Cadoazreal, on 26 January 2017 - 08:11 PM, said:
No i read the whole thing/twice.
Player ranking is more important to balance sides
"negative quirks can be added " is not outling a balance to a steiner tonnage/weight advantage ?
your idea is too large and hard to balance this is PGI not blizzard pre being bought out.
I understand that improving the matchmaker is important to improve the quality of matches and reduce the number of PUG stomps in FP, but that requires a large enough population in order to avoid 30 minute wait times while hoping that it was enough to get more players to stay. I even agree that finding a way to improve match ups on a smaller scale are needed to help maintain the current population in order to get us to bigger changes.
I think you missed the post where Naterist pointed out that the huge weight for Steiner was a joke. In reality, coming up with incremental quirks to give a slight edge does require careful consideration and some testing to make sure that one group doesn't come out hugely over powered. Just because the idea seems big in the context of FP, it really is just a matter of looking at lore to figure out what each faction prioritized in their load outs and tactics, picking a few of those traits' strengths to positively quirk, and then balance it by providing a negative quirk that is a cost for that benefit. It doesn't have to start as a massive endeavor, but could be done with small percentages on 2 or 3 traits for each faction. If you combine this idea, or use this idea to follow up the incentivizing of faction specific mechs, I could almost guarantee a larger interest in FP as it just created more reason to take advantage of the game mode. Quick play would very quickly turn into a testing/training ground while the significantly more interesting FP is where everyone would want to go to.
If you want to read an idea that actually is a bit more ambitious for FP then you should take a look at the idea on creating planets or regions with different strategic values. That would a huge answer to the, "why am I fighting here" question so many people ask.