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Engine Pops - Would People Be Ok With Case Saving Xl Engines?
#1
Posted 30 January 2017 - 05:54 PM
Thoughts? Obviously not 'canon,' but since CASE is kind of useless now anyway, why not?
#2
Posted 30 January 2017 - 05:57 PM
#3
Posted 30 January 2017 - 05:59 PM
I still prefer the whole "just give really high armor and structure boosts" to IS mechs thing so that I can tank for days if I twist a little. I get enough of the "weak but have a safety net" play style from Clan mechs.
#4
Posted 30 January 2017 - 06:37 PM
#6
Posted 30 January 2017 - 06:42 PM
just think for Spending 1ton you turn any XL into a C-XL,
this would render IS-STD engines useless(exept for some Special Builds)
i think it would be a better idea to have Case give +10 Structure to the Component it rests in,
that or have it give Strucutre = to 20% of the Mechs Tonnage(100Ton Mech = +20Case Structure)
#7
Posted 30 January 2017 - 06:46 PM
Also makes STD engines even crappier.
#8
Posted 30 January 2017 - 06:58 PM
When LFEs come out, make them a hybrid between XLs and STDs (half the hitpoints added compared to a STD).
Since cXLs are still better than XLs just because of critical slots even if everything else is equal, PGI might do something like give IS engines a bonus engine heat sink slot (as in, 250+ gets a HS slot, 275+ gets 2, 300+ gets 3, and so on).
#9
Posted 30 January 2017 - 06:59 PM
#10
Posted 30 January 2017 - 07:02 PM
#11
Posted 30 January 2017 - 07:03 PM
If you want CASE to prevent ammo/Gauss explosions from dealing damage to the torso section, that would be tolerable, but I still wrinkle my nose at the thought of imposing a 0.5 ton, 1 slot penalty on top of the extra 3 tons and one slot just to be able to run a Gauss in the ST with an XL.
#12
Posted 30 January 2017 - 07:04 PM
Sorbic, on 30 January 2017 - 06:59 PM, said:
IS CASE should basically be turned into CASE II. Clan CASE stays the same since it's free.
Clan CASE II will mirror the newly buffed IS CASE, and IS CASE II will be even betterer.
#17
Posted 30 January 2017 - 08:26 PM
Sorbic, on 30 January 2017 - 06:59 PM, said:
Only one I have CASE on is my atlas brawler so losing a ST to ammo explosion doesn't blow out the CT as well. Everything else is kind of dead already anyway.
#18
Posted 30 January 2017 - 08:31 PM
#19
Posted 30 January 2017 - 09:01 PM
#20
Posted 30 January 2017 - 10:38 PM
Even then it's still a bad idea for reasons stated above, it's a pretty arbitrary solution, and it would require PGI to have a true engine crit implementation instead of SidesToDie = X.
Honestly, PGI should just do a true engine crit system anyways and then Clan mechs would be a little more fragile if they already have a side torso blown off; maybe even revert the increased engine heatsink penalty as a result too although more likely not.
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