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Dire Wolf Viability/competitiveness Compared To New Clan Assault Battlements


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#41 Quicksilver Aberration

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Posted 31 January 2017 - 03:12 PM

View PostKangarad, on 31 January 2017 - 03:12 PM, said:

do you have premium time? id like to call for a duel.
just to show you how effective the build actualy is.

Is this game normally played in 1v1s? I didn't think so. This is a team game, using 1v1s as proof of the strength of a build is asinine.

Edited by Quicksilver Kalasa, 31 January 2017 - 03:13 PM.


#42 Snazzy Dragon

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Posted 31 January 2017 - 03:15 PM

View PostKangarad, on 31 January 2017 - 02:44 PM, said:

But tbh Direwhale is still best UAC carry. nothing says I want you gone like double tapping 4 uac 20. (if you disengage override after firring you do not even take much damage.)


http://mwo.smurfy-ne...207acdf593202bd

it's a super good build guys it has 110 firepower and on double tap it does 140 and doesn't overheat!!!!!!!!!!!!!

#43 Kangarad

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Posted 31 January 2017 - 03:20 PM

View PostQuicksilver Kalasa, on 31 January 2017 - 03:12 PM, said:

Is this game normally played in 1v1s? I didn't think so.

fite me 12 vs 12 then.

or 8v8

but yes 1v1 is solo queue and even group queue when nobody calls targets or you flank and isolate someone.



heres a screenshot. got a lucky ammo explosion too... normaly it only reaches arround 800 damage due to ammo tho.

Mining is obv. the best map for this build.
Posted Image

View PostSnazzy Dragon, on 31 January 2017 - 03:15 PM, said:


http://mwo.smurfy-ne...207acdf593202bd

it's a super good build guys it has 110 firepower and on double tap it does 140 and doesn't overheat!!!!!!!!!!!!!

but why .... why are you doing that. that's like all over effective ranges and tehres no way you get good firing groups.

#44 Quicksilver Aberration

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Posted 31 January 2017 - 03:20 PM

View PostKangarad, on 31 January 2017 - 03:18 PM, said:

fite me 12 vs 12 then.

or 8v8

but yes 1v1 is solo queue and even group queue when nobody calls targets or you flank and isolate someone.



heres a screenshot. got a lucky ammo explosion too... normaly it only reaches arround 800 damage due to ammo tho.

Mining is obv. the best map for this build.

One screenshot alone is not proof.....you must be new here.

#45 Kangarad

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Posted 31 January 2017 - 03:24 PM

View PostQuicksilver Kalasa, on 31 January 2017 - 03:20 PM, said:

One screenshot alone is not proof.....you must be new here.

No fighting then? Would you like to take it out on a ride then? I know that the 4uac20 build was not that viable until recently when they changed how c-dhs worked. but it is great now. you do have a direwhale right?

#46 Quicksilver Aberration

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Posted 31 January 2017 - 03:27 PM

View PostKangarad, on 31 January 2017 - 03:24 PM, said:

I know that the 4uac20 build was not that viable until recently when they changed how c-dhs worked.

A lot of things are viable, the difference is just how viable is it. A mech with slow speed and limited range is a recipe for inconsistency, especially now that UAC20s have an 8s jam time (meaning they have a lot of downtime when need them). They are fun for troll builds but not something that is good enough to where I would seriously consider it a strong build like a Gauss/PPC Kodiak or even a Gauss/PPC Whale.

#47 Snazzy Dragon

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Posted 31 January 2017 - 03:28 PM

View PostKangarad, on 31 January 2017 - 03:24 PM, said:

No fighting then? Would you like to take it out on a ride then? I know that the 4uac20 build was not that viable until recently when they changed how c-dhs worked. but it is great now. you do have a direwhale right?


A player that has as much experience including competitive matches as Kalasa doesn't need to run a bad build to tell you it is a bad build that only works on bad players.

