Agent1190, on 31 January 2017 - 07:22 AM, said:
...
New IS Tech I can reasonably expect to see this summer:
ER Small Lasers
ER Medium Lasers
UAC 2/10/20
Streak 4/6
LB 2/5/20 x
Thinking this is all pretty much a given. Filling out the existing tech for the Sphere is half of the point of a tech jump.
Agent1190, on 31 January 2017 - 07:22 AM, said:
One can hope. The light AC/2 is still kinda useless, but light AC/5s would be a hell of a boon for smaller Sphere 'Mechs. I still don't think light ballistics 'Mechs will really be
good, ballistics 'Mechs tend to need more than one cannon to make it work properly, but
medium 'Mechs might benefit a great deal, and at least light ballistics platforms will get a bone.
'Course, if Piranha wants to be
really cool they'd cut the LAC/2 down to three tons instead of four, which would make it much more attractive.
Agent1190, on 31 January 2017 - 07:22 AM, said:
Essentially already confirmed by Russ, so hey cool. Not sure if they'll be any good, but they'll be here.
Agent1190, on 31 January 2017 - 07:22 AM, said:
I'd be super interested to see how light PPCs played out in MWO. Either they end up as junk nobody uses or (more likely, I would think) they revolutionize light and medium 'Mech play. I could honestly see these suckers being even bigger game-changers than light autocannons, since you get the range profile of a standard PPC for less than half the weight. Yeah, it only does five damage, but you can sling two lights and a DHS for the same weight as a single regular PPC, and the light ones would likely have velocity/cycle time advantages.
Just imagine light 'Mechs able to do medium-range PPFLD with light PPCs or possibly LAC/5s instead of having to be zippy ML/SPL boats. Light PPCs could open up an entirely new tactical pattern for lighter 'Mechs and I really,
really hope they make it in.
Agent1190, on 31 January 2017 - 07:22 AM, said:
MRM's (long shot)
Rotary ACs (long shot)
MRMs are less of a long shot than you seem to be implying, given how ridiculously common they are later. They're also pretty easy to build since they're basically just mad-oversized SRM racks with numbers tweaks. Rotaries would require new models and coding and stuff, yeah, but they're also sort of the longstanding Rock Star of Sphere FutureTech. I don't know if Piranha's going to be able to get away with disincluding such a high-profile weapon system.
Heh, there
are other things one could do that might make a difference, though. Snub-nosed PPCs could be implemented as 'brawly' guns with no minimum range, lighter weight, and lower heat/higher cycle time in exchange for that nasty damage dropoff at longer ranges (especially since snub PPCs are also pretty common later on). That's all just .XML edits too, not any harder than light PPCs. Heavy PPCs, similarly - make them straight-up 15-damage guns for being giant ten-ton energy cannons and let the Sphere have their particle bazookas as a counterweight to things like heavy lasers. Still just an XML edit, though it's also a bit bigger so maybe a little more work. HVACs are also just XML edits for existing standard guns, if significantly less useful overall.
Agent1190, on 31 January 2017 - 07:22 AM, said:
...
New Clan Tech I can reasonably expect to see this summer:
ER Small Pulse Lasers
ER Medium Pulse Lasers
ER Large Pulse Lasers (just give them the original range of the standard Large Pulse Laser, just with more heat or weight)
I'm less sold on ERP lasers. Piranha has been burned a
lot by Clan energy range issues, and even with the Sphere getting the rest of their own ER guns, ERP lasers seem like a paradigm breaker. Especially given that MWO's implementation of ER technology (longer range, longer burn time) and Pulse technology (shorter burn time) are sort of mutually contradictory.
Agent1190, on 31 January 2017 - 07:22 AM, said:
ATM 3/6/9/12 (sadly without swap-able munitions)
I'd love ATMs, but I don't know how they're
not a code hassle for Piranha unless they do damage-dropoff "all-purpose" ATM ammo, which a lot of folks seem sharply opposed to. Piranha can't do swappable munitions, and when
I started a thread to try and discuss it, I was pretty soundly informed that my ideas were bunk and I needed to stop talking

ATMs are as important to Clan FutureTech designs as MRMs are for Sphere FutureTech though, so I'm hoping that Piranha feels like it
has to solve the ATM issue. I want my 6x ATM-3 Huntsman, Piranha!
Agent1190, on 31 January 2017 - 07:22 AM, said:
Streak LRM 5/10/15/20 (let the tears flow if this happens)
You know what's interesting? I'm not sure Piranha can actually do the 'LoS Only' thing everyone keeps claiming for LRM fixes. Every other weapon in the game fires when you pull its trigger. yeah, Streaks require a lock, but if you have that lock they'll fire, even from 1200m behind three cliffs. It's a waste, but they can do it.
That and I don't know why Streak LRMs would be any better for the game than regular LRMs are. I think mebbe we should hope for usability passes on the LRMs we have, not newfangled Streak launchers that outright replace the existing launchers except only for one side.
Agent1190, on 31 January 2017 - 07:22 AM, said:
I don't expect to see new armor types in game, and my hopes for a Light Fusion Engine are slowly waning.
I don't know why the LFE would be a problem. It's an .XML fix, and also easy to balance against the other engines - it's heavier than XLs so it doesn't suffer any penalties on ST destruction. The STD is going to need a buff/rework, there's no other way to make an engine that weighs more than the 'Mech it's installed in competitive. Piranha can't say "we're not introducing the LFE because it obsoletes the STD" because a lot of FutureMechs use LFEs, and also that's a crappy way of doing things.
New armor types, I suppose, depends on how well their current system works. It seems easy enough to simply add more options to the Upgrades section of the 'MechLab, but I don't know if they'd need to jump through hoops to get the armor actually doing its job. Taking up appropriate weight/space is easy, they have all the variables they need with Ferro in place, but actually getting the damage resistance could be tricky if they didn't build armor to do that. Would be a crying shame if they didn't do it, though.
Also you forgot heavy lasers. For shame, Agent. For
shaaaaaame