Why dont we just use creeps that spawn in relation to the skill level and how well the match is going? its what a real commander would and it would make for better immersion.
2
Infantry, Tanks, And Helicopters For Fp Balance
Started by seperate, Dec 23 2016 01:24 AM
9 replies to this topic
#1
Posted 23 December 2016 - 01:24 AM
#2
Posted 23 December 2016 - 01:31 AM
Lions and tigers and bears...oh, my!! ..........
Sorry, couldn't help myself
I think the two main obstacles with your suggestion, regardless of it being a good one, is that PGI are only just now incorporating AI and I believe it has been stated the current game engine is unable to handle what would be required. I'm not a programmer myself so don't know the accuracy of this.
Sorry, couldn't help myself
I think the two main obstacles with your suggestion, regardless of it being a good one, is that PGI are only just now incorporating AI and I believe it has been stated the current game engine is unable to handle what would be required. I'm not a programmer myself so don't know the accuracy of this.
#3
Posted 23 December 2016 - 02:20 PM
put tanks in predetermined positions around dropszones that function like turrets, and in invasion scatter them outside the gates to deter pushing out in damaged mechs. it'd be a nice new factor for a dropcaller to have to consider.
immersionwise itd give a last holdout siege type feel to invasion, which is what it is now as the last slot in the que. make it feel like youve had these guys pinned inside for months, and attackers are the strike team sent to wipe out the final resistance.
immersionwise itd give a last holdout siege type feel to invasion, which is what it is now as the last slot in the que. make it feel like youve had these guys pinned inside for months, and attackers are the strike team sent to wipe out the final resistance.
#4
Posted 23 December 2016 - 03:32 PM
Real balance needs to come from the underlying issues with Mechs and Game mechanics.
In saying that, I think more AI controlled stuff in Invasion would be awesome and go a long way to adding more immersion... It would be heaps of fun! However if having a mech that goes 200kp/h would "break" the game then I fear that we may be a long way off this. + 1 though, I'm all for this.
In saying that, I think more AI controlled stuff in Invasion would be awesome and go a long way to adding more immersion... It would be heaps of fun! However if having a mech that goes 200kp/h would "break" the game then I fear that we may be a long way off this. + 1 though, I'm all for this.
#5
Posted 24 December 2016 - 10:02 PM
While it will be interesting to have those type of units included into MWO in general, I do not see how including them has any bearing with FP balance. Or maybe I am missing the point that is being made here, what is your vision on how this would have any bearing on FW balance? I would think that these sort of units would be made available to both IS and Clan?
#6
Posted 05 February 2017 - 06:52 PM
Jeff on a Buffalo, on 24 December 2016 - 10:02 PM, said:
While it will be interesting to have those type of units included into MWO in general, I do not see how including them has any bearing with FP balance. Or maybe I am missing the point that is being made here, what is your vision on how this would have any bearing on FW balance? I would think that these sort of units would be made available to both IS and Clan?
it would change the way you play. not only do you got big stompys and lil stompys, you also got all these all guys plinking away at your armor. plus, muh mershen
#8
Posted 06 February 2017 - 06:10 AM
Here I am thinking that the skittles have a hard enough time holding locks on stationary mechs so they can rain lurms down on them.....tanks and infantry would only confuse them. Especially armored infantry.
#9
Posted 06 February 2017 - 01:14 PM
I don't think the AI will ever be good enough for mechs, it certainly won't be the equivalent of a player. However, I do believe in it's current state that it would be good enough for combined arms elements such as Tanks, VTOLs and Infantry.
I also believe that they would be a great addition to Faction Play helping to flesh out the battles and objectives.
However, with the current setup using stages, the broken up modes, limited timed battles and the combined bucket system.... they don't fit in too well. We really need Faction Play to take the opposite approach of what we have now so we can build more depth into the mode.
Right at the moment, I would like to see combined arms elements introduced as a new quick play mode, as per this post, before we add it to Faction Play:
https://mwomercs.com...ival-game-mode/
I also believe that they would be a great addition to Faction Play helping to flesh out the battles and objectives.
However, with the current setup using stages, the broken up modes, limited timed battles and the combined bucket system.... they don't fit in too well. We really need Faction Play to take the opposite approach of what we have now so we can build more depth into the mode.
Right at the moment, I would like to see combined arms elements introduced as a new quick play mode, as per this post, before we add it to Faction Play:
https://mwomercs.com...ival-game-mode/
#10
Posted 07 February 2017 - 04:32 AM
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