panzer1b, on 29 January 2017 - 09:27 PM, said:
Sadly the old flamer was actually good, new one sucks because it nolonger has that blinding effect when spammed at the cockpit (that was an actual tactical advantage that i was more then willing to drop 1 weapon for) and it has like 1/10 of its original DPS. Not that 1 DPS was worthwhile, but at least it did something, had inf ammo, and did work from behind people (and nothing was more satisfying then a flamer kill).
At least they buffed the MGs and made those valid weapon options, i actually bring MGs on my fav mech, the shadowcat (or as i like to refer to it: the "rambocat") since 6 mgs will tear people apart after i strip their armor with whatever choice of dual LPL, ERLL, or PPC im in the mood to run. Unlike flamers, they have some use (and are the most entertaining way of klilling people ive tried thusfar)...
No offense, but seriously? You really believe having that tiny DPS and blinding effect make up for the flames doing almost nothing to the enemy heat pool? 2-3 flamers are actually viable as an asset on a mech now. Back then, people would just roll their eyes at you and call it a joke build.