Superbowl Commercial Scoreboard
#1
Posted 05 February 2017 - 08:14 PM
Why?
Why can't this be more than a niche game? Why can't you honor the lore and have a game with wide appeal?
Anyone have any answers?
#2
Posted 05 February 2017 - 08:15 PM
#3
Posted 05 February 2017 - 08:19 PM
#4
Posted 05 February 2017 - 08:33 PM
RestosIII, on 05 February 2017 - 08:15 PM, said:
Eh no. They had last minute ad openings and WG pretty much just submitted whatever video ads they had.
Furthermore, many many on the forums thought the ads sucks with many complaining WG should concentrate on the game because balance and map designs are pretty bad.
That is why I have played mostly MWO in the last year compared to the one match I did in WoT and I have been with WoT for close to 7 years now. Bloody idiots there still can't or don't want to implement the M60A1 into the US tree.
And I do agree. PGI needs to market the game more.
Edited by SpectreHD, 05 February 2017 - 08:34 PM.
#5
Posted 05 February 2017 - 08:35 PM
SpectreHD, on 05 February 2017 - 08:33 PM, said:
Eh no. They had last minute ad openings and WG pretty much just submitted whatever video ads they had.
Furthermore, many many on the forums thought the ads sucks with many complaining WG should concentrate on the game because balance and map designs are pretty bad.
That is why I have played mostly MWO in the last year compared to the one match I did in WoT and I have been with WoT for close to 7 years now. Bloody idiots there still can't or don't want to implement the M60A1 into the US tree.
And I do agree. PGI needs to market the game more.
there was at some points Ads on websites that showed MWO. but the art style was of BattleTech mechs, and not the actual models of MWO's mechs.
#6
Posted 05 February 2017 - 08:57 PM
#7
Posted 05 February 2017 - 09:08 PM
Scout Derek, on 05 February 2017 - 08:35 PM, said:
We need to get more of Alex's cool designs and some ingame combat vids out.
Kasumi Sumika, on 05 February 2017 - 08:57 PM, said:
Didn't see much marketing lately. I would say they spend their budget on development but on developing stupid decisions.
#11
Posted 05 February 2017 - 09:36 PM
#12
Posted 05 February 2017 - 09:53 PM
Ted Wayz, on 05 February 2017 - 08:14 PM, said:
Why?
Why can't this be more than a niche game? Why can't you honor the lore and have a game with wide appeal?
Anyone have any answers?
We have to wait until Marik? and Kurita duke it out. Dude this will probably be like the first irl Mech vs Mech combat. If PGI and Megabots does some kind of promotion together, that'd be a huge publicity. But until then, PGI needs to work on this game
#13
Posted 05 February 2017 - 09:55 PM
Maruzen313, on 05 February 2017 - 09:36 PM, said:
Mechassault for the Xbox. Although that game had elementals which was crazy fun.
#14
Posted 05 February 2017 - 10:26 PM
Blah blah you get it. The point is there really is/was a much larger market for this type of competitive FPS, it's just that pgi is not capable of reaching that market/is happy and able to just put in minimal effort because they can milk dry MW fans who were desperate for a MW game for many years.
They have improved it a lot over the past couple years I was away though so perhaps theres still a chance for it to become more popular.
Edited by and zero, 05 February 2017 - 10:32 PM.
#15
Posted 05 February 2017 - 10:33 PM
Even for WG, Superbowl pricing is simply out of their price range unless they get lucky like that.
#16
Posted 05 February 2017 - 11:00 PM
and zero, on 05 February 2017 - 10:26 PM, said:
Blah blah you get it. The point is there really is/was a much larger market for this type of competitive FPS, it's just that pgi is not capable of reaching that market/is happy and able to just put in minimal effort because they can milk dry MW fans who were desperate for a MW game for many years.
They have improved it a lot over the past couple years I was away though so perhaps theres still a chance for it to become more popular.
The grind is obscene? For me after playing WoT, there might as well be no grind. Imagine having to have pay ammo costs, and repair cost after every match. Imagine losing Cbills if you played horribly in an assault as a player without premium.
In MWO, after purchasing the mech and then outfitting it, that's it. All credits earned after that is pure profit.
There is also a very good tutorial but what MWO needs is a tutorial for customising mechs in the mech bay.
Edited by SpectreHD, 05 February 2017 - 11:01 PM.
#17
Posted 05 February 2017 - 11:13 PM
SpectreHD, on 05 February 2017 - 11:00 PM, said:
The grind is obscene? For me after playing WoT, there might as well be no grind. Imagine having to have pay ammo costs, and repair cost after every match. Imagine losing Cbills if you played horribly in an assault as a player without premium.
In MWO, after purchasing the mech and then outfitting it, that's it. All credits earned after that is pure profit.
There is also a very good tutorial but what MWO needs is a tutorial for customising mechs in the mech bay.
When it's a common thing for people to tell you "Oh, no, that vehicle is great, you just need to use premium rounds on it", or "Yeah, that one's fun, but you literally can't make money with it", you know your economy is crap. That, and the power creep got so bad that armor values don't even matter any more. RIP my Valentine 2.
#18
Posted 06 February 2017 - 01:14 AM
Ted Wayz, on 05 February 2017 - 08:14 PM, said:
Why?
Why can't this be more than a niche game? Why can't you honor the lore and have a game with wide appeal?
Anyone have any answers?
I don't know of any mech sim game that has ever had widespread appeal.
#19
Posted 06 February 2017 - 02:10 AM
#20
Posted 06 February 2017 - 06:28 AM
Ted Wayz, on 05 February 2017 - 08:14 PM, said:
Why?
Why can't this be more than a niche game? Why can't you honor the lore and have a game with wide appeal?
Anyone have any answers?
Most were all good as they were opposition to the current administrations efforts.
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