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Skill Tree Public Test Session


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#641 SuperFunkTron

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Posted 13 February 2017 - 04:06 PM

View PostCarl Vickers, on 13 February 2017 - 03:40 PM, said:

I dont think setting the whole MWO population back to basic and severely gimping those who have put years of work into mastering potentially hundreds mechs a good idea or way to keep said population.

If a mech is mastered already the next system should allow you to master that mech for free, for the first 2-3 months whilst things shift there shouldnt be any respec cost at all.

Thats really what it comes down to.


I don't understand why we should get it for free. We're already getting a large refund for resources invested plus the benefit of all of our current XP to apply to it. That alone will put us way ahead once they change to the new system. If the your issue is the time that you spent playing those mechs is "wasted", that is just a consequence of playing a game that has been known to continually change and where a large chunk of the population has been demanding they work to get closer to the original presentation goals. I don't see the time spent leveling as "wasted" but rather invested in learning and building up resources that will transfer to the new system. Enough counter points have been made going into the detail of it being not only a very different game system and expansion of the skill tree for you to just look over the last 3 pages and get an idea of why PGI isn't looking to hand over all the resources to full respec every mech you have mastered. If you are really so attached to the idea of having all of your mechs "mastered" because you did it once on the old system, I suggested taking a picture for posterity and bragging rights rather than dumping on a system that expands the game mechanics and is setting the foundation for the Battletech Simulator that people have been hoping for since MWO was announced.

Just prioritize your upgrades and save the tears and sense of entitlement for somewhere more appropriate, someplace like the daily whine thread, but more specifically oriented to tear collection and preferably near a desalinization plant so the salt could be extracted and the water used for crops somewhere.

#642 Dee Eight

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Posted 13 February 2017 - 04:11 PM

View PostMrKvola, on 13 February 2017 - 03:43 PM, said:


A simple look at the leaderboards says a lot (K/D ranking):
Rank Pilot Name Total Wins Total Losses W/L Ratio Total Kills Total Deaths K/D Ratio Games Played Average Match Score
current season
15519 Dee Eight 177 206 0.86 222 307 0.72 383 174
last season
23233 Dee Eight 404 457 0.88 442 654 0.68 866 171


Yeah it says I don't get a lot of kills with the state of the matchmaker system as it stands for solo play. I don't particular care though as I'm also not a stathoe like many forum warriors seem to be. But I find it amusing you left out my ranking by wins... currently this season I'm 213th and last season I was 127th. In the past 8 months since they began the QP leaderboard I haven't finished lower than 333 for total wins and have been as high as 98th. Hopefully nobody looks up your own dismal number of total wins.

ALSO

In no way do my stats invalidate my very real opinions and evaluations of the new skill system and how its presented currently on the PTS. It does amuse me greatly how quickly so many forum warriors result to the name and shame attempt with game stats to attack the players who's arguments they have no logical counter for.

Edited by Dee Eight, 13 February 2017 - 04:23 PM.


#643 Dee Eight

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Posted 13 February 2017 - 04:25 PM

View PostCarl Vickers, on 13 February 2017 - 04:15 PM, said:


I knew there was a reason I didnt like reading your posts. How long have you been playing the game?


Why does it matter how long he's played ? Just because someone isn't automatically out to complain about PGI and shame their decisions doesn't mean their opinions aren't valid and their reviews aren't factual.

#644 Carl Vickers

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Posted 13 February 2017 - 04:26 PM

View PostDee Eight, on 13 February 2017 - 04:25 PM, said:


Why does it matter how long he's played ? Just because someone isn't automatically out to complain about PGI and shame their decisions doesn't mean their opinions aren't valid and their reviews aren't factual.


Has nothing to do with their opinions, I was asking a specific question for a specific reason. Bad opinions arent valid and thats why you get into arguments with people all the time.

Edit, you are starting to sound like another well known player on these forums who is well liked, not.

2nd edit, grinding wins for the leader board can be done by anyone, just ask a certain player who got number 2 on last months wins. It is nothing to crow about, high k/d and high average match scores are better data to look at and see how good a player they are.

Edited by Carl Vickers, 13 February 2017 - 04:30 PM.


#645 MrKvola

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Posted 13 February 2017 - 04:27 PM

View PostDee Eight, on 13 February 2017 - 04:11 PM, said:


Yeah it says I don't get a lot of kills with the state of the matchmaker system as it stands for solo play. I don't particular care though as I'm also not a stathoe like many forum warriors seem to be. But I find it amusing you left out my ranking by wins... currently this season I'm 213th and last season I was 127th. In the past 8 months since they began the QP leaderboard I haven't finished lower than 333 for total wins and have been as high as 98th. Hopefully nobody looks up your own dismal number of total wins.


Your ranking by number of wins just proves you played a lot of matches. As does your ranking by match count. It says nothing of how well you play.

Ratios below 1 basically say all that needs to be said. Your boasting about volumes and not mentioning ratios just adds more.

And yes, it matters how long you play. Because it takes a good amount of time and experience with the game to properly learn it. And if you lack all that then your opinion may not be valid - due to the lack of information it may be just plain wrong.

