Edited by Dimento Graven, 02 February 2017 - 08:25 AM.
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King Crab Photo Finish
Started by Fergy, Jan 31 2017 11:15 PM
21 replies to this topic
#21
Posted 02 February 2017 - 08:25 AM
No matter what, the KGC will be a substandard assault 'mech as long as PGI refuses to fix/ignores the hit box issues.A 'mech that can have its rear torsos cored out from being shot directly from the FRONT will ALWAYS be overly fragile.
#22
Posted 02 February 2017 - 09:55 AM
For the OP, I was expecting a funny race off between two King Crabs, I have no idea why that would ever happen but it seemed funny enough to click on 
I pilot mainly clan mechs and I've had this hitbox issue happen, it's got to be a game engine issue rather than mech specific. It only happens with torso twist which seems to think the mech has somehow reversed, it's not based on what you see is what you hit. Not sure if PPC's are the common factor here but please do report it.
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I pilot mainly clan mechs and I've had this hitbox issue happen, it's got to be a game engine issue rather than mech specific. It only happens with torso twist which seems to think the mech has somehow reversed, it's not based on what you see is what you hit. Not sure if PPC's are the common factor here but please do report it.
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