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"lrms Are Useless!" They Said. "only Noobs Bring Lrms" They Said. "you're A Waste Of Tonnage!" They Said.

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#41 Amsro

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Posted 27 January 2017 - 05:17 AM

View PostBattlemaster56, on 27 January 2017 - 04:57 AM, said:


No rage not so once, just simply not impressed of what's posted. And that why YOU can't fun anymore mate,


If you aren't impressed why spend time posting? I'm having fun, when did I say I wasn't having fun?

Reread your post and tell me you find it impressive and full of great content. Sounds a little angry to me. Posted Image

Quote

Oh how cute you did well on polar tardlands can do the same on that map with my MADIIC D, I only be impressed if you do it on a map with ridiculous amount of cover that a legged Dire Wolf can make it cover fairly quick.


Quote

now I'll be having fun eating my Ben und Jerry's Ice Cream, while running my Bushwackers.


Going to have fun eating your comfort food (you sure your not mad?) Posted Image

#42 Bud Crue

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Posted 27 January 2017 - 05:18 AM

I have nothing against LRMs, and at my low, oh so low, skill level I have no business mocking others' builds or their ability to play them.

That being said...

To whomever it was last night running a Quickdraw IV-4 with 2 LRM-20s and a tag (and apparently nothing else):
Yes I realize the mechs does in fact have pretty nice missile quirks, but that build is nevertheless just wrong. There are certain absolutes in this world, and this is one of them. An IV-4 as an LRM20 missile boat is just wrong, wrong, wrong; and you should be ashamed of yourself. You have scarred me with that build. And because somethings once seen cannot be unseen, you have my undying enmity; though also my pity.

#43 El Bandito

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Posted 27 January 2017 - 05:20 AM

LRM must have been completely OP weapon for PGI to nerf its damage from 1.8, to 1, and then link all launchers' Ghost Heat so that LRM5s cannot be used in conjunction with larger launchers to get around it. And despite LRM's apparent "uselessness", PGI still has not removed its minimum range! We should petition PGI at once, to remove LRM minimum range for both sides, since LRMs suck so much.


View PostBud Crue, on 27 January 2017 - 05:18 AM, said:

To whomever it was last night running a Quickdraw IV-4 with 2 LRM-20s and a tag (and apparently nothing else):
Yes I realize the mechs does in fact have pretty nice missile quirks, but that build is nevertheless just wrong. There are certain absolutes in this world, and this is one of them. An IV-4 as an LRM20 missile boat is just wrong, wrong, wrong; and you should be ashamed of yourself. You have scarred me with that build. And because somethings once seen cannot be unseen, you have my undying enmity; though also my pity.


I know, right? The ignorance of that pilot is astounding. He shoulda ran that build on the JM9-A, to get additional 10% heat reduction on those launchers!

Edited by El Bandito, 27 January 2017 - 05:24 AM.


#44 Steve Pryde

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Posted 27 January 2017 - 05:24 AM

Try this on Mining Collective and you know how useless LRMs are.

Edited by Steve Pryde, 27 January 2017 - 05:25 AM.


#45 AncientRaig

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Posted 27 January 2017 - 05:34 AM

Just to appease the folk who keep saying I've only done one match, here's another screenshot from my first game today. Sure it's not as good as the first match, but it's not a pretty decent run nonetheless.

Posted ImagePosted Image

Edited by Sidefire, 27 January 2017 - 05:37 AM.


#46 El Bandito

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Posted 27 January 2017 - 05:35 AM

View PostSteve Pryde, on 27 January 2017 - 05:24 AM, said:

Try this on Mining Collective and you know how useless LRMs are.


In Mining it can be done. Try it on Crimson Straight, for true despair.

View PostSidefire, on 27 January 2017 - 05:34 AM, said:

Just to appease the folk who keep saying I've only done one match, here's another screenshot from my first game today. sure it's not as good as the first match, but it's not a pretty decent run nonetheless.

Posted ImagePosted Image



No no no, you gotta show them something like this. Behold, the 35 ton of walking Lurmapocalypse! This little Adder got almost 1000 damage.

