Yes I want melee but dont want knockdowns (due to the obvious trolling that will happen).
In fact, I want a more flexible, more human-like mechs that can crouch, SIDESTEP and actually use their arm actuators and take full advantage of natural or man-made covers. Which is what battlemechs are supposed to be able to do. Mimic human movements.
Edited by rollermint, 24 February 2017 - 08:32 PM.
However, I think PGI has first to completely overhaul all animations.
IMHO MWO fails to capture the bionic movement of Battlemechs totally. The animation of limps are very basic and mostly too rigid. In addition, the graphic and effects itself make the Battelmechs look and feel smaller than they are.
This video shows how mech should be animated:
At least, in their MW5 promotion video, the graphic and the handling seem to feel much more like battlemechs should be:
The upcoming Battletech game got melee animation quite right: