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Mechacnomics 101 And The New Skill Tree


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#21 Jables McBarty

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Posted 03 February 2017 - 08:36 AM

View PostFupDup, on 02 February 2017 - 08:08 PM, said:

PGI is already planning to make the new skill tree require C-Bills and XP to unlock. This was confirmed during the round table when PGI was talking about the respec options. "XP and C-Bill" resources were referenced when comparing the free respec to the MC respect options.

This is the one part of the skill tree that is absolutely non-negotiable to me. C-Bills are for mechs and equipment only, while XP is for skills. That's how it should be. Say no to shoehorned money sinks.


View PostRampage, on 02 February 2017 - 08:54 PM, said:


We already paid C-Bills for all the modules after we paid XP to unlock the modules. The Skill Tree will totally replace the modules so I am not sure why it would be "non-negotiable" for you to pay both XP and C-bills for the skill nodes because we have done it all along, at least in part.


I agree w/ Fup. Never liked the Cbill cost associated with Modules, and once I'd gotten 4 copies of Derp and a few CD modules, I stopped buying them.

What's more, once I stopped buying them, I stopped spending my GXP, because doing so was an exercise in futility--it's not like spending the GXP (without also spending Cbills) actually did anything.

So yeah, I'd like to see skills 100% coupled to XP. Then maybe for a respec charge CBills/MC, but not to unlock the basic nodes.

#22 Cy Mitchell

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Posted 03 February 2017 - 08:51 AM

View PostRestosIII, on 03 February 2017 - 12:34 AM, said:

Prepare to spend 250k on a 1.5% hill climb boost. Posted Image



Only if that hill climb nodes stands between me and a skill node I actually want. Posted Image





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