Posted Image

Here is another. 4 kills and 700 damage using LRMs only. The enemy Kintaro got 4 kills too, and over 900 damage, and guess what he was using? LRMs. Same with our Cyclops-Q.

Posted Image


Oh, LRMs can't be done on Mining? Not according to my Adder!

Posted Image


They used to laugh at my LRM only Adder. Now they are dead.

Edited by El Bandito, 27 January 2017 - 05:49 AM.


#47 Battlemaster56

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Posted 27 January 2017 - 05:43 AM

View PostAmsro, on 27 January 2017 - 05:17 AM, said:

If you aren't impressed why spend time posting? I'm having fun, when did I say I wasn't having fun?

Reread your post and tell me you find it impressive and full of great content. Sounds a little angry to me. Posted Image




Going to have fun eating your comfort food (you sure your not mad?) Posted Image

You actaully want to see me mad, I'm mean you can try but all you do is making yourself look stupid. And I can post whatever my thoughts about something you can simply move on, or dwell on it.

It' your own human choice and I just don't care what your choice is.

#48 Trollfeed

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Posted 27 January 2017 - 05:46 AM

View PostBud Crue, on 27 January 2017 - 05:18 AM, said:

I have nothing against LRMs, and at my low, oh so low, skill level I have no business mocking others' builds or their ability to play them.

That being said...

To whomever it was last night running a Quickdraw IV-4 with 2 LRM-20s and a tag (and apparently nothing else):
Yes I realize the mechs does in fact have pretty nice missile quirks, but that build is nevertheless just wrong. There are certain absolutes in this world, and this is one of them. An IV-4 as an LRM20 missile boat is just wrong, wrong, wrong; and you should be ashamed of yourself. You have scarred me with that build. And because somethings once seen cannot be unseen, you have my undying enmity; though also my pity.


This is a very good example on where the disdain for lurms comes from. That guy in useless lurm build will be last one alive in the match because he stayed 1000m away from fight and everyone gets to spectate how useless he is. And the hate he deserves is completely deserved in my opinion.

Here's an example of non-useless lurmer. MDD-PRIME

Clan because their launchers are half the weight and because CERML and CMPL are very light when compared to their range and damage they do. Lurms are best used in range of 300-500m and IS mechs don't really have free weight for direct fire weapons supporting that range if they take big lrm launchers.

Edited by Trollfeed, 27 January 2017 - 05:47 AM.


#49 AncientRaig

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Posted 27 January 2017 - 05:50 AM

View PostSteve Pryde, on 27 January 2017 - 05:24 AM, said:

Try this on Mining Collective and you know how useless LRMs are.

Already have, had a great match.

#50 Tristan Winter

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Posted 27 January 2017 - 06:04 AM

View PostKing Alen, on 26 January 2017 - 09:12 PM, said:

Also you are in tier 3 where a lot of people still dont know how to avoid lrms.

Yeah, good thing my tier 1 teammates never die from LRMs.




Posted Image

#51 Novakaine

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Posted 27 January 2017 - 06:40 AM

Haters just gonna hate.
You know what's really fun?
Climbing up the wall on HPG in my Stalker 5M.
It drives people crazy
Just keep on lumin my friend.

Edited by Novakaine, 27 January 2017 - 06:47 AM.


#52 SQW

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Posted 27 January 2017 - 06:51 AM

As a narc user, I'm happy to see one good lrm boat on the team - nothing breaks the other team's positioning than a narcer and a lrm that listens to the spotter.

#53 Mole

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Posted 27 January 2017 - 07:00 AM

LRMs can be really good in certain situations, and totally useless in others. Polar Highlands just happens to be one of those situations where they are good. I have two 'mechs that specialize in LRMs. But they also take formidable direct fire weaponry as backup. I have a few other 'mechs that take some LRMs as a secondary. It's a total crapshoot whether or not my LRMs do any good in a given match. I'm either presented with a good LRM situation or I am not. This is why I never bring pure LRM boats that have little to no backup weaponry. I never want to be caught in a situation where I am helpless. The lack of versatility of LRMs is really what makes them as poor a weapon choice as they are.

