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Whats In Store For Mwo In September
#1
Posted 07 September 2014 - 11:12 PM
All i want to know is : whats in store for MWO in 09. 2014.
New Hero?
New Light or Heavy?
What kind of fixes improvements for the game?
But I fear nothing of this will get a significant answer soon because everyone and his mom is heads over heel for this stupid game announcement...
Its september 8th today and I dont know whats in store for the month.
That makes me sad.
#2
Posted 07 September 2014 - 11:13 PM
#3
Posted 07 September 2014 - 11:14 PM
#4
Posted 07 September 2014 - 11:20 PM
#5
Posted 07 September 2014 - 11:30 PM
NEW GAME
(whether you like it or not, most of the hype, info, stuff etc will all be about it)
#6
Posted 07 September 2014 - 11:32 PM
Horusv2, on 07 September 2014 - 11:12 PM, said:
All i want to know is : whats in store for MWO in 09. 2014.
New Hero?
New Light or Heavy?
What kind of fixes improvements for the game?
But I fear nothing of this will get a significant answer soon because everyone and his mom is heads over heel for this stupid game announcement...
Its september 8th today and I dont know whats in store for the month.
That makes me sad.
Anything would be nice. I've have large mods made by single people that have faster development than this game sees (especially when not counting the numerous cash-grab items such as hero mechs, champions etc).
I'm not even sure what the last truly major gameplay update was, the introduction of clan mechs doesn't really count given they were all gated behind massively overpriced pay walls and drip fed into the CBill pool both to milk money and to enable them to keep treating the clanners as new content months past the point that was true.
#7
Posted 07 September 2014 - 11:34 PM
#8
Posted 07 September 2014 - 11:37 PM
Marc von der Heide, on 07 September 2014 - 11:34 PM, said:
PGI has demonstrated it can barely handle 12v12 matches. I don't see Planetside level ambition working out here.
#9
Posted 07 September 2014 - 11:42 PM
Edited by El Bandito, 07 September 2014 - 11:44 PM.
#11
Posted 07 September 2014 - 11:52 PM
After the match, game freezes at "refreshing data".
So..... "What's in the store for MWO in September?" ..... mmmm ......
Maybe a new joke by Russ: "MWO, as product, is mature"
#12
Posted 07 September 2014 - 11:57 PM
After the announcement of the new game I expect development of MWO to slow down.
PGI couldn't handle the development of one game, now they take on a second one parallel to MWO.
That can't end well.
Edited by Black Ivan, 07 September 2014 - 11:58 PM.
#13
Posted 08 September 2014 - 12:18 AM
Black Ivan, on 07 September 2014 - 11:57 PM, said:
After the announcement of the new game I expect development of MWO to slow down.
PGI couldn't handle the development of one game, now they take on a second one parallel to MWO.
That can't end well.
exactly...oh and they will promise...they will promise an aweful lot...and an aweful lot of people will believe their sweet words of honey and treasure ...
but truth is: MWO needs alot, but certainly not another project by PGI at the current state...
so september? it will have "preperation for sucking funds for the project out of the MWO crowd" in store...and some fluff to make the majority shut up and argue about some minor topics....
#14
Posted 08 September 2014 - 12:41 AM
#15
Posted 08 September 2014 - 01:27 AM
Quxudica, on 07 September 2014 - 11:37 PM, said:
PGI has demonstrated it can barely handle 12v12 matches. I don't see Planetside level ambition working out here.
because cryengine on that level doesn't works well, come again in 10 years when the standard PC may have the performance for such a thing.
Edited by Lily from animove, 08 September 2014 - 01:28 AM.
#16
Posted 08 September 2014 - 01:29 AM
El Bandito, on 07 September 2014 - 11:42 PM, said:
I tried this, but my Dakka was rudly interrupted by the heatspike for some odd reason
![:(](https://static.mwomercs.com/forums/public/style_emoticons/default/sad.png)
#17
Posted 08 September 2014 - 02:06 AM
#20
Posted 08 September 2014 - 03:34 AM
This is funny
![:D](https://static.mwomercs.com/forums/public/style_emoticons/default/biggrin.png)
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