Bottom line: the first person that locks on to you that is smart is going to disengage if they are short range because you are fat and slow and call out your position to their team. The first good player with PPFLD is going to keep you at 500m and pepper the living daylights out of your slow, cumbersome whale and will likely target your legs so there is no chance of you closing in.

The first potato that sees you probably won't lock on at all and will run straight at you without defensively maneuvering or twisting and get gunned down.

#48 Steve Pryde

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Posted 31 January 2017 - 03:46 PM

View PostDimento Graven, on 31 January 2017 - 02:21 PM, said:

Specifically WHICH assaults are you comparing it to?

More specifically, which IS assaults easily kill this... 'trash' 'mech?

King Crab, Mauler, Atlas (in brawl range of course but then it wins easily). And I already said dps is not the problem of the Dire Wolf, survivalbility it is. That nose always sticks out and you can aim for it, especially with IS acs. All the dmg will hit the center torso, regardless you twist or not. You can always hit the ct.

And for clan mechs, Marauder IIC and Kodiak>Dire Wolf

edit: 4 uac20s build? I thought we are talking about serious builds lol.

Edited by Steve Pryde, 31 January 2017 - 03:48 PM.


#49 Quicksilver Aberration

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Posted 31 January 2017 - 03:48 PM

View PostSteve Pryde, on 31 January 2017 - 03:46 PM, said:

King Crab

You lost me here, but sorry the Whale has ALWAYS been better than the King Crab, nothing about that has changed any time recently.

Mauler and Battlemaster are what should've been your answers (and even then, only 2-3 variants I would really consider better than the Whale).

Edited by Quicksilver Kalasa, 31 January 2017 - 03:49 PM.


#50 Kangarad

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Posted 31 January 2017 - 03:53 PM

View PostSnazzy Dragon, on 31 January 2017 - 03:28 PM, said:


A player that has as much experience including competitive matches as Kalasa doesn't need to run a bad build to tell you it is a bad build that only works on bad players.

Bottom line: the first person that locks on to you that is smart is going to disengage if they are short range because you are fat and slow and call out your position to their team. The first good player with PPFLD is going to keep you at 500m and pepper the living daylights out of your slow, cumbersome whale and will likely target your legs so there is no chance of you closing in.

The first potato that sees you probably won't lock on at all and will run straight at you without defensively maneuvering or twisting and get gunned down.

It slaughters pugs just fine in both group queue and solo queue.
and just like AMS nobody expects it in group queue, and it will slaugher the **** out of anything within 360meters.

heck do you ever expect a direwhale to carry 4 uac20 agains EMP?


duel me, show me any brawler mech that actualy survives for longer than 3 seconds besides a HGN IIC.

because sofar all you guys are saying Oh my oh so meta mech will OBV. know that said direwhale has a too short range and no cover at all. as if you were expecting 4 uac20.

heck show me a better brawler than a 4 x uac20 direwhale? oh my you cant because your oh so hardon for whatever EMP and the 2 or 3 actualy good groups are running today.

All you guys have said sofar is that you dont like face starring ad 36 dps is not enought, also you don't use your assaults as brawlers and Cant handle the heat.

TBH, it wont matter if I bring a Direwhale or a KGC against EmP and his guys anyway in comp play since I am only a Potato doin my Ocassional 1,2k + damage matches in King Crabs and get headshots from time to time.

I dont play comp games, I did not participate in the Championship.

And I can tell you Pugs are VERY scarred when the Uac20#s start rainging the warnigns go of and they see 2 -3 mechs suddenly fall when a direwhale steps arround the corner and just plows into em.

yea you could go 2 uca10 2 uac20 if you cant ahndle the heat and gain some short term dps and mid range capabilitys but obv. the 4 uac20's are just great when somethin needs to go and unlike the 11 ppc build actualy survives alpha striking.


You do know how slow the meta changes right? people have to accommodate for the tc.dhs change, there are plenty hot builds that are now viable but go on keep sniping from behidn your pug meatshields with your assault mech like teh true "pro" that you are.

