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Should A New Player Ever Click On Reinforcement Needed?


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#1 AureliusDean

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Posted 30 January 2017 - 05:36 PM

I'm interested in faction play, but it looks to me like it's a pretty elite deal. Am I right? What does a 5 month newb need to do before he or she clicks that tempting red button without suffering a massive amount of vitriol and scorn?

What should I have loaded on my decks?

I'm asking because campaign warfare, by all forum accounts, is a situation where people are waiting and waiting for games to start. Would it be better to get games running and have some action than sitting waiting for the uber grognards?

Edited by AureliusDean, 30 January 2017 - 05:41 PM.


#2 Tesunie

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Posted 30 January 2017 - 05:41 PM

View PostAureliusDean, on 30 January 2017 - 05:36 PM, said:

I'm interested in faction play, but it looks to me like it's a pretty elite deal. Am I right? What does a 5 month newb need to do before he or she clicks that tempting red button without suffering a massive amount of vitriol and scorn?

What should I have loaded on my decks?


I would suggest you at least have 4 mechs you have customized and feel comfortable in (that can fit into the tonnage limit for your deck selection). Have at least the basics done, if not Elites on those four mechs.

From there, the best way to know about it is... to try it. So, if you don't mind taking a bit of a beating, you can always just jump in and try it out. It's a game after all. Don't be afraid to ask your teammates for help. (And, as much as I like LRMs, I'd suggest you don't take too many of them. A mech with some LRMs on it isn't too bad. A whole deck of pure LRM boat... will probably upset some parts of your team.)

#3 AureliusDean

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Posted 30 January 2017 - 05:44 PM

LOL at the fine print! Thanks Tes.

#4 Champion of Khorne Lord of Blood

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Posted 30 January 2017 - 05:55 PM

Really wouldn't recommend those reinforcement needed pop ups as a new player. Read up in the faction warfare forum for some good dropdecks, make one out of some of the best mechs you can fit into a deck, level the mechs up enough that you know how to use them all, then try out a match.

Scouting's pretty nice if you want a taste of faction play but only have a medium mech. For IS I recommend using SRM6 with artemis with a standard engine, no XLs in scouting for an IS mech. For Clan use small pulse lasers, you can rip side torsos off of XL users easily.

#5 Leone

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Posted 30 January 2017 - 07:28 PM

Yes. I was blow away by my first CW match, (Literally and Figuratively.)

I love the game mode, and highly suggest you at least give it a try, even if only to see what you could work upto, if not to join in and enjoy the fun. I sent out a friend invite, if you see me on, leave me a message an I'll see if we can group up an I'll show you the ropes.

~Leone.

#6 Larry Frank

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Posted 30 January 2017 - 10:43 PM

View PostAureliusDean, on 30 January 2017 - 05:36 PM, said:



What should I have loaded on my decks?



for drop decks, might want to peek in this topic Starting To Do Cw. Clan Drop Deck?, there are some good suggest which to start with

#7 Anunknownlurker

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Posted 30 January 2017 - 11:23 PM

Yes play FP, use trial mechs if you don't have enough of your own, get used to the game, play what you like, don't listen to anyone whining about "no trial mechs in FP"

As long as you follow the drop caller (if there is one) or just stick with the crowd if there isn't, call targets you are aiming at (in VOIP or chat), play sensibly and don't waste your mechs, no one can legitimately complain about anything you do and if you do come across some elitist jerk bitching about your participation, so what? Why should what a complete stranger say to you matter? No one was born being a good FW player, everyone had to learn from scratch at one point.

Good luck out there, just play your best and it'll all sort itself out.

#8 TheArisen

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Posted 31 January 2017 - 12:14 AM

I'd suggest two things.
1. Have a dropdeck of customized mechs that are basic'd at least
2. Drop with friends/use lfg/ find a unit to drop with

#9 Hunter Tseng

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Posted 31 January 2017 - 01:50 AM

If you are a completely new player I would advice not to press the reinforcement button.
You might end up being steam rolled and have a very negative view of the game mode.

If you have an idea of mwo combat mechanics, and have 4 mechs you are comfortable in (whether it be your mechs or trial mechs) then by all means... I encourage you to take part in the game mode as it is in my opninion adds further flavor to the game :)

#10 The Basilisk

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Posted 31 January 2017 - 01:50 AM

View PostAureliusDean, on 30 January 2017 - 05:36 PM, said:

I'm interested in faction play, but it looks to me like it's a pretty elite deal. Am I right? What does a 5 month newb need to do before he or she clicks that tempting red button without suffering a massive amount of vitriol and scorn?

