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Make Faction Play Great Again.


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#21 justcallme A S H

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Posted 31 January 2017 - 04:29 AM

hahahaha.... Dude, I am LOL'ing so hard over TS right now.

From what I've seen. Most Wolf players, more than anyone else, pure LRM boaters. 4 mechs in a row.

So accurate.

#22 Livewyr

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Posted 31 January 2017 - 08:16 AM

View PostfeeWAIVER, on 31 January 2017 - 04:25 AM, said:

Posted Image


I am crying I'm laughing so hard!

HAHAHAHAHAHAHAHAHAHAHAAAAAAAHAAAHAAAAA

#23 Davegt27

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Posted 31 January 2017 - 08:43 AM

skirmish is ok
because both sides are somewhat equal at the start

Domination is another story it just does not work on all maps
it highlights the imbalance between Clan and IS Mechs

Clan Mechs have had nerf after nerf after nerf and they have less tonnage then the IS side
yet with a few alphas they can be up 7 Mechs

Domination is more of a toe to toe battle with little tactics and there are few IS Mechs that can go toe to toe with
there Clan counterparts

#24 Jaybles-The-PegLeg-PotatoCaptain

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Posted 31 January 2017 - 09:12 AM

View PostBLOOD WOLF, on 31 January 2017 - 03:50 AM, said:

these people love their simple solutions that solve nothing problems. There is nothing wrong with skirmish or even domination.

They are not going to give you good arguments, they are just going to rely on a pack mentality and think that the number of likes to their post is the same thing as making a reasoned argument.



Here is an argument. The town hall for FP spent a lot of time addressing Spawn camping and picking your spawn point. Skirmish and Domination are the two modes most likely to end in spawn camping, which is decidedly not fun for both the Camped and the campers.

Removing these two modes from the rotation would free up PGI resources from dealing with new dropship mechanics to possibly get the new incursion mode ready faster or make adjustments to domination/skirmish that include some form of point control that forces teams to *gasp* control points instead of pushing forward and spawn camping.

So, leave skirmish and domination for QP and let PGI focus resources on modes that work well with re-spawns instead of spending even more time and resources implementing spawn camping "fixes." Spawn camping is the result of bad game design and no amount of dropship lasers, walls, or shuffling mechanics will fix it.

Seriously, Since CW was first introduced, name a single "fix" PGI has introduced that stopped spawn camping from happening?

#25 Jman5

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Posted 31 January 2017 - 09:17 AM

Skirmish is ok, but Domination is dumb and rage inducing. How can you have a game mode centered around an objective and then not create rewards for actually playing the objective?

Then you half the maps seem to have a major imbalance in cover within the circle.

Finally you have a timer length which only works in the one or two small maps we can play in FP.

Edited by Jman5, 31 January 2017 - 09:20 AM.


#26 BLOOD WOLF

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Posted 31 January 2017 - 09:18 AM

View PostJaybles, on 31 January 2017 - 09:12 AM, said:



Here is an argument. The town hall for FP spent a lot of time addressing Spawn camping and picking your spawn point. Skirmish and Domination are the two modes most likely to end in spawn camping, which is decidedly not fun for both the Camped and the campers.

Removing these two modes from the rotation would free up PGI resources from dealing with new dropship mechanics to possibly get the new incursion mode ready faster or make adjustments to domination/skirmish that include some form of point control that forces teams to *gasp* control points instead of pushing forward and spawn camping.

So, leave skirmish and domination for QP and let PGI focus resources on modes that work well with re-spawns instead of spending even more time and resources implementing spawn camping "fixes." Spawn camping is the result of bad game design and no amount of dropship lasers, walls, or shuffling mechanics will fix it.

Seriously, Since CW was first introduced, name a single "fix" PGI has introduced that stopped spawn camping from happening?

You can spawn camp in conquest, and assault. There is no argument you can make for a generalization that would not apply to the others. There was a bunch of neat little ideas, and we need to figure out what we can do to better alleviate spawn camping if that is the issue, such as picking or changing the drop zones.

I am not going to answer that fallacious question at the end. I would just be wasting my time. I suggest you do your research.

#27 Appogee

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Posted 31 January 2017 - 09:19 AM

Skirmish seems ok.

Domination, much less so. The team that flukes a lead on the clock thanks to nearer spawnpoints can turtle and win.

The real problem with FP is that teams with large groups are playing soloists and small groups. It needs matchmaking based on approximate group sizes, to even the matches out more.

#28 BLOOD WOLF

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Posted 31 January 2017 - 09:21 AM

View PostJman5, on 31 January 2017 - 09:17 AM, said:

Skirmish is ok, but Domination is dumb and rage inducing. How can you have a game mode centered around an objective and then not create rewards for actually playing the objective?

Well, you just don't throw the whole concept down the drain. I am sure there are people around here that have better ideas for improvement.