<- haz no idea who kalasa is since obv. he never met him ingame or saw him fighting and obv. does not care about the 1 or 2 matches of meta comp that happen in between all the pug ones.
Sure a kodiak is scary but a Direfloof is scarrier when he jsut took out 2 or 3 guys in secconds from fresh and is not hammering at the next guy with an endless stream of dakka.

its all about positioning, ambushing , flanking. you ahve to preplan your movement and commit to your actions, theres no run away and reposition in a direwhale.


heck if ya dont like using 4 uac20 mount 6 uac 5 or 3 uac5/2uac10 or 8 uac2/lbx2. all builds no over assault can do.

Edited by Kangarad, 31 January 2017 - 03:55 PM.


#51 Steve Pryde

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Posted 31 January 2017 - 03:54 PM

View PostQuicksilver Kalasa, on 31 January 2017 - 03:48 PM, said:

You lost me here, but sorry the Whale has ALWAYS been better than the King Crab, nothing about that has changed any time recently.

Mauler and Battlemaster are what should've been your answers (and even then, only 2-3 variants I would really consider better than the Whale).

Aha and now? It's just my experience. If it just differs from yours, not my problem.

#52 Dimento Graven

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Posted 31 January 2017 - 03:56 PM

View PostQuicksilver Kalasa, on 31 January 2017 - 03:48 PM, said:

You lost me here, but sorry the Whale has ALWAYS been better than the King Crab, nothing about that has changed any time recently.

Mauler and Battlemaster are what should've been your answers (and even then, only 2-3 variants I would really consider better than the Whale).
Yeah, even with identical armament between the KGC and the DWF, the DWF has the advantage, and (again) if it's identical armament, MOST OF THE TIME, the KGC is going to require loading an IS XL to match the DWF, which means the KGC with its very hittable ST's is going to be more easily killed by the DWF (unless the DWF pilot is a potato, and there's no fixing stupid)...

#53 Bombast

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Posted 31 January 2017 - 04:01 PM

View PostSteve Pryde, on 31 January 2017 - 03:54 PM, said:

Aha and now? It's just my experience. If it just differs from yours, not my problem.


Going to be honest - I've never heard anyone say the King Crab is better than the Dire Wolf. At all.

I'm struggling to even think of why one would think that. The King Crab can maybe go faster than the Dire Wolf by a small margin... but it's not very practical. And the King Crab has some durability quirks... that are all negated by it having the same hit box bloat the Dire Wolf has, and IS XL ST problems. Which just leaves armament, a category in which the Dire Wolf blows the King Crab out of the water.

#54 Quicksilver Aberration

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Posted 31 January 2017 - 04:02 PM

View PostSteve Pryde, on 31 January 2017 - 03:54 PM, said:

Aha and now? It's just my experience. If it just differs from yours, not my problem.

It actually is because if you can't back it up with stats or adequately defend your stance then you have no real footing in this discussion. Anecdotal evidence is not adequate evidence by itself.

In other words, if you don't have anything to back that statement up with, than all you just said was empty.

Edited by Quicksilver Kalasa, 31 January 2017 - 04:02 PM.


#55 Steve Pryde

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Posted 31 January 2017 - 04:07 PM

View PostQuicksilver Kalasa, on 31 January 2017 - 04:02 PM, said:

It actually is because if you can't back it up with stats or adequately defend your stance then you have no real footing in this discussion. Anecdotal evidence is not adequate evidence by itself.

In other words, if you don't have anything to back that statement up with, than all you just said was empty.

And what "facts" du u brought? Sorry but we're running in circles. Imo(!) even the King Crab has better hitboxes (I know the King Crab has not the best hitboxes either) than a Dire Wolf just because it hasn't a nose that is always sticking out. King Crab can spread dmg if it needs, a Dire Wolf can't.

And in the end, why bringing a Dire Wolf to the party when a Kodiak is straight better?

Edited by Steve Pryde, 31 January 2017 - 04:09 PM.


