I don't know if the values mean anything (if they're by decibels or what), but here goes:
The original: SO MUDDY!
This isn't about it just sounding "nicer", it has a purpose.
The key issue is this: Her voice blends too well with all the other game sounds, which for some reason are all equally muddy. Engine drone/hum, foot steps, impacts, explosions, reloads, missiles etc..
They all sit comfortably in the mid/low range, with some highs so it doesn't put you to sleep.
Sure would be music to the ears if we had sounds that didn't stoop so low, and really just focused on crisp clear frequencies. When the vast majority of sound elements are in the low/mid range, this is the ideal situation for a warning system to focus mainly in the high range.
Ontop of things, added a slight echo, and honestly, she sounds pretty damn close to MW2, but "enchanced", rather than "same". Which is even more awesome.
So there's my shpeel - thoughts?
Personally, I think the audio could use a good amount of work... Like nearly an overhaul, but even just a remix to enhance to optimize the sound scape. PGI aimed for AAA fidelity...Well, the audio is heavily lacking in that initiative.
Edited by MoonUnitBeta, 03 February 2017 - 01:18 AM.