#54 DrxAbstract

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Posted 27 January 2017 - 07:09 AM

Just my opinion, but the C1 is not an LRM boat. The Energy hardpoints outnumber the Missile hardpoints 2 to 1 while having a grand total of 2 Missile hardpoints. This is also ignoring its quirks are pretty underwhelming given the utter lack of overall weapon hardpoints and you have Mechs walking around with twice the tubes plus overall hardpoints yet also possessing comparable/superior quirks. What happened to PGI's "Components crucial to performance deserve special attention" realization when it comes to the A1's easily destroyed Arms... Just a passing phase?

Sorry... Pretty annoyed by the treatment of C-Bill variant Catapults. And Lights... Posted Image

#55 MischiefSC

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Posted 27 January 2017 - 07:19 AM

LRMs work in all tiers of QP because QP is derpville. Someone runs LRMs in QP, no biggie. It's a gamble because if 3 people on your team are in LRMs and the other team isn't so blazingly incompetent 2 of them disconnect because they accidentally broke their own wrist over-correcting while playing with a steering wheel you're going to get destroyed, but whatever.

QP is a lot like playing 21 in Vegas. Sure, there's a lot you can do to slant the odds in your favor and play smart - however at the end of the day sometimes you can pull a 21on the draw. That doesn't mean you're great at cards - it just means you got dealt a good hand.

Run whatever you want in QP. Sometimes it'll be amazing, sometimes it won't. I have a King Crab with a 96pt alpha I run in QP because coming around a corner and obliterating someone is hilarious. I wouldn't run it in a real match though because it's too hot and KGC are soft AF.

#56 QuantumButler

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Posted 27 January 2017 - 07:56 AM

View PostSidefire, on 26 January 2017 - 09:08 PM, said:

So, I picked up a Catapult with the on-going sale and decided I was going to try lurmboating for a bit. I'm a little tired of SRM brawling on literally every mech I own that has a missile slot. However, I wasn't quite expecting this kind of result. While this might look like a bit of a brag post (and who am I kidding, it kind of is), I want to try and bring some attention to a bigger issue. Anti-LRM bias.

Posted ImagePosted Image

I think LRMs might get a bit of undue hatred from the community, at least in general. I personally don't know how any of you feel about them, but a well played LRM boat seems like a serious boon to a team. I wasn't really even playing at my best here, the match somewhat outran me and I couldn't armor share as much as I wanted too, but sitting just outside of the tunnel vision of an engagement I was able to put in some insane work. I actually wound up running out of ammo and having to engage with my medium lasers right at the end.

I think we've all been on the receiving end of some guy in a LRM Atlas sitting in the back of the team thinking he's an artillery piece, but it seems like that's become the prominent image of LRMs and they've got a bit of a stigma to them now. LRM boats are commonly seen as something holding the team back instead of something that opens up entire new tactical options for engaging the enemy. There needs to be some way to guide players who want to use LRMs into the more productive playstyles and tactics for that weapon, instead of just saying "you're bad and you should feel bad" whenever we see an LRM build and shoving a metamechs copypasta build down their throats until they become one with the cookie cutter collective.


Way to post a screenshot of the best possible map for lrms in the whole game.

#57 Novakaine

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Posted 27 January 2017 - 08:03 AM

Oh a funny side note.
I did get accused of wall hackin on HPG once.
I think I was in my King Krab.
Which I guess I kinda was being on the wall and all.
Get it on the wall hahaha funny.
Aaaaah oh well funny.


#58 Xiphias

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Posted 27 January 2017 - 08:06 AM

View PostSidefire, on 26 January 2017 - 10:25 PM, said:

But what I'm trying to argue is that they have their place in the game as a useful weapons system and that we should at least consider fostering that idea. New players gravitate towards LRMs. They look like one of the best weapons systems on paper, so they load up tons of them and then wonder why they're so useless as the only weapon on their mech. Instead of slapping them and shoving a metamechs.com build into their faces, we show them how to actually work LRM mechs so they can be a boon to their team instead of a complete waste of room.

Here's the problem with running LRMs vs running meta builds. Initially a new player might do better with LRMs than direct fire weapons due to poor aim, positioning, etc.. This leads these players into thinking that LRMs are better than direct fire weapons and other people just don't know how to use them correctly. The inflated damage from the LRM spread further adds to this.

