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The Sagittaire Awareness Thread


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#1 Gas Guzzler

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Posted 03 February 2017 - 10:41 AM

Alright folks, the Sagittaire looks like it could be a pretty beastly machine. I theory crafted possible builds for the 8R and 9D. Some imagination is required of course!

As you can see below its a good looking machine (shoutout to the Falconer on the left as well):

Posted Image

Notice the height of the hardpoints, and the big one is how NOT wide the arms are. This is important for both convergence issues as well as how far from cover you have to go to shoot, were you to corner poke, but TBH, this will be better off hill humping most likely. And then that Falconer, if you just imagine a Gauss in the Right arm and 2 shoulder ER PPCs... ugh sorry, back to the Sagittaire...

So the builds. I used a BNC-3S in smurfy, and the one primary thing to remember is that the Sagittaire has no LAAs or HAs, so it actually gets 3 bonus slots on top of what is shown in smurfy. This is important because this thing is a little slot restricted.

So first, the -8R is a pretty familiar loadout, with 5 LPLs like a Banshee, the notable differences are of course the different geometry and the addition of 3 Hoverjets that aren't shown in smurfy. You also have the option of dropping all three hover jets and some armor off the legs and adding a 6th LPL, but this will likely be awfully hot.

http://mwo.smurfy-ne...86f1a78f5899ceb

I'm sure this would be a fine build, but the -9D is the gamechanger that the IS needs.

The -9D is able to mount two arm mounted gauss rifles, and 2 chest mounted ER PPCs, with 13 DHS and a single JJ. Some might say to just drop the 1 JJ and add some DHS or engine, but I think having the ability to hop can be useful. So of course, you will notice 17 free tons in this build... in fact I'm not even going to link the smurfy because its pretty far gone from the final product, but essentially you have 59 armor in each leg, full everywhere else, 2 Gauss, 2 ER PPC, 13 DHS, XL 325 and a single JJ. You can vary this by dropping the JJ, adding 2 DHS, or dropping engine a tiny bit to regain some leg armor, but they are all more or less the same. 13 DHS may be a little light for 2 ER PPCs, but you have the cool gauss rifles to fall back on, not to mention smurfy says with double basics you can fire continuously for like 13 seconds or so, continuously, and for a poke build like this, that is fine.

So anyway, this mech would be a great addition to the IS lineup, as far as powerful mechs go. We can only hope that PGI selects it. Wait, that's not true, you can go down to the poll and vote for it!

https://mwomercs.com...chs-for-the-is/

Edited by Gas Guzzler, 03 February 2017 - 10:45 AM.


#2 TercieI

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Posted 03 February 2017 - 10:46 AM

I consider myself aware. Perhaps if we get the NFLPA to all wear wristbands?

#3 Oberost

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Posted 03 February 2017 - 11:00 AM

It's beautiful...

Posted Image

This was my desktop wallpaper some years ago. Nice mech.

#4 CK16

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Posted 03 February 2017 - 11:01 AM

She would be good! Be nice to see Davion get a mech they can't LRM boat with >.< add that with Templar could be a nasty assault drop to face in FW.

#5 Ultimax

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Posted 03 February 2017 - 11:17 AM

I always admire your enthusiasm.

For the IS to get a top tier mech, these are the requirements for either a heavy or assault.

1) Humanoid shape, big arms preferably.
2) Lots of torso mounts, at a reasonable to high location.
3) Jump Jet option
4) Ability to run ballistics and energy in solid quantities (or fully boat one or the other - ideally multiple variants would be along a spectrum similar to Warhammers)
5) Preferably max tonnage. 75 & 100 tons.
6) Capable of taking 350 engine for the heavy and 350 to 375 for the Assault

Edited by Ultimax, 03 February 2017 - 11:18 AM.


#6 Quicksilver Aberration

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Posted 03 February 2017 - 11:21 AM

View PostUltimax, on 03 February 2017 - 11:17 AM, said:


3) Jump Jet option

Jump jets as an option really isn't a requirement for assaults, just heavies.

Edited by Quicksilver Kalasa, 03 February 2017 - 11:21 AM.


#7 Mole

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Posted 03 February 2017 - 11:24 AM

I would support this 'mech's addition to MWO. However, I think the clans deserve their coveted 20-tonner first. PGI has 4 options in this. I will list them in order from most likely to least likely.

