So I wrote some kind of glossary for MWO beginner. It is nether 100% accurate, nor Lore-conform. It is only a simple forum help for new players. For accurate information I would recommend sarna.net, a GREAT Battletech Wiki page that helped me many times. For MWO specific information’s the guides&strategies page offers a lot of nice pinned threads. And if you need an answer for a short question: short-question-short-answer is your best friend.
To the list: If you find misinformations or mistakes (english is not my native language), please help me to remove them. If I forgot something important, please write it bellow. Thanks a lot!
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- AS (Alpha Strike): Firing all your weapons at once.
- Asym poking: Playstyle, with Mech loadout in one side only. Only one side of your Mech is shown to shoot the weapons and hide again. If there is no cover the dead side is turned to the enemy to shield his damage on Mech’s equipment.
- Boat/Boating: Mech, equipped with weapons of one type only (Long Range Missile Boat).
- Brawl: Fighting in short range.
- C (Clan): The C, used before an acronym reference to Clan Tech (CUAC5 - Clan Ultra Auto Cannon 5).
- Core: Focus fire on one part of a Mech to destroy it.
- CT (Center Torso): The center of your Mech. (Main part of) your engine is here.
- Dakka: Boating a lot of (Ultra) Auto Cannons for high DPS and/or Frontloaded Damage.
- DPS (Damage per Second): Damage done by a weapon in the duration of one second, accounting its cooldown.
- GH (Ghost Heat): Heat penalty for firing to many weapons of one type at ones.
- GXP: General Experience Points.
- HPS (Heat per Second): Heat produced by a weapon in the duration of one second, accounting its cooldown.
- Hill Humping: Moving onto a hill to shoot an enemy and move back into cover to avoid damage.
- IS (Inner Sphere): space region controlled by the Great Houses. Used to differ the Inner Sphere Tech to Clan Tech.
- Laser Vomit: Playstyle that combines lasers of different Ghost Heat groups with similar burn times in order to maximize Alpha Strikes Damage.
- Leg/Legging: Focus on Mech’s legs in order to slow it down and kill it.
- LoS (Line of Sight): Required to spot an enemy.
- LT (Left Torso): The left side of your Mech’s torso.
- Meta: Currently dominating playstyle -- Like Dakka for example.
- Pop tarting: Jumping with your Jump Jets straight upwards over the cover to shoot at an enemy and fall back to avoid returning fire.
- PPFLD (Pinpoint Frontloaded Damage): Playstyle that utilizes weapons without shooting time (laser burn time) in order to minimize the exposure time.
- RT (Right Torso): The right side of your Mech’s torso.
- Sharing Armor: Actively engage the enemy, so he isn’t able to focus his fire on another mate. In other words the enemy is forced to spread his damage amongst your team.
- ST (Side Torso): Right or Left Torso.
- Trade: Exposure parts of own Mech to enemies fire in order to make (more) Damage to the enemy’s Mech.
- XP: Experience Points.
- Zombie: Mechs that are capable of fighting even if lost all of non-essential parts like one leg, both arms and one or both Side Torsos.
- AMS (Anti-Missile System): Attacks incoming Missiles automatically.
- BAP/CAP (Beagle/Clan Active Probe): sensors enhancement that fastens up the targeting process and counters ECM in short range.
- DHS (Double Heat Sink): Heat Sink with optimal effect.
- ECM (Electronic Counter Measure): Covers all friendly Mechs inside a small area, making them untargetable from range higher than 90m, slows down enemies targeting process.
- JJ (Jump Jets): Allows a Mech to jump (hover).
- MASC: Provides a burst of speed and acceleration for short period of time.
- NARC: Utility Missile that fastens up locks and decreases Spread of LRMs and SSRMs on its target.
- SHS (Standard Heat Sink): Heat Sink with low effect, needs only one critical slot.
- STD (Standard Engine): Heavy weight engine, placed in the Center Torso.
- TAG (Target Acquisition Gear): Spotting Laser that fastens up locks and decreases spread of LRMs and SSRMs.
- TC1 (Targeting Computer 1-7): Clan Tech that enchants Info Gathering speed, ballistic projectile speed and laser range.
- XL (Extra Light Engine): Low weight engine placed in Center- and both Side Torsos.
- A (Artemis): Used as prefix or suffix for Long/Short Range Missiles (ALRM / SRMA).
- AC (Auto Cannon): Ballistic weapon with a number behind the AC (AC/20). The Number stands for Damage per Shot (Salvo)
- ER (Extended Range): Prefix for Energy Weapons with Extended Range (ERLL)
- Flamer: Flamer.
- Gauss Rifle: Slow firing, long range ballistic weapon with high damage and charge mechanic. Can explode if hit.
- LB-X AC: Autocannon, firing cluster ammunition (Shotgun).
- LL (Large Laser): Heavy energy weapon with high range and long burn time.
- LPL (Large Pulse Laser): Heavy energy weapon with high damage, long range and short burn time.
- LRM (Long Range Missile): Indirect fire weapon that require a maintained lock on target. The number stands for tube count.
- MG (Machine Gun): Light ballistic weapon with short range.
- ML (Medium Laser): Medium energy weapon with low weight average range and damage.
- MPL (Medium Pulse Laser): Medium energy weapon with high DPS short range and short burn time.
- PPC (Particle Projector Cannon): Heavy energy weapon without a burn time of a laser.
- SL (Small Laser): Small energy weapon with low weight, range, damage, heat and burn time.
- SPL (Small Pulse Laser): Small energy weapon with extremely low range, heat and burn time.
- SRM (Short Range Missile): Direct fire weapon suited for short range combat. The number stands for tube count.
- SSRM (Streak Short Range Missile): Direct fire lock-on rockets suited for short to medium range combat. The number stands for tube count.
- UAC (Ultra Auto Cannon): Same as auto cannon with possibility of second shot direct after the first one. Can jam.
Edited by Nerokar, 31 January 2017 - 05:30 AM.