As you can see below its a good looking machine (shoutout to the Falconer on the left as well):

Notice the height of the hardpoints, and the big one is how NOT wide the arms are. This is important for both convergence issues as well as how far from cover you have to go to shoot, were you to corner poke, but TBH, this will be better off hill humping most likely. And then that Falconer, if you just imagine a Gauss in the Right arm and 2 shoulder ER PPCs... ugh sorry, back to the Sagittaire...
So the builds. I used a BNC-3S in smurfy, and the one primary thing to remember is that the Sagittaire has no LAAs or HAs, so it actually gets 3 bonus slots on top of what is shown in smurfy. This is important because this thing is a little slot restricted.
So first, the -8R is a pretty familiar loadout, with 5 LPLs like a Banshee, the notable differences are of course the different geometry and the addition of 3 Hoverjets that aren't shown in smurfy. You also have the option of dropping all three hover jets and some armor off the legs and adding a 6th LPL, but this will likely be awfully hot.
http://mwo.smurfy-ne...86f1a78f5899ceb
I'm sure this would be a fine build, but the -9D is the gamechanger that the IS needs.
The -9D is able to mount two arm mounted gauss rifles, and 2 chest mounted ER PPCs, with 13 DHS and a single JJ. Some might say to just drop the 1 JJ and add some DHS or engine, but I think having the ability to hop can be useful. So of course, you will notice 17 free tons in this build... in fact I'm not even going to link the smurfy because its pretty far gone from the final product, but essentially you have 59 armor in each leg, full everywhere else, 2 Gauss, 2 ER PPC, 13 DHS, XL 325 and a single JJ. You can vary this by dropping the JJ, adding 2 DHS, or dropping engine a tiny bit to regain some leg armor, but they are all more or less the same. 13 DHS may be a little light for 2 ER PPCs, but you have the cool gauss rifles to fall back on, not to mention smurfy says with double basics you can fire continuously for like 13 seconds or so, continuously, and for a poke build like this, that is fine.
So anyway, this mech would be a great addition to the IS lineup, as far as powerful mechs go. We can only hope that PGI selects it. Wait, that's not true, you can go down to the poll and vote for it!
https://mwomercs.com...chs-for-the-is/
Edited by Gas Guzzler, 03 February 2017 - 10:45 AM.