1: Piranha
2: Howler
3: Firemoth
4: Snow Fox

Piranha is most likely due to the incoming new 'tech that was announced and popular demand for the 'mech. I only listed the Howler above the Firemoth because the Firemoth has that MASC HSR issue that PGI can't seem to figure out, but the Firemoth is certainly in high demand. And the Snow Fox... well it's last because it's a quad and we all know what Russ thinks about quads.

#8 TheArisen

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Posted 03 February 2017 - 11:28 AM

View PostUltimax, on 03 February 2017 - 11:17 AM, said:

I always admire your enthusiasm.

For the IS to get a top tier mech, these are the requirements for either a heavy or assault.

1) Humanoid shape, big arms preferably.
2) Lots of torso mounts, at a reasonable to high location.
3) Jump Jet option
4) Ability to run ballistics and energy in solid quantities (or fully boat one or the other - ideally multiple variants would be along a spectrum similar to Warhammers)
5) Preferably max tonnage. 75 &amp; 100 tons.
6) Capable of taking 350 engine for the heavy and 350 to 375 for the Assault


Well the Sagittarius is almost gets a 350 cap. Technically it gets a 345 but I'd bet Pgi could be convinced to bump it up 5 to get that HS slot.

View PostOberost, on 03 February 2017 - 11:00 AM, said:

It's beautiful...

Posted Image

This was my desktop wallpaper some years ago. Nice mech.


I like that artwork but hopefully the Sagittarius would look like the OP pic version or it could have low cockpit syndrome

#9 El Bandito

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Posted 03 February 2017 - 11:28 AM

IS XL = GG.

IS inferiority aside, the mech is a good addition, due to its looks alone. I prefer the Gunslinger, personally.

Edited by El Bandito, 03 February 2017 - 11:30 AM.


#10 Gas Guzzler

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Posted 03 February 2017 - 11:33 AM

View PostUltimax, on 03 February 2017 - 11:17 AM, said:

I always admire your enthusiasm.

For the IS to get a top tier mech, these are the requirements for either a heavy or assault.

1) Humanoid shape, big arms preferably.


Humanoid IS mechs aren't great at doing dual gauss, because it means that the Gauss will be either:

1) In low mounted arms
2) in the side torsos where they explode and can take your mech down with you if you XL

Frankly, I like what the Sagittaire has to offer in this regard. It has high mounted arms that aren't TOO far apart, and really they actually would shield the torso pretty well based on the art, not that you would want them too if you could avoid it because the Gauss would be there. I still think this mech would add the most to the IS assault lineup. It can do things that the current IS assaults just can't do well.

View PostUltimax, on 03 February 2017 - 11:17 AM, said:

6) Capable of taking 350 engine for the heavy and 350 to 375 for the Assault


Not if you are interested in Dual Gauss, dual ER PPC, as you don't have the tonnage for that much engine.

Edit: Admittedly the -8R would benefit from the 350, just for an extra DHS.

View PostEl Bandito, on 03 February 2017 - 11:28 AM, said:

IS XL = GG.

IS inferiority aside, the mech is a good addition, due to its looks alone. I prefer the Gunslinger, personally.


But the Gauss is MUCH higher on the Sagittaire... this guy has top tier potential. The Gunslinger would be strong in quick play, but wouldn't really be a game changer otherwise.

Edited by Gas Guzzler, 03 February 2017 - 11:34 AM.


#11 El Bandito

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Posted 03 February 2017 - 11:38 AM

View PostGas Guzzler, on 03 February 2017 - 11:33 AM, said:

But the Gauss is MUCH higher on the Sagittaire... this guy has top tier potential. The Gunslinger would be strong in quick play, but wouldn't really be a game changer otherwise.


Gunslinger will have at least 6 torsi mounted lasers for maximum convergence, and at least 4 of them will be cockpit level high. That is very important in modes such as CW. Sagittaire is fine addition, but I prefer Gunslinger for even longer ranged punch. Not to mention Gunslinger's ECM would make it the IS equivalent of stealth sniper Hellbringer.

The potential Hero variant--the GUN-1ERD Jared, has bunch off missiles for something different.

Edited by El Bandito, 03 February 2017 - 11:44 AM.


#12 Quicksilver Aberration

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Posted 03 February 2017 - 11:44 AM

View PostEl Bandito, on 03 February 2017 - 11:38 AM, said:

Gunslinger will have at least 6 torsi mounted lasers for maximum convergence, and at least 4 of them will be cockpit level high.

