

Fire Rooster Event Design Problems
#1
Posted 08 February 2017 - 12:47 PM
Missed the first 6 days of event due to travel/work. So 10-of-14 goals are shot. 10 of 14 also means someone has to be able to complete an objective 3/4 of all days in a 2-week period (eg., if you've got 3 days a week you can't play you're sol).
The 'total' goals are not a bad idea, except that the goal itself (lance in formation) is not something I can actually control. AFKs, lone rangers, the chaos of battle, all mean no Lance points. Also, 250 again means someone has to spend a *lot* of time in-game.
The 'Highest Match Score' 6 times was decent, although personally I can't rack that up every day.
In summary I would recommend something more like 10 days out of 16 total event days, or 'total' goals that are more under player control. (or 8 days out of 14 if it has to be a 2-week event)
Also the high match score would have worked fine if it was 'in top 3 for match' rather than highest.
#2
Posted 08 February 2017 - 01:14 PM
If you have a life your out of luck.
#3
Posted 08 February 2017 - 01:43 PM
I do understand however that Lance in Formations are a little more difficult to accomplish because they are not fully under your control but rather depend on your group. Unlike "completing x amount of matches" which is fully in your own personal challenge to achieve.
I wanted to try and push for the group-play oriented matches and avoid the "personal kills" challenges which can often lead to a change of play styles during the event week.
Next event requirements will be a little easier but I'll repeat the "challenge of choice" theme!
Totally looking for challenge feedback though! I try looking for requirements that don't affect the group-play too much though. We don't want people not working together due to trying to accomplish their own personal goals too much! They are team matches after all!
#4
Posted 08 February 2017 - 01:46 PM
Tina Benoit, on 08 February 2017 - 01:43 PM, said:
I do understand however that Lance in Formations are a little more difficult to accomplish because they are not fully under your control but rather depend on your group. Unlike "completing x amount of matches" which is fully in your own personal challenge to achieve.
I wanted to try and push for the group-play oriented matches and avoid the "personal kills" challenges which can often lead to a change of play styles during the event week.
Next event requirements will be a little easier but I'll repeat the "challenge of choice" theme!
Totally looking for challenge feedback though! I try looking for requirements that don't affect the group-play too much though. We don't want people not working together due to trying to accomplish their own personal goals too much! They are team matches after all!
Really loved the option for simple dailies or an overall number of "something hard to achieve" on this event! Hope that feature will be carried on to future events.
#5
Posted 08 February 2017 - 02:11 PM
GotShotALot, on 08 February 2017 - 12:47 PM, said:
Missed the first 6 days of event due to travel/work. So 10-of-14 goals are shot. 10 of 14 also means someone has to be able to complete an objective 3/4 of all days in a 2-week period (eg., if you've got 3 days a week you can't play you're sol).
The 'total' goals are not a bad idea, except that the goal itself (lance in formation) is not something I can actually control. AFKs, lone rangers, the chaos of battle, all mean no Lance points. Also, 250 again means someone has to spend a *lot* of time in-game.
The 'Highest Match Score' 6 times was decent, although personally I can't rack that up every day.
In summary I would recommend something more like 10 days out of 16 total event days, or 'total' goals that are more under player control. (or 8 days out of 14 if it has to be a 2-week event)
Also the high match score would have worked fine if it was 'in top 3 for match' rather than highest.
Either spend the time or spend the money I completed the event twice in 3 or 4 days cant remember was so long ago =p.
Lance in formation was easy if you have half a brain. Take command role and 1st 2 people to die move into your group so you only have to be near 1 other random person instead of 4. GET BRAINS PPLS PLZ !
Git gud.
The event was a little small imho but otherwise fine.
Edited by Cadoazreal, 08 February 2017 - 02:12 PM.
#6
Posted 08 February 2017 - 02:19 PM
Cadoazreal, on 08 February 2017 - 02:11 PM, said:
Either spend the time or spend the money I completed the event twice in 3 or 4 days cant remember was so long ago =p.
Lance in formation was easy if you have half a brain. Take command role and 1st 2 people to die move into your group so you only have to be near 1 other random person instead of 4. GET BRAINS PPLS PLZ !
Git gud.
The event was a little small imho but otherwise fine.
Actually, having at least half a brain, a job and family means I and no doubt other people will also not have had the chance to wrack up the time to qualify for this event. Nothing wrong with the concept, as GotShotALot says, but unrealistic in expecting the requirement to spend excessive amount of time in a short period to do it.
Cado'; it's probably time you came out from under the bridge you live at, pack up being a troll and live in the real world

#7
Posted 08 February 2017 - 02:21 PM
Gas Guzzler, on 08 February 2017 - 01:46 PM, said:
Really loved the option for simple dailies or an overall number of "something hard to achieve" on this event! Hope that feature will be carried on to future events.
Ditto. This was the best feature of this one. Great middle ground.
#8
Posted 08 February 2017 - 03:03 PM
#9
Posted 08 February 2017 - 03:06 PM
GotShotALot, on 08 February 2017 - 12:47 PM, said:
Missed the first 6 days of event due to travel/work. So 10-of-14 goals are shot. 10 of 14 also means someone has to be able to complete an objective 3/4 of all days in a 2-week period (eg., if you've got 3 days a week you can't play you're sol).
The 'total' goals are not a bad idea, except that the goal itself (lance in formation) is not something I can actually control. AFKs, lone rangers, the chaos of battle, all mean no Lance points. Also, 250 again means someone has to spend a *lot* of time in-game.
The 'Highest Match Score' 6 times was decent, although personally I can't rack that up every day.
In summary I would recommend something more like 10 days out of 16 total event days, or 'total' goals that are more under player control. (or 8 days out of 14 if it has to be a 2-week event)
Also the high match score would have worked fine if it was 'in top 3 for match' rather than highest.
take company command, stick everyone around you in your lance... likewise with top score... a lot of people reported that playing on FW in the scouting missions worked well.
#11
Posted 08 February 2017 - 04:37 PM
I do like the suggestions about various take command/shuffle people for the Lance formation, although obviously this isn't an option for everyone.
Tina, I also appreciated the 'stick together work together' nature of the Lance Formation goal, just thought maybe 200 total might have been a better target for the cumulative one.
Some match goals that don't promote selfish play too much might be spotting assists, or hmmm gee there aren't a lot of obvious ones are there?

Thanks for the event and see ya's on the next one!
#12
Posted 08 February 2017 - 07:47 PM
PeppaPig, on 08 February 2017 - 02:19 PM, said:

Sorry I should have been more specific DURING 3-4 not ALL of 3-4 its called a weekend and a couple evenings.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users