Appogee, on 09 February 2017 - 01:00 AM, said:
Negatives:
* takes 3X more XP and an extra 9.1M CBills to Master any Mech.
* benefits people who maintain only a handful of mechs.
* discourages collecting many Mechs.
* encourages buying only metamechs.
* incents locking in of "best build".
* significantly taxes experimentation with different builds.
* destroys previous XP spent on non-Meta Mechs.
* in effect, requires you to grind a separate Mech Module for each Mech.
* in effect, reduces building up the CBills while griding necessary to purchase new Mechs.
Positives:
* no more module hunting/swapping.
* you can spec out multiple versions of a single Mech, with different skills.
* it's something new, in a game that has been stagnating.
You forgot what's possibly the most important negative, and that effects everyone, including the staff, this new system is going to pretty much kill mech sales, there will be no point in spending large amount of money.
There will be no point in buying a hero or a special camo for the extra 30% c-bills
People will look at a mech hard points pick which one they perceive as the best if there is one, and buy one only or none.
P.G.I adopting this system as it stands without a major over hall by someone that understands the impact of this and not just design what they see is a pretty picture with no proper structure, and made up values, will in effect kill 80% of their income.
I just don't get P.G.I they just seem to endlessly think up ways to put themselves out of business, by either annoying the loyal whales or coming up with ideas that makes buying the things they need us to buy, less likely.
Edited by Cathy, 12 February 2017 - 08:37 AM.