Which you already have 5-6 torso mounted laser for good convergence represented with the Battlemaster (which is the exact same tonnage), and because the Gunslinger has ECM means less essential quirks (nor is ECM a big factor).

Edited by Quicksilver Kalasa, 03 February 2017 - 11:45 AM.


#13 Gas Guzzler

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Posted 03 February 2017 - 11:47 AM

View PostEl Bandito, on 03 February 2017 - 11:38 AM, said:


Gunslinger will have at least 6 torsi mounted lasers for maximum convergence, and at least 4 of them will be cockpit level high. That is very important in modes such as CW. Sagittaire is fine addition, but I prefer Gunslinger for even longer ranged punch. Not to mention Gunslinger's ECM would make it the IS equivalent of stealth sniper Hellbringer.

The potential Hero variant--the GUN-1ERD Jared, has bunch off missiles for something different.


But... its top speed is 63.5, so in what way would it be better than the Battlemaster? Just ECM and a JJ? That's cool and all, but being limited to 2 engine DHS kind of sucks if you want to do lasers.

View PostQuicksilver Kalasa, on 03 February 2017 - 11:44 AM, said:

Which you already have 5-6 torso mounted laser for good convergence represented with the Battlemaster (which is the exact same tonnage), and because the Gunslinger has ECM means less essential quirks (nor is ECM a big factor).


And then you get to the 310 engine cap, which means 1 less DHS than the BLR IIRC.

Not to mention, laser boat assaults aren't what are in high demand because they already exist.

#14 Battlemaster56

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Posted 03 February 2017 - 11:53 AM

Gonna say the thing will be ghastly in MWO.

I'll buy three mechpacks please!!

#15 chucklesMuch

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Posted 03 February 2017 - 02:54 PM

If we can have the OP artwork version... I'm in. I like the other artwork... art wise... but like previously mentioned, low arms not so much

#16 TheArisen

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Posted 03 February 2017 - 04:59 PM

View PostchucklesMuch, on 03 February 2017 - 02:54 PM, said:

If we can have the OP artwork version... I'm in. I like the other artwork... art wise... but like previously mentioned, low arms not so much


Well the arm mounts are still good but the cockpit is on the low side in that second artwork. If it turned out like Shimmering's rendition (the OP pic) it'd be pretty beastly.

#17 Hit the Deck

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Posted 03 February 2017 - 05:22 PM

Thanks to Scroggins for the great artwork.

The 'mech does look nice (apprearance and capability-wise).

#18 RestosIII

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Posted 03 February 2017 - 05:34 PM

Posted Image

Didn't someone create this exact same thread just a couple weeks ago? But, I'll admit, it's worth it just to see that sexy Falconer and Sagittaire picture again.

Edited by RestosIII, 03 February 2017 - 05:34 PM.


#19 Bishop Steiner

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Posted 03 February 2017 - 05:38 PM

View PostGas Guzzler, on 03 February 2017 - 10:41 AM, said:



I'm very aware of it.

I'm aware it's another boring laser vomit robot.
I'm aware it has mediocre hitboxes, with the arms being useless for blocking.
I'm aware it's hoverjets will likely be a waste of tonnage.

I'm also aware that there are multiple better Assault Mechs, like the Gunslinger. Which, coincidentally only wastes 1 ton per useless hoverjet vs 2, and has ballistics to go with the 6 energy hardpoints, 4 of which would be as high as the ballistics on the KDK3.

Just saying.

#20 Bishop Steiner

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Posted 03 February 2017 - 05:41 PM

View PostQuicksilver Kalasa, on 03 February 2017 - 11:44 AM, said:

Which you already have 5-6 torso mounted laser for good convergence represented with the Battlemaster (which is the exact same tonnage), and because the Gunslinger has ECM means less essential quirks (nor is ECM a big factor).

but Hoverjets, ECM and twin arm mounted ballistics.

I definitely don't see what the Sagittaire really offers that is so special. I'm not against it being added, but it doesn't exactly rustle my jimmies.

But. TBH, I'd take a Gunslinger, Cerberus, Templar, Charger, Nightstar and well... a lot more before I'd really get excited with the Sag.

Edited by Bishop Steiner, 03 February 2017 - 05:43 PM.






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