Mcgral18, on 25 January 2017 - 03:27 PM, said:
You are wrong
Simple as that
Here you see a Crit distribution, chart, notice what is available
And here is an engine:
-<Module faction="Clan,InnerSphere" CType="CEngineStats" name="Engine_Std_60" id="3210"> <Loc iconTag="StoreIcons\StdEngine.dds" descTag="@Engine_Standard_Fusion_60_desc" nameTag="@Engine_Standard_Fusion_60"/> <EngineStats movementHeatMultiplier="1.0" health="15" heatsinks="2" weight="-2.5" rating="60" sidesToDie="0" sideSlots="0" slots="6"/> </Module>
Huh...HP? Why does it have Health if it cannot be Crit?!
An engine has NEVER DIED to a crit in this game. Ever. They only die with the torso location. I'd have to go digging through the old forum to find the old crit transfer info.
Now, way early in the beta, they experimented with actuator destruction in the legs leading to limping effects, but it was quickly disabled because of how it affected gameplay. I expect what you've got there is related to the old system.
Mechanically, what you've shown changes.
Edited by Cabusha, 25 January 2017 - 05:36 PM.