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Can "social" Get Some Love Too?


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#1 Ziogualty

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Posted 07 February 2017 - 03:59 AM

I love to see how MWO improves himself as time pass by: balance, Mechlab, Maps, Mechs and so on.
Yet, the social aspect of the game is still like 4 years ago, more or less.

You can only add friends in a generic list, single message one mate and invite them to groups.

Is that a cryengine limit?

People complain a lot about pugs, lack of coordination, and a bunch of things a good social interface could help to mitigate. Yet something like social is still bound to a mini icon on the right bottom.

Craziest thing till now is that actually you still see people online that are not, and the only way to update your list is to single-message everyone every now and then.

I'm i the only one think that social aspect of MWO need some love?
Do you have any hint on why it is left to same "alpha" state since 2013?

#2 Snazzy Dragon

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Posted 07 February 2017 - 04:04 AM

Actually, I'd argue balance has gotten more skewed towards the clan side again, what with rescales and quirk nerfs running about and introduction of more clan Battlemechs

#3 Champion of Khorne Lord of Blood

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Posted 07 February 2017 - 04:11 AM

It would be nice to get some more boosts to the social aspects of the game. I have heard a global chat is on the roadmap, so hopefully that will lead to better coordination. Fixing the friends list so it shows online and offline properly would help too.

#4 Tristan Winter

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Posted 07 February 2017 - 04:17 AM

Yeah, relative to other modern multiplayer PVP games, PGI is kind of making people work hard to make this a social game.
  • Sending PMs doesn't work when people are offline
  • There's no universal way of communicating betwee people in UI and in matches. If a friend is in a match, you have to hit them up on external teamspeak servers or social media.
  • No kind of global chat.
  • No persistent chat window in the UI, like MMORPGs have.
  • You can't see the last time people on your friend's list were online, so you don't know who's playing the game anymore.
  • Does anyone use LFG anymore? It's incredibly incomplete.
  • The UI and website has no way of making it easy to find and join a unit, so we're left with the forums.


#5 Bud Crue

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Posted 07 February 2017 - 04:18 AM

Complain, complain, complain.

That's all you people do.
You want more social? Hello!?
Russ is on twitter. Boom. Social done.

What more could you possibly need or want?

#6 Tristan Winter

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Posted 07 February 2017 - 04:18 AM

View PostAttank, on 07 February 2017 - 03:59 AM, said:

Do you have any hint on why it is left to same "alpha" state since 2013?

I don't usually respond with this cookie-cutter answer, but... it's the minimally viable product. There aren't any technical limitations, PGI just figures they've done enough and it's not worth trying to improve things right now. Or perhaps ever.

#7 Albino Boo

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Posted 07 February 2017 - 04:38 AM

Changes to the social side is something that people would benefit from with no real downside.

#8 DovisKhan

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Posted 07 February 2017 - 04:47 AM

View PostSnazzy Dragon, on 07 February 2017 - 04:04 AM, said:

Actually, I'd argue balance has gotten more skewed towards the clan side again, what with rescales and quirk nerfs running about and introduction of more clan Battlemechs


Clan XL nerf is very, very hard on energy builds, basically Timberwolf without a side torso can't even run 3 medium lasers without overheating. With uac5s also being severely nerfed, ballistic boats also suffer from this. You can pretty much only run small lasers or small missiles without a side torso on a clan mech


So Clan/IS balance is in a pretty good point now

#9 Snazzy Dragon

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Posted 07 February 2017 - 04:57 AM

View PostDovisKhan, on 07 February 2017 - 04:47 AM, said:


Clan XL nerf is very, very hard on energy builds, basically Timberwolf without a side torso can't even run 3 medium lasers without overheating. With uac5s also being severely nerfed, ballistic boats also suffer from this. You can pretty much only run small lasers or small missiles without a side torso on a clan mech


So Clan/IS balance is in a pretty good point now



I don't even notice it, personally.

#10 DovisKhan

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Posted 07 February 2017 - 05:07 AM

View PostSnazzy Dragon, on 07 February 2017 - 04:57 AM, said:



I don't even notice it, personally.


Now it's pretty much always better to destroy a torso first when fighting a Clan mech, it gets neutered damage wise and heat dissipation is barely existent.


Even ballistic ones, drop a side torso on a KDK3 and he barely releases several salvos before overheating, I **** you not - brawled one down in a Bushwaker


You're very right on oe thing tho - Clan Battlemechs are now in a relatively best position they have ever been

#11 Mudhutwarrior

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Posted 07 February 2017 - 05:18 AM

I hope you notice the players above who drove this off topic. The reason is you raised a subject that is taboo.

People with power over other people will never allow change that threatens their power.

Yes Social sucks and always have but having a decent social system would threaten the factions and TS systems they built.

Go back on the forums and read through anything related to this subject and see. A clear pattern emerges.

#12 Scandinavian Jawbreaker

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Posted 07 February 2017 - 05:20 AM

I just want them to fix the friends list. It leaves people "hanging" as online even though they quit the game long ago. Sometimes when I have my client running whole day there's like 60+ people showing online when in reality it's probably only half of that, maybe even less.

#13 Accused

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Posted 07 February 2017 - 05:29 AM

These forums are...a subject for a later time. I don't like the layout, the reply box, lack of webm support, or the fact it doesn't play nice with mobile devices.

The social aspect should be paramount in any mmo really.

View PostTristan Winter, on 07 February 2017 - 04:17 AM, said:

  • Sending PMs doesn't work when people are offline
  • There's no universal way of communicating betwee people in UI and in matches. If a friend is in a match, you have to hit them up on external teamspeak servers or social media.
  • No kind of global chat.
  • No persistent chat window in the UI, like MMORPGs have.
  • You can't see the last time people on your friend's list were online, so you don't know who's playing the game anymore.
  • Does anyone use LFG anymore? It's incredibly incomplete.
  • The UI and website has no way of making it easy to find and join a unit, so we're left with the forums.


Yeah all of that. Basic. Basic.

#14 Morggo

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Posted 07 February 2017 - 05:32 AM

I like most the suggestions, but if I could only have a couple.... I'd want global/floating chat and true online status (timestamp would be nice too).

Give me those and I'm good, that's about all I use in the MMORPG's I play.

#15 GotShotALot

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Posted 07 February 2017 - 05:33 AM

Incredibly basic features missing since day 1, pointed out since day 1, ignored since day 1.

I guess the tricky part is figuring out how to bundle it up as a $20 'Social Pack' with option 'Social Hero' mode for an additional $20.





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