#29 Jaybles-The-PegLeg-PotatoCaptain

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Posted 31 January 2017 - 09:28 AM

View PostBLOOD WOLF, on 31 January 2017 - 09:18 AM, said:

You can spawn camp in conquest, and assault. There is no argument you can make for a generalization that would not apply to the others. There was a bunch of neat little ideas, and we need to figure out what we can do to better alleviate spawn camping if that is the issue, such as picking or changing the drop zones.

I am not going to answer that fallacious question at the end. I would just be wasting my time. I suggest you do your research.

I'm bored today so I'll play along, lets go through the list.

Let me know if I miss any... K?

Added medium lasors to Dropships.... spawns got camped.
Added ability to shuffle which lance people dropped in.... spawns got camped.
Added ERLLs to Dropships... spawns got camped.
Completely reworked spawn points to move them back from objectives....spawns got camped.
Added QP game mode and walls(which help campers more than people dropping in) and LPLS....spawns got camped.

Did I miss any?

#30 BLOOD WOLF

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Posted 31 January 2017 - 09:31 AM

View PostJaybles, on 31 January 2017 - 09:28 AM, said:

I'm bored today so I'll play along, lets go through the list.

Let me know if I miss any... K?

Added medium lasors to Dropships.... spawns got camped.
Added ability to shuffle which lance people dropped in.... spawns got camped.
Added ERLLs to Dropships... spawns got camped.
Completely reworked spawn points to move them back from objectives....spawns got camped.
Added QP game mode and walls(which help campers more than people dropping in) and LPLS....spawns got camped.

Did I miss any?

is there a point to this? should we go with your suggestion and just git rid of it, or should we continue to work on finding answers.

Even if I did not much appreciate the forum, at least the players at the roundtable are debating and looking for the answer, you just want to chuck everything out.

also players are a X variable, so it may be getting spawned camped is unavoidable.

Edited by BLOOD WOLF, 31 January 2017 - 09:32 AM.


#31 Jaybles-The-PegLeg-PotatoCaptain

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Posted 31 January 2017 - 09:53 AM

View PostJaybles, on 31 January 2017 - 09:12 AM, said:



Removing these two modes from the rotation would free up PGI resources from dealing with new dropship mechanics to possibly get the new incursion mode ready faster or make adjustments to domination/skirmish that include some form of point control that forces teams to *gasp* control points instead of pushing forward and spawn camping.


Yes, get rid of it is totally what this statement says.

Spawn camping will always be present in a respawn game mode as long as there is no reason to play the objectives. It's why teams farmed on Invasion from day 1 of CW. The game mode rewards damage. Players are going to go after the rewards.

Spending more time addressing spawn camping is treating the symptoms and not the cause.

If wining by timeout on domination in FP granted more Cbills than killing all 48 mechs on the other side, would people leave the circle just to spawn camp? There have been many suggestions about a payout that drops as the match time drops so if you win in 5 mins you get 1 mil bonus, if you win in 23 mins you get 100k bonus etc.

If you listened to the town hall and Russ's responses, you'd know that with the current mechanics in place, giving each player the option to arrive where they choose is much more complicated than people have made it out to be.

So, given that information and that it would probably be 4-6 months before PGI could implement anything along those lines of a dropship rework, Yes I'd rather see those resources used to make adjustments to the current modes in game to see if spawn camping can be reduced through objective play, like conquest does, and to a certain extent assault, as you still have to be aware of a last ditch base cap effort.

Disagreeing with panelists of the round table does not mean I do not respect their effort or time commitment.

#32 Jman5

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Posted 31 January 2017 - 10:54 AM

View PostBLOOD WOLF, on 31 January 2017 - 09:21 AM, said:

Well, you just don't throw the whole concept down the drain. I am sure there are people around here that have better ideas for improvement.

Oh for sure. You could make the mode a lot more fun and competitive if you're willing to put in the development time. However so far, aside from moving the spawn point in a couple of maps they don't seem willing to even acknowledge some of these game-breaking issues.

Game Breaking

Domination needs a 3 minute timer on larger maps

Domination needs rewards for holding the circle

Domination needs rewards for shooting the trucks

Domination Trucks need to be moved on Frozen City so it's not right on the path of an enemy lance spawn point.

Domination circle needs to be rebalanced on Grim Plexus, Alpine Peaks, and Frozen City

To make it better

Domination Circle should be dynamic. It could be like a tug of war. The more guys you have in the circle the more the circle shifts toward your side of the map. This way it's harder for just 1 guy to hold the circle from an entire enemy team in it. Alternatively you could make the circle start off larger and progressively shrink over the course of the game to force more close quarter fights.

Shooting trucks shouldn't be time capped. Honestly people are dumb and keep shooting trucks when the timer is maxed out or near maxed out. I don't see a reason why it has to be capped like it is. It's just one more thing that makes my blood pressure go up.

Trucks should replenish more time in Faction Play. Timers longer, so truck destruction should be more potent.

