Justin Kell, on 26 January 2017 - 04:35 PM, said:
Hey guys.
First I want to thank everyone who's been so much help. My play is improving, albeit painfully slowly.
I want to get into CW. I've played fewer than 20 matches and realize I have no idea what should go into a good drop deck.
I'd like to build one each for clan and IS. The need to be laser vomit capable for the unit I'm running with.
I can buy a few mechs if need be but my main mechs right now are:
Clan:
Cheetah
Hellbringer
Crow
Highlander IIC
Hunchback IIC
Orion IIC
IS:
Jagermech
Enforcer
Panther
Zeus (which I'm terrible at playing)
Again, buying 2 or 3 mechs is no problem. What I'd like to know is: What mechs would you suggest and how do you decide what order to run them in?
Thanks in advance for your help.
My personal advise? Play the mechs you feel you work best in. Adjust some of the builds maybe to better suit FP over time, but for the most part mech familiarity can mean a large difference between doing well and just not doing well.
In my case, I'm a very strong medium mech pilot. My unit has long since learned not to ask me to pilot basically anything that is either a medium or runs like a medium.
In my case, my Dropdecks are rather bland in mech selection, but work very well for me. My IS drop deck consists of 4 Crabs, and my Clan deck has 4 Huntsmen. All of them are 50 ton mechs, but each build has a specific task for the match to perform. This lets me vary my tactics according to the needs of the match and what my team is looking for.
I do rather well with that, and I don't even utilize all of my drop deck possible tonnage.
So, on that note, I'd probably start with a drop deck that has mechs you enjoy playing and seem to do well in QP. From there, adjust to what seems to be working best for you. In my case, it's an all 50 ton mech deck. For most people, they like their heavies and will pile them on with maybe a light or a medium to make the tonnage work. I even know of some people who had two 100 ton mechs and two locusts...
As an average, I tend to see a deck consist of Hellbringers, Timberwolves, Cheetahs and Stormcrows/Hunchback IICs. The occasional Kodiak may show up from time to time even, but they are kinda rare right now due to the low weight.
On the IS side of things, I tend to see Thunderbolts, Griffins and Locusts, with maybe an Atlas, Marauder or Warhammer here or there.
As for what order to drop in... My unit tends to drop slowest to fastest mechs. This means that the first engagement normally is slow, but reinforcements can come back faster and faster as the match goes on. So, often it is called "heaviest to lightest" because that is where the tonnage sits with the average speed. (However, I tend to have dropdecks where I might take a Summoner or Linebacker last, because it's faster than my Nova or Huntsman.)
Of course, this is just a rough rule of thumb.
Basically, if you don't like the Zeus and feel you don't do well in it... Than why bring a Zeus!? Even if it was the most meta of meta mechs (it isn't right now), if you don't do well in it and just don't enjoy playing the mech... Why take it?
Not sure what else I can say here... I've just always found I get better results when I use mechs I'm just comfortable in.