

So With Skill Overhaul Coming, Don't Buy 3X Mechs If Starting Out?
#1
Posted 07 February 2017 - 09:13 AM
So as someone who is just starting a hanger, I should just cope with the basic skills until the new tree drops, right?
#2
Posted 07 February 2017 - 09:15 AM
#3
Posted 07 February 2017 - 09:17 AM
However, I have a hard time believing that the new system will discourage having multiple variants, that's just bad for business.
So if its a mech you like it wouldn't be the worst thing to have 3. I know if it was a mech I was going to use often I wouldn't want to sit on basics for a few months waiting for the new system.
Edited by Roughneck45, 07 February 2017 - 09:18 AM.
#4
Posted 07 February 2017 - 10:10 AM
#5
Posted 07 February 2017 - 10:32 AM
Roughneck45, on 07 February 2017 - 09:17 AM, said:
It will not discourage. The different variants will be just there for different reason, than with the current 3-system.
Take clan omnimechs as example, as they are simpliest of case.
Many have no unique, or any highly important quirks tied to 8/8 set. Currently the reason to buy 3 variants, is mainly to unlock elite and master skills. After that, you can safely sell one or two, as none of them are really special, as the omnipods provide most of hardpoints.
But, in new system, you can't change an energy boat into dakka boat just like that. The skills you unlock for one particular mech, will be tied to those skills, not modules which you can change. So even when you can change the omnipods to cater each configuration you want to have, the skills you have unlocked that fit for energy boat, will be wasted if you change into dakka, and you won't have the dakka skills on it.
And you can't unlock all skills that are available, you have to choose what skills you unlock, for each particular unit (of mech). So that way each mech will be unique with the skills it has, and that means to have two different kinds of loadouts from the same Clan omnimech chassis, you would need two different mechs to run the optimal.
Sure you can reset all skills but that will be too expensive to really do much.
For IS mechs or Clan battlemechs of course the main reason to have different variants will be different hardpoints. But as many IS mechs have more hardpoints than what they can carry weapons, they will be similiar to omnimechs, that you can one unit configured with certain combinatiof of weapons and related skills, and to have a different loadout, you would need different mech. It can even be of the same variant, as skills will make them unique.
Overall the new system will be much better I think. You will not have this silly requirment of buying just one mech, which in the case of assults can be very expensive, which you will only play to unlock skills for other mechs of the same chassis, and which you will then sell the moment you get those skills.
In new system you will buy a mech because you want to play with it, not to boost other mechs of same chassis which you want to play with.
#6
Posted 07 February 2017 - 11:46 AM
Teer Kerensky, on 07 February 2017 - 10:32 AM, said:
Aye, that's how it will go down most likely.
The question for me after that is what becomes the "meta" I suppose. Will the variants be made roughly equal with the new system, hardpoints being the only difference? So a Jager with 6 ballistic and one with 4 ballistic can both be quirked to quad AC5 equally? Or will one variant be better than the other because it has access to a couple of quirks the others don't, and we'll have to buy multiple of that one variant because it runs everything better.
Eagerly anticipating some concrete info from PGI hahaha.
I'm confident it will be a pretty balanced system and in a best case scenario I'll encouraged to use some rides that have been collecting dust for years.
Edited by Roughneck45, 07 February 2017 - 11:47 AM.
#7
Posted 07 February 2017 - 12:29 PM
Roughneck45, on 07 February 2017 - 09:17 AM, said:
However, I have a hard time believing that the new system will discourage having multiple variants, that's just bad for business.
So if its a mech you like it wouldn't be the worst thing to have 3. I know if it was a mech I was going to use often I wouldn't want to sit on basics for a few months waiting for the new system.
Each variant of each chassis is supposed to have its own unique tree arrangement. So some things you can unlock for this variant might not be available for that variant and so on.
#8
Posted 07 February 2017 - 12:37 PM
Koniving, on 07 February 2017 - 12:29 PM, said:
That's my concern, how unique they will be and how that will affect balance between the variants.
Too many questions and variables! Please PGI, hook us up with the info! hahaha.
#9
Posted 07 February 2017 - 12:52 PM
Roughneck45, on 07 February 2017 - 12:37 PM, said:
Too many questions and variables! Please PGI, hook us up with the info! hahaha.
I would figure if something's meant to run something like PPCs, it'll have a bunch of PPC quirks available. If it's meant to run other things, it will have other things available.
And if it runs just about everything, it might have more generic weapon quirks to unlock... since the entire unlock thing appears to be quirks of mobility, weapons, armor/structure, crit chances, sensors, etc.
#10
Posted 07 February 2017 - 12:55 PM
Koniving, on 07 February 2017 - 12:52 PM, said:
And if it runs just about everything, it might have more generic weapon quirks to unlock... since the entire unlock thing appears to be quirks of mobility, weapons, armor/structure, crit chances, sensors, etc.
I'm sure. PPC quirks I'm pretty excited about, the Warhawk and Awesome in particular.
I guess if I'm really getting to the crux of the issue, I don't want to buy more mechs I already own, so I hope whatever meta comes from the change won't require that.
#11
Posted 07 February 2017 - 01:05 PM
At least thats what I know or most logical thing is going to happen..
#12
Posted 07 February 2017 - 01:17 PM
Roughneck45, on 07 February 2017 - 11:46 AM, said:
The question for me after that is what becomes the "meta" I suppose. Will the variants be made roughly equal with the new system, hardpoints being the only difference? So a Jager with 6 ballistic and one with 4 ballistic can both be quirked to quad AC5 equally? Or will one variant be better than the other because it has access to a couple of quirks the others don't, and we'll have to buy multiple of that one variant because it runs everything better.
I'm confident it will be a pretty balanced system and in a best case scenario I'll encouraged to use some rides that have been collecting dust for years.
I also think the change will mostly be balanced, it will not effect so much about mech vs mech balance, it will effect other portions of gameplay. It might allow some mechs to go further in boating, but it should not make big changes to "meta".
There is talk about quirks being removed but considering how strong some quirks are, without making the mechs OP, so if those would be removed, then those mechs would get more skills to unlock or higher % of how much each skill improves different ratings of mechs. I mean for example many lights mechs have 10% -15% to energy dissapation, you can't just remove something so big.
Atlthough removing and offsetting the removal with bigger bonuses as skills would make sense, as it then allows more unique customizations for mechs, as such boosts would not be useful with UAC or Gauss rifle for example, so you could use those skill points boosting different aspects.
The main info about new system was released in Mechcon, mainly in form of few screen captures about the new system. I don't recall new detailed info being released after that.
It's possible the deadline for the release of new system in this month, will be delayed. I think that's how I understood it, that it should come February patch.
#13
Posted 07 February 2017 - 03:24 PM
We really do not know what will happen. For all we know the whole idea could end up getting thrown out and the existing system could remain intact as we know it now.
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