieces of gear to compensate each other rather than forcibly demanding one-to-one absolute parity, yeah. There's a lot to be said for real
different behaviors for gear - the more wildly different the two sides perform, the less visible and important minor discrepancies between them become. Minor discrepancies will
always be there, that's simply the nature of online gaming, but we can wash them away with huge swings in preferred situation/environment for different designs that allows either side to have their edge - if they can successfully fight their way out of the other guy's edge.
Sjorpha, on 24 January 2017 - 09:11 AM, said:
My favorite mechs are Night Gyr and Kodiak, no way I want either of them be useless. I just want Atlas and Marauder to be equally competitive.
I'd argue that with the exception of certain builds on the 3, the Atlas is already competitive with most Kodiak builds. The Spirit Bear loses outright to the AS7-S brawler due to the AS7 having an entire medium 'Mech's worth of extra quirked survivability, and no other Kodiak comes anywhere reasonably close to the Atlas' back-alley mugger infighting ability. The Kodiak wins at a distance, a'course, but the Atlas is a legendarily poor distance 'Mech anyways so that's okay. As to the Marauder/Night Gyr thing, I'll have to let Maker know about that. He owns both, regrets the Gyrs, pilots the Marauders daily. Heh, will be interesting to get his take.