#646 Dee Eight

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Posted 13 February 2017 - 04:29 PM

View PostCarl Vickers, on 13 February 2017 - 04:26 PM, said:


Has nothing to do with their opinions, I was asking a specific question for a specific reason. Bad opinions arent valid and thats why you get into arguments with people all the time.


Any forum user can clearly see at least how long any other has played the game by hovering the mouse over their username and waiting for the profile window popup, or outright just clicking on the name, as you VERY WELL SHOULD KNOW. Therefore its obvious a blatant attempt at name & shame to silence another user's posting / dismiss their opinions. Also where is it written that YOU get to decide who's opinions are bad / aren't valid ? I must have missed that in the CoC.

#647 Nelos Kniven

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Posted 13 February 2017 - 04:29 PM

Love it!

Only problem is the millions of C-bills, though I think only needing one mech to master will make up for it

#648 MovinTarget

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Posted 13 February 2017 - 04:31 PM

View PostMaster Maniac, on 13 February 2017 - 02:17 PM, said:


It's truly hard to believe that the "guy in charge" could really actually believe something like that. That players actually went and bought dozens upon dozens of 3+ mil modules, rather than spending that money on mastering new chassis or just straight up buying new ones just to play with for fun.

It shows you that PGI's entire view of the game is based upon one narrow, defined notion based on their own personal preference, period.

Anyway, suffice it to say, I'm not against the notion of revamping the efficiencies system. As it was, it was arbitrary and dumb - but of course that didn't stop people from investing their time (read: C-bills) in it out of necessity. Those players are kind of getting the *insert name of rude gesture here* and being told to start from scratch.

I've said it before and I'll say it again: the really negative part of me (as in, the dominant part) says that this is nothing more than a shady conceit, an attempt to reset the grind and make old players do it all over again to make up for the lack of new content. The small-voiced optimist in me says that this was merely spectacularly ill thought-out. I guess we'll see which of the two it is in the long run, but I will say this: some form of substantial remuneration (virtual remuneration, of course, y'know, in C-Bills) for each mastered 'Mech would go a long way towards making this....well, probably not palatable, but easier to swallow. For now. While it is (hopefully) worked on.

So, two options:

- For every MASTERED 'Mech chassis a player has, they get a one-time 5-million C-Bills dump to "celebrate" the skill system launch (read: get at least some of what they already grinded for back).

- Every MASTERED 'Mech comes with the old efficiencies pre-installed.

Either of those two options would be sufficient to satisfy me. I can't speak for anyone else, and I'm fairly confident something similar to those suggestions above has been mentioned somewhere before this post. But this is a lot of forum to have to dig through to find out for sure, which I will do eventually, but I want to put those thoughts there before I forget them in case they weren't.


Take the cbills and xp out of it...

There are what, 13 skills right now? If you count the mastery slot...
Say for every skill already unlocked in the old system you get 7-8 skill points in the new. The idea being if you mastered mechs, you'd get 91 un-allocated points right off. On the flipside, no xp refend for mech skills.

As for gxp and module refunds... i would love to get it all back, but what am i going to do with 1.6 billion cbill if my mechs don't need leveling? (100x6mil modules, 300 weapons modules... no wonder i was space poor all the time!)

I dunno maybe a 50% refund to go with the skillpoint distribution above?


Edit... hmm just thought about conditions for duplicate mechs... can't have 5 oxides and give em all free skill points... maybe you have to designate one or "cash them in" during skilling.

Edited by MovinTarget, 13 February 2017 - 04:35 PM.


#649 Carl Vickers

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Posted 13 February 2017 - 04:32 PM

View PostDee Eight, on 13 February 2017 - 04:29 PM, said:


Any forum user can clearly see at least how long any other has played the game by hovering the mouse over their username and waiting for the profile window popup, or outright just clicking on the name, as you VERY WELL SHOULD KNOW. Therefore its obvious a blatant attempt at name & shame to silence another user's posting / dismiss their opinions. Also where is it written that YOU get to decide who's opinions are bad / aren't valid ? I must have missed that in the CoC.


See, bad information right there. Being a member since 2012 doesnt mean you have played all that time and to try and infer their amount of time played in the game by how long they have been a member of the forum is just silly.

#650 Dee Eight

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Posted 13 February 2017 - 04:33 PM

View PostMrKvola, on 13 February 2017 - 04:27 PM, said:


Your ranking by number of wins just proves you played a lot of matches. As does your ranking by match count. It says nothing of how well you play.

Ratios below 1 basically say all that needs to be said. Your boasting about volumes and not mentioning ratios just adds more.

And yes, it matters how long you play. Because it takes a good amount of time and experience with the game to properly learn it. And if you lack all that then your opinion may not be valid - due to the lack of information it may be just plain wrong.


Nice contradicting yourself there. So... please explain oh enlightened one... how MY time and experience isn't valid or properly learned and yours is, with your much more limited play ? Because if anything, my number of matches certainly means I've spent a great deal of time playing the game and just because I don't do the turtle/camper-coward poking meta that's so popular today, where players hide until they can vulture kills to preserve/pump their KDR, doesn't mean I do not know how to play the game.