Objective based rewards should be on the team end-of-round screen just like damage and kills are. It's ridiculous that players who are winning the game for their team via objectives are given zero credit while the selfish players who would rather let their team lose than get in the circle get all the glory. But this is more than a domination issue.

#33 Natural Predator

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Posted 31 January 2017 - 10:59 AM

An idea I had for domination mode combines capture the flag with domination. Have an unkillable object like a HQ van or Supply vehicle or something as the capture point. Set up two Capture zones. The only way it moves is if you own the domination area around the vehicle. Make it so you have to get it close to the enemy spawn area to set off a bomb destroying some strategic thing like a generator. That way Domination has a point beyond mech killing and it moves the domination point around the map. Sort of tug of war meets capture the flag meets jihad.

Edited by Ragnar Baron Leiningen, 31 January 2017 - 10:59 AM.


#34 Jables McBarty

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Posted 31 January 2017 - 03:04 PM

View PostVellron2005, on 31 January 2017 - 02:07 AM, said:

I'm gonna make 3 points here..

1) PLEASE stop the "Lets make "X" great again" trumpism topics.. it's annoying, Trump is an ******e, and this is getting so lame super fast..

2) Skirmish is great for FW, since it's the only mode that provides the feel of an actual battle, a prolonged engagement.. Should not be removed in my opinion.

3) Domination - same as skirmish, actually works ALOT better in FW, since it's longer, and provides a more realistic feel of an engagement.

To this, I would just like to add.. if you want modes removed, at least give a good argument as to why.. a picture of that buffoon holding a sign is simply not enough..


Agreed.

I guess my question for the OP is do you want FP to grow its playerbase or continue to cater to an increasingly small, alienated, and paranoid wing of the community?

The QP modes have given me a long-awaited reason to return to FP.

#35 justcallme A S H

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Posted 31 January 2017 - 03:13 PM

View PostBLOOD WOLF, on 31 January 2017 - 09:31 AM, said:

is there a point to this?


You asked him to do research, he did.

Now you are backed into a corner you try change the subject.

He proved, as usual, you're just rubbishing on for the sake of posting. Just stop already.

#36 BLOOD WOLF

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Posted 31 January 2017 - 03:18 PM

View Postjustcallme A S H, on 31 January 2017 - 03:13 PM, said:

You asked him to do research, he did.

Now you are backed into a corner you try change the subject.

He proved, as usual, you're just rubbishing on for the sake of posting. Just stop already.

View Postjustcallme A S H, on 31 January 2017 - 04:00 AM, said:

Troll detected.

and I get banned for 3 days? this is ********

Now I got to walk on eggshells while everyone else gets to wipe their bums with the COC

all I will add is that no that guy didn't, the idea to ban 2 modes will not solve the problems he is looking to solve, and i already stated that their is no argument to be made that does not remove a generalization that you could apply to the other modes.

That reply forum friendly enough? Your response to my post was absolute none sense and I didn't ask him to do research and he didn't back me into a corner.

Edited by BLOOD WOLF, 31 January 2017 - 03:24 PM.


#37 justcallme A S H

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Posted 31 January 2017 - 03:27 PM

View PostBLOOD WOLF, on 31 January 2017 - 03:18 PM, said:

and I didn't ask him to do research and he didn't back me into a corner.



View PostBLOOD WOLF, on 31 January 2017 - 09:18 AM, said:

I suggest you do your research.


Enough said.

Please just stop posting.

Edited by justcallme A S H, 31 January 2017 - 03:28 PM.


#38 Carl Vickers

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Posted 31 January 2017 - 03:27 PM

View PostBLOOD WOLF, on 31 January 2017 - 03:18 PM, said:

and I get banned for 3 days? this is ********

Now I got to walk on eggshells while everyone else gets to wipe their bums with the COC

all I will add is that no that guy didn't, the idea to ban 2 modes will not solve the problems he is looking to solve, and i already stated that their is no argument to be made that does not remove a generalization that you could apply to the other modes.

That reply forum friendly enough? Your response to my post was absolute none sense and I didn't ask him to do research and he didn't back me into a corner.


The only person wiping their bum with the CoC is you and thats why you get banned, asides from general douchebagery which seems to be your specialty.

Stop flapping your lips and you wont get banned, pretty simple really.

BTW, its nonsense.

#39 BLOOD WOLF

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Posted 31 January 2017 - 03:28 PM

View PostCarl Vickers, on 31 January 2017 - 03:27 PM, said:


asides from general douchebagery which seems to be your specialty.


are we serious, Gonna spam report at this point.

Edited by BLOOD WOLF, 31 January 2017 - 03:32 PM.


#40 Carl Vickers

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Posted 31 January 2017 - 03:31 PM

View PostfeeWAIVER, on 31 January 2017 - 04:25 AM, said:

Posted Image


You win the internets for today. Best lol I have had all week.





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