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Real Tweaking On Stuff


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#1 INKBALL

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Posted 12 February 2017 - 05:23 PM

Instead of this tree leveling couldn't this been simpler and better like this ? (i didnt put hours on that but i cant see where its wrong..(i feel like diagram will be easier to balance))

Couldn't the new skills have been triangles/circles/stars (for weapons) where you simply put a dot on the diagram on how you want your weapons to be tweaked (could be changed in mechlab between games for each weapon you have at least one point in):
First level or 2 is pure bonus then it could be a trade off (negative buffs).

You can have it for any weapons. Paying points still.

MEDIUM LASER
Level one (could be): for 2 skill points
+3% damage or +5% range or -5% duration or -2% heat gen.


Level two (could be) for 4 skill points:
pure:
+5% damage or +8% range or -8% duration or -2% heat gen.

or

combos:
3% damage+5% range or 3% damage+ -2% heat or etc.


Level 3 (could be) for 6 skill points:
pure:
+7% damage +2% heat gen or +11% range +5% duration or etc.


And on for Level 4 and Level 5...

So tweaking would be tweaking.


You could choose +12%damage but having +5% duration and +6% heat gen (and you pay 10 skill points ).

OR

You could have 2-3 weapons lvl 2 (at 4 point each) and getting slighter bonus (without negative buffs)...


OR

You could still max out a lot of offensive weapons and putting less points im other specs of the skill tree.


______________________________________________


I even think we could apply this to ''tweaking'' mechs also. You want extra max speed, you have to trade it for something could be heat/accel/decel/turn rate...

THAT is tweaking: You want to overclock your computer ? there's a trade off; it will not last as long and it might crash, it might overheat...

Edited by INKBALL, 12 February 2017 - 05:24 PM.






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