#56 Quicksilver Aberration

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Posted 31 January 2017 - 04:10 PM

View PostSteve Pryde, on 31 January 2017 - 04:07 PM, said:

And what "facts" du u brought? Sorry but we're running in circles. Imo(!) even the King Crab has better hitboxes than a Dire Wolf just because it hasn't a nose that is always sticking out. King Crab can spread dmg if it needs, a Dire Wolf can't.

Actually no, the Whale's nose allows you to hide your CT (not as well as a Marauder or Stalker, but still not bad) better than the King Crab's which can be hit from everywhere (because it also has a slight nose) and because it has a wider profile which means sections are easier to isolate.

Speaking of which, that is just one facet, what about firepower: Advantage goes to the Whale because it has both better hardpoint locations (not wide and spread out) as well as access to Clan tech which means it can put out more volume of bullets (with dakka) or just do overall more damage (Gauss/PPCs or Gauss and Lasers) thanks to lighter weight everything.

It also has use of Clan XL which affords it durability compared to the King Crab which either has to run STD and have much less firepower or run an XL and be more fragile (and still have less firepower, just not as bad.

There are only two things it lacks:
  • Speed, which most King Crab builds don't really have much speed comparitively so that is a bit of a wash (300 vs 325 isn't a significant difference, and 345/350 means XL).
  • Agility, Whale lacks the twist radius and some of the agility, but considering it has better mounts and how little twist radius matters for most assaults (KDK-3/Mad IIC both incredibly strong despite horrible twist radius) that isn't really a problem either.

Edited by Quicksilver Kalasa, 31 January 2017 - 04:15 PM.


#57 MischiefSC

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Posted 31 January 2017 - 04:13 PM

View PostQuicksilver Kalasa, on 31 January 2017 - 02:45 PM, said:

That's a joke build along the lines of a 6 PPC Stalker. A mech that can blow up after one/two shots and has an optimal range of 360m while going a whole 52kph is one that is terrible.


Hey. When you're a terribad pug in FW who gets farmed out in the drop zone 9 matches in 10 it's a good choice. Die early first mech, drop in that for the second go hide next to the wall in your DZ. When the other team pushes into your DZ double tap someone. You might even get a kill. If you're lucky have a great game where you break 400 damage.

Movin' on up! It's knowing how to use a power strategy like that which lifts some pugs above others.

#58 Bombast

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Posted 31 January 2017 - 04:19 PM

View PostMischiefSC, on 31 January 2017 - 04:13 PM, said:

Hey. When you're a terribad pug in FW who gets farmed out in the drop zone 9 matches in 10 it's a good choice. Die early first mech, drop in that for the second go hide next to the wall in your DZ. When the other team pushes into your DZ double tap someone. You might even get a kill. If you're lucky have a great game where you break 400 damage.

Movin' on up! It's knowing how to use a power strategy like that which lifts some pugs above others.


You know... you could just not play FP. That's an option...

#59 Steve Pryde

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Posted 31 January 2017 - 04:19 PM

View PostQuicksilver Kalasa, on 31 January 2017 - 04:10 PM, said:

Actually no, the Whale's nose allows you to hide your CT (not as well as a Marauder or Stalker, but still not bad) better than the King Crab's which can be hit from everywhere (because it also has a slight nose) and because it has a wider profile which means sections are easier to isolate.

Never had problems with hitting the center torso of a Dire Wolf but yes, the whole torso profile from King Crab is wider than from the Dire Wolf, there I'm with you.

Btw an xl engine in a King Crab isn't that bad, specially in group play. If you loose a sidetorso in a King Crab most of the time the rest of the torso parts are crippled too. And 10kph+ can do a lot for positioning your mech in the right places.

edit: well, forum doesn't like me. First I did a double post, tried to remove one and it removed both. >.<

Edited by Steve Pryde, 31 January 2017 - 04:22 PM.


#60 Tier5 Kerensky

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Posted 31 January 2017 - 04:23 PM

If Dire Wolf would be generally improved, then UAC Dire would become too powerful. It already has biggest dakka DPS.

Only it's non dakka builds could be made better, like energy cooldown or better yet energy heat quirks.





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