While LRMs work pretty well in low tier QP and to some extent T1 QP they become less effective the better the team you are playing against gets. Taking LRMs into the T1 GQ or FP against a half decent team is a recipe for getting stomped on. A player that uses direct fire weapons is learning and improving the skills needed to compete at a higher level. The player that is using LRMs is going to reach a point where they find they are no longer effective, but they won't be able to switch to direct fire/meta easily because they've been relying on LRM builds to get where they are.

View PostAmsro, on 27 January 2017 - 01:17 AM, said:

Another fallacy, they ONLY work because your enemy sucks. Posted Image

It's not a fallacy if it's accurate though. A competent player with the right equipment on most maps can avoid 90% of incoming LRMs. If you're consistently hitting lights with LRMs and doing significant damage it's because those lights are not using cover properly. There's no reason a light can't avoid almost all of the LRMs on most maps if they are being careful. Same for jump snipers and most ranged builds. It's a bit harder for brawlers, but most maps have enough cover to avoid most incoming fire. You know what loadout scares me in a light? A Gauss + PPC buid. You know what build doesn't scare me a LRM boat. One can kill me in 1-2 shots. The other is mostly just a nuisance if I watch my positioning. I'm far from the best player and if I can do it other players can too (this isn't just limited to lights either).

View PostSidefire, on 27 January 2017 - 05:34 AM, said:

Just to appease the folk who keep saying I've only done one match, here's another screenshot from my first game today. Sure it's not as good as the first match, but it's not a pretty decent run nonetheless.

The point isn't that you only had one good match. I can pull up a bunch of solid matches for mechs that are considered bad like the Myst Lynx or the Urban mech. I don't care how many great matches you have what I care about is what your average performance looks like. If you play 100 matches you can easily pull the top 10 games and make it look significantly better. On the flip side if you pull your worst 10 matches you can make it look like LRMs are terrible. The point is that it's anecdotal and confirmation bias. If you think LRMs are decent you're only going to look to screenshot games you do well in. To get an accurate picture we need all the games over a decent spread, not a cherrypicked few.

View PostEl Bandito, on 27 January 2017 - 05:35 AM, said:

More cherry picking

When most people are talking about LRMs they aren't saying you can't have good matches with them. You absolutely can. The issue is that they perform poorer as a whole than meta builds will. If the enemy team is in the tunnel on crimson your LRM mech has basically been rendered useless. QP meta is meta because they are mechs that are most likely to consistently perform well across all maps/matches. Laser vomit is more meta in QP than brawl because it can be effective on brawl maps and range maps like Alpine.

Maybe 20% of the maps are "good" for LRMs, say 60% for brawlers, and 90% for ranged builds. Given you don't know what map you're going to hit, which type is going to give you the best results? In FP for example good teams will switch decks based on the map (usually just hot/cold/extra range choices). LRMs are feast or famine. They can do really well given the right circumstances, but they can be rendered nearly useless by others (good cover, ECM, etc.). From experience, having more LRMs on your team is going to make you more likely to lose the match.

The issue is not possibility, but probability and LRMs on your team is probably a bad thing hence the dislike.

#59 Nameless King

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Posted 27 January 2017 - 08:07 AM

View PostBishop Steiner, on 26 January 2017 - 09:24 PM, said:

people can only play the game that they are in.

Just because something doesn't work in Comp Tier... doesn't mean squat... unless you play in comp tier.

And yet you have mid tier "experts" who try to ape the mentality of the Comp Overlords.... which is frankly.. dumb. Because Mid to low tier is a totally different game than high tier.


Well that was kinda my point. It works in tier 3 more often but dont count on it working later on.

#60 Steve Pryde

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Posted 27 January 2017 - 08:09 AM

View PostDrxAbstract, on 27 January 2017 - 07:09 AM, said:

Just my opinion, but the C1 is not an LRM boat.

Of course it is. It isn't because it has only 2 missile hardpoints? Did you watch quirks? 20% missile cd (with LRM cd module your LRM15 fires like LRM10s etc.). Four energie hardpoints are just for backup weapons and TAG. 3 (or 4 if you don't want TAG) med pulse are enough the shoot off legs from light mechs.





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