What should I have loaded on my decks?

I'm asking because campaign warfare, by all forum accounts, is a situation where people are waiting and waiting for games to start. Would it be better to get games running and have some action than sitting waiting for the uber grognards?


Not so much elite, just a thing of training and amassed ressources.
First and foremost the playstyles found in FW differ from solo queue.
Since you have 4 mechs in Invsion FW you have to manage your armor, ammo and dmg output of each mech to be of maximum effect for your team. (So know your mechs, stregths and weaknesses)

For example a barely touched Assault that last 4 waves and still has ammo is a waste of tonnage and hitpoits that your team has to pay for. Or the other way round a KingCrab filled to the rim with AC ammo going down after 20secs of enemy contact would also be a serious waste.

Therefore you have to consider not only single mech configs but also dropdeck layouts, you have to learn the maps, and make contact to other ppl to group up and organize. (Don't be one of the solodropper puggies beeing steamrolled by any 48 man team of locusts because youve got no idea how the gamemodes and maps work.)

So again short and crisp:
-- Do you need to be an elite player?
> No just willing to cooperate and in possession of 4 elited mechs

-- Do you need to be allout meta busdriver?
> Absolutely not, just have some usefull and logical mechbuilds YOU CAN WORK WITH.

-- Do you need to be in a unit or what ever have any chance of success?
> Coordinating your layouts and strategies in a group hightens your chace of success exponentionaly, but there are some ppl around that play FW regularely and have some success doing so by organizing pug groups often to the shocked amazement of organized but overconfident premades.

Hope this helps
have fun

Edited by The Basilisk, 31 January 2017 - 01:52 AM.


#11 Tier5 Kerensky

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Posted 31 January 2017 - 02:16 AM

You should create your own merc unit, it costs nothing and creates no restrictions. Once that pick a merc contract, the contract is said to be fixed for 7 days, but as you can choose to become freelancer again at any point leaving your unit and thus disbanding it, you can then recreate the unit and pick any other contract at will. As merc you don't have to wait for those call to arms messages, you can directly choose to go scout mission or invasion. And if there doesn't seem to be happening a match in some minutes, you can cancel the search. FP is not active 24/7, it's more active when it's evening in US.

The contracts have a small bonus and you gain merc reputation, which like archivements have certain rewards at different amounts. The system is now better where even though you pick a particular faction, you essentially pick either Clan or IS, as the fighting lines are combined.

For anyone playing FP alone, as freelancer or in his own unit, you will often get mached togerher with similiar single player PUGs, againts larger units. So it doesn't matter how good you are, as you most of the time have this inherrent disadvantage. Also really no matter how much you suck, you won't hurt your team as most of time they are also taking the same disadvantage by playing FP alone.

I would sincirely suggest you just try it.

#12 Jon McFuzzy

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Posted 31 January 2017 - 02:25 AM

View PostAureliusDean, on 30 January 2017 - 05:36 PM, said:

I'm interested in faction play, but it looks to me like it's a pretty elite deal. Am I right? What does a 5 month newb need to do before he or she clicks that tempting red button without suffering a massive amount of vitriol and scorn?

What should I have loaded on my decks?

I'm asking because campaign warfare, by all forum accounts, is a situation where people are waiting and waiting for games to start. Would it be better to get games running and have some action than sitting waiting for the uber grognards?


You will have plenty more questions moving forward. I suggest you to first come to one of the TS Server such as frrhub.ddns.net:9725 (password: Dragon). There are nice people who can provide you with answers, directions and suggestions. And you can drop together as well.

#13 Palfatreos

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Posted 31 January 2017 - 06:09 AM

Try to ask units who atleast deal 1k in a full match for there ts (especially if the oppponent pugs). Most units will give it to you withouth having to proof yourself. Save there ts addres in bookmark and and them in friendlist and next time you wanna play FW just reach out to them in ts and/or ingame. It always easier to be in small or big group of people who know what they doing then draw the pug lotterly because the odds probably against you.

But if you wanna play games and none of you friends online feel free to just know you probably playing an uphill battle with random pugs Posted Image .

#14 Xaat Xuun

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Posted 31 January 2017 - 01:25 PM

not sure if it has been said or not, but once you're in a Invasion Mode and attacking, don't shoot the gate, there is a generator that you need to Shoot/Destroy to open the gate.

guilty here my first couple Invasions, of doing just that.





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