How To Handle Crit Splitting?
#1
Posted 31 January 2017 - 08:47 AM
There are many options coming up for new varriants to add to the game soon with the tech jump. My concern is however several are crit splitting from the get go using and LFE and usually mounting a rather large ballistic. Like an LBX20 or Heavy Gauss Rifle in a ST.
So how might this translate into MWO? If crit split should not be a thing, what should they do to change these builds possible to be viable now?
#2
Posted 31 January 2017 - 08:53 AM
Bombast, on 14 January 2017 - 08:50 AM, said:
- Buff the LB 20-X considerably, to compensate for the massive crit investment.
- Reduce the crits to at least match the AC/20, allowing it to be used in the arms.
- Introduce crit reducing Quirks/Skills/Chassis Stats.
- Introduce (TT Style) crit splitting.
- (Introduced by Hit the Deck) Make extra crits that don't fit into the arms 'disappear,' while restricting the LB 20-X to the torso reticle like crit splitting would.
Just replace 'LB 20-X' with 'Big *** Weapons.'
Edited by Bombast, 31 January 2017 - 08:53 AM.
#3
Posted 31 January 2017 - 09:19 AM
It's odd as IS LB's take up between 10%-300% more crit space over normal IS AC/'s, with the exception of the LB-10, as the LB-10 is the only LB that takes up less crit space than the normal variant. It's also interesting to note that iUAC/s take up less space than iLB's as well, with the exception being the iUAC/10, as she takes 7 crits just like the normal AC/10.
Now I don't know about you, but with how MWO handles LB's, I think the iLB-2X is going to be rather punished at 4 crits required and 6t required for that weapon is a little outlandish, especially when the iUAC/2 is 7t and 3 crits...
How this translates down to larger weapons like the iLB-20x, is the iLB-20x is going to be overly punished when compared to the iUAC/20, for example:
iAC/20
Tons: 14
Crits: 10
Heat: 7
iUAC/20
Tons: 15
Crits: 10
Heat: 7
iLB-20X
Tons: 14
Crits: 11
Heat: 6
Just looking at those numbers you can see the the iLB-20X is going to be overly punished, unless it is brought down in crits and weight, I would suggest -2t and -2 crits, as that would take it down to 12t and 9 crits, a bit more in line with what was done to the LB-10x.
As for things like Arrow IV, I've been very much on board with a 10 slot launcher (10t) and 5 slot guidance unit (5t), both required to use the system. The guidance unit would need to be mounted in an adjacent location to the launcher, that way one does not brake canon load outs.
#4
Posted 31 January 2017 - 09:23 AM
Edited by El Bandito, 31 January 2017 - 09:24 AM.
#5
Posted 31 January 2017 - 09:55 AM
El Bandito, on 31 January 2017 - 09:23 AM, said:
What is there to break?
They already have logic for XL engines which do exactly the same thing.
Imo, the old argument against such a thing was the selective treatment of weapons since BT-wise, any weapon could do it (leading to AC/20 in ST being legal for XL engine users) whereas here it would only apply to the select few weapons that happen to be crit-split in the configurations added to the game.
#6
Posted 31 January 2017 - 09:57 AM
Metus regem, on 31 January 2017 - 09:19 AM, said:
I'm actually on board with this change, though that still brings into question how to handle the other artillery pieces as well.....
#8
Posted 31 January 2017 - 10:02 AM
Quicksilver Kalasa, on 31 January 2017 - 09:57 AM, said:
Long Tom is just out of the question, 30T and 30 crits... Sniper on the other hand could be done with two 10 slot modules that are 10t each, must be mounted adjacent to each other.... Call one the mount with breach and the other the barrel.... also it's much shorter ragned than Long Tom, so it could be applicable to MWO's battle arenas...
#10
Posted 31 January 2017 - 10:09 AM
Quicksilver Kalasa, on 31 January 2017 - 10:04 AM, said:
Well in that case, two modules, one that is 15t and 10 crits while the other is 5t and 5 crits, they would have to be mounted in adjacent locations just like the Arrow IV I talked about.
#13
Posted 31 January 2017 - 10:14 AM
Metus regem, on 31 January 2017 - 10:09 AM, said:
It is just weird talking about a Long Tom being split like that for a guidance system. I would like the crit split idea, I just think we should come up with some more plausible name for that second crit.
#14
Posted 31 January 2017 - 10:16 AM
Quicksilver Kalasa, on 31 January 2017 - 10:14 AM, said:
'Long Tom Cannon'
'Long Tom Loader' or 'Long Tom Ammo Loader' or 'Long Tom Loading Mechanism'
Edited by Bombast, 31 January 2017 - 10:17 AM.
#15
Posted 31 January 2017 - 10:18 AM
Quicksilver Kalasa, on 31 January 2017 - 10:14 AM, said:
Long Tom Mount with Breach and Auto-Loader (15 t and 10 crits)
Long Tom Barrel (5t and 5 crits)
#18
Posted 31 January 2017 - 11:27 AM
and double the ammo TT wise
oooo half the heat. gogo sniper :3
and half the cost, half the everything for a long range derp cannon XD
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