Edited by Dee Eight, 13 February 2017 - 04:42 PM.


#651 MovinTarget

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Posted 13 February 2017 - 04:37 PM

Carl, Dee, and Kvola,

Will you guys please just go 'round back the shed and compare sizes once and for all? You're not even on topic anymore...

#652 Dee Eight

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Posted 13 February 2017 - 04:44 PM

I am good enough to have fun at it and not be facing burnout, and to have kept spending money on it, and actually to still appreciate PGI's efforts.

#653 Rhialto

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Posted 13 February 2017 - 04:49 PM

Another point I liked as it is now is the fact I can respect for free, once you have a module you can carry it around.

With new system respec is not free.

#654 SuperFunkTron

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Posted 13 February 2017 - 04:49 PM

View PostCarl Vickers, on 13 February 2017 - 04:15 PM, said:


I knew there was a reason I didnt like reading your posts. How long have you been playing the game?


I'm coming up on about 3 years. I'm curious as to how you are going to use that to discredit me now.

#655 Carl Vickers

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Posted 13 February 2017 - 04:53 PM

No discrediting.

Trying to get you to see the peoples point who have been playing for 4-5 years, have 200+ mechs the vast majority of which are mastered, have spend quite possibly thousands of hours doing this to get their mechs to this point, only to have it all washed away.

Games survive on replay ability and when you wipe someones hard work they tend to not like it.

Does that make sense?

#656 Dee Eight

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Posted 13 February 2017 - 05:00 PM

View PostCarl Vickers, on 13 February 2017 - 04:26 PM, said:

Edit, you are starting to sound like another well known player on these forums who is well liked, not.


I don't particular care though. That's the part you're unable to accept. I don't come to video games or web forums to make friends or be liked. There's this thing outside called the real world for that. You should try experiencing it sometime.

View PostCarl Vickers, on 13 February 2017 - 04:53 PM, said:

No discrediting.

Trying to get you to see the peoples point who have been playing for 4-5 years, have 200+ mechs the vast majority of which are mastered, have spend quite possibly thousands of hours doing this to get their mechs to this point, only to have it all washed away.

Games survive on replay ability and when you wipe someones hard work they tend to not like it.

Does that make sense?


It makes perfect sense but for the fact you were unable to deliver that message and just be done with it, without attacking other users for not agreeing with your sense of the game. Also how your spending years calendar time to accomplish the mastery of 200+ mechs invalidate the opinions of others who might do the same in much less time ? Right now of 209 mechs 44 aren't yet mastered, but I knock that # down by about 2+ per day. I'll be taking delivery of six super nova's in 8 days, by which time I'll have mastered another eighteen most likely, giving me plenty of time to have mastered all the remainder by the time of the March patch when the new tree delivers.

Edited by Dee Eight, 13 February 2017 - 05:08 PM.


#657 Carl Vickers

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Posted 13 February 2017 - 05:09 PM

View PostDee Eight, on 13 February 2017 - 05:00 PM, said:


I don't particular care though. That's the part you're unable to accept. I don't come to video games or web forums to make friends or be liked. There's this thing outside called the real world for that. You should try experiencing it sometime.



Well seeing as you have 12k plus games you dont seem to do much in the outside world, moot point.

View PostDee Eight, on 13 February 2017 - 05:00 PM, said:


It makes perfect sense but for the fact you were unable to deliver that message and just be done with it, without attacking other users for not agreeing with your sense of the game. Also how your spending years calendar time to accomplish the mastery of 200+ mechs invalidate the opinions of others who might do the same in much less time ?


Did I once refer to myself, you assumed, as usual. I personally have 124 mechs, 90% of which are mastered and I personally will be real close to mastering the same amount with the new system as I have a lot of experience on most of those mechs, some are close to the 2mill xp level.

Im making the point of a lot of other players who have played pokemech, spent lots and lots of hours getting them mastered, a good chunk of those will be bad mechs making the grind even harder and then having to do that again.

Edit: Should also add the amount of RL cash they have spent on acquiring those mechs too.

It will cost this game a chunk of the population.

Edited by Carl Vickers, 13 February 2017 - 05:13 PM.


#658 BLOOD WOLF

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Posted 13 February 2017 - 05:09 PM

View PostHastur Azargo, on 13 February 2017 - 01:21 PM, said:

Maybe, but you basically accused me of making an unfounded conjecture

no I didn't.

#659 Dee Eight

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Posted 13 February 2017 - 05:27 PM

View PostCarl Vickers, on 13 February 2017 - 05:09 PM, said:


Well seeing as you have 12k plus games you dont seem to do much in the outside world, moot point.


So...one person cannot read and posts "alternative fact", and then you repeat it, doesn't magically make it actual facts. As I already said, its not 12k.

#660 Mechwit

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Posted 13 February 2017 - 06:11 PM

I personally would have liked to have kept the module system, make it cheaper and no need to unlock with GXP, make all the quirks into modules (Quirkules) and put a number of module placements in each Mech component, for example center torso has ten module slot, side torso has seven, arms and legs have five and the head has three. I would have thought this way you can give the module for what ever and where ever for the weapon system equipped and to buff the component.





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