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A Simple Stat On Site For Is Match Wins Vs Clan Match Wins In Faction Play Please

Balance

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#21 MadIrish

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Posted 31 January 2017 - 05:45 PM

View PostJman5, on 31 January 2017 - 05:40 PM, said:


Clan wins: 79,903 + 44,945 + 37,961 + 29,078 = 191,896

Clan Losses: 55,768 + 36,227 + 39,720 + 33,347 = 165,062

191,896 / 165,062 = 1.16 Win Loss Ratio in favor of clans.

There are no mirror matches so you just need to add it up and divide wins by losses. There is a very small discrepancy between total IS and Clan games because of Freelancers, but it is tiny. Less than 1% which has almost no impact on the numbers.

I'm really not sure how I can dumb this down any more than I already have.


Your so easily fooled my the smoke and mirrors thrown up in that stat, read my replies above and you'll understand how your logic is flawed and why nearly every topic is hitting on balance issues.

#22 Jman5

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Posted 31 January 2017 - 06:13 PM

View PostMadIrish, on 31 January 2017 - 05:41 PM, said:

Let me post it for you again you seem to not understand.

OMG people pay attention in math class! Making me demonstrate for you how the stat board is sugar coating the truth.

Match 1 IS Team Players from 5 of the 6 factions and a Clan Team with players from 2 of the 4 factions. IS Wins
Match 2 IS team Players from 4 of the 6 factions and a Clan Team with players from 2 of the 4 factions. IS Wins
Match 3 IS team Players from 4 of the 6 factions and a Clan Team with players from 3 of the 4 factions. IS Wins
Match 4 IS team Players from 4 of the 6 factions and a Clan Team with players from 3 of the 4 factions. Clan Wins
Match 5 IS team Players from 2 of the 6 factions and a Clan Team with players from 2 of the 4 factions. Clan Wins
Match 6 IS team Players from 3 of the 6 factions and a Clan Team with players from 3 of the 4 factions. Clan Wins
Match 7 IS team Players from 3 of the 6 factions and a Clan Team with players from 3 of the 4 factions. Clan Wins
Match 8 IS team Players from 4 of the 6 factions and a Clan Team with players from 2 of the 4 factions. Clan Wins
Match 9 IS team Players from 4 of the 6 factions and a Clan Team with players from 1 of the 4 factions. Clan Wins
Match 10 IS team Players from 4 of the 6 factions and a Clan Team with players from 2 of the 4 factions. Clan Wins

Straight up stats -
Clan Won 7 of the 10 matches (Clan won 70% of the matches and lost 30%)
IS Won 4 of the 10 Matches. (IS won 30% of the matches and lost 70%)

Now for the fuzzy math that sugar coats the issue and make it appears as though balance is close using the way the stat board works in faction play. Since it credits each faction with a win or loss based on the team faction make up not the number of players on the team from that faction.

Clan Factions won 16 times
Clan Factions lost 8 times
Already you can see that it has deflated the K/D ratio to make it look like the clan only won 50% matches when they actually won 70% of the matches

IS Factions won 13 times
IS Factions lost 25 times
Here too we can see that the stat method employed inflates the K/D ratio for the IS to over 50% when they actually only won 30% of the matches.

As you can see the stat method used in faction play only makes it appear as though the game is nearly balanced when in fact it is telling you that the clan is winning way over 80% of the matches based on the current stats for the season if you assume the typical IS team has on average 4 to 5 factions on it and the Clan team typically as 1 or 2 with an occasional 3.

Some folks keep saying add them all up and divide by 4 and 6 respectively, that makes even less sense due to the way the stat system is setup and would result in meaningless numbers as well


In your hypothetical scenario where only 10 games have been played where the Clan team won 7 games and the IS team won 3 games it would go like this: IS would be attributed +36 wins split up into the 6 factions based on how many from each IS faction participated in those wins. For the 7 losses, IS would get +84 losses split up among the various IS factions based on the number who participated.

If you looked at the faction stats you could add up all the IS wins and all the IS losses and then divide the wins to get the percent of games they win. 36 + 84 = 120. 100(36/120) = 30%

There is no fuzzy math or obfuscating. It's all very straight forward. When a Faction Play match ends One side gets +12 wins and the other side gets +12 losses. Those numbers are split up based on the number of faction members in the game. So if IS won and there were 4 davion players in that game, they would get +4 wins.


This is making my head hurt. Maybe someone else can explain it to you better.

#23 Carl Vickers

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Posted 31 January 2017 - 06:15 PM

I dont want to skew the numbers but dont forget the mercs who swap sides regularly.

I dont think you can actually get an accurate number off the leader boards due to mercs.

#24 Y E O N N E

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Posted 31 January 2017 - 06:24 PM

TL;DR:

The game's built-in system is not double-dipping when tracking wins and losses.

#25 Jman5

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Posted 31 January 2017 - 06:29 PM

View PostCarl Vickers, on 31 January 2017 - 06:15 PM, said:

I dont want to skew the numbers but dont forget the mercs who swap sides regularly.

I dont think you can actually get an accurate number off the leader boards due to mercs.


When a merc wins a game that win is permanently attributed to whichever faction he was a part of when he won that game. You don't bring your Liao wins over to Wolf if you change factions and vice versa.

#26 Carl Vickers

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Posted 31 January 2017 - 06:33 PM

True but when you look at the leader boards it gives you overall wins and losses, not broken down into wins when IS and wins by Clans, per merc unit.

I may have missed something as I dont pay that much attention to the leader boards.

Edited by Carl Vickers, 31 January 2017 - 06:33 PM.






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