FupDup, on 08 February 2017 - 07:12 PM, said:
You don't have to buy modules when you get a new mech, unless it's your first mech ever. Module sharing is a thing.
Yeah; but then, you don't need modules at all when you first buy a mech. You need them when you want to be more competitive, but it's not a dealbreaker in QP to not have modules at all. *shrugs* I don't bother moving mine around for QP.
I get where you're coming from here, though. I'm not saying the values as they are are good, just that they're not as bad as they seem at first blush.
Like I said, though, I'd certainly appreciate them being lower.
And, of course, it doesn't really matter much to me personally as I'll be able to instantly "master" most of my mechs purely on the grounds of massive amounts of stored XP, so my opinion obviously is "tainted" by that.
This will certainly take longer than the current system at least, longer assuming you're sharing modules and NOT counting the other required XP in skilling other variants of a chassis+buying module unlocks+buying modules.
I'd argue this hurts the "middle player" the most. It's actually better for a new player, but for a more established player who however does not have a massive amount of stored XP and cbills from sold modules, it'll screw them.
762 NATO, on 08 February 2017 - 07:13 PM, said:
Lower CBill cost. Preferably to nothing. I do not particularly feel the need to spend CBills on Hill Climb, Speed Retention, Quick Ignition just to get to Cool Run and Heat Containment. Hill Climb and Speed Retention?!?!?! Really? Like that has to do with how a mech manages its heat?
Furthermore, AMS Overload and Fall Damage just to get to Armor Hardening? If you fell off something, you chose to do it or you dont know how to drive. And all these things cost me CBills?
I assume this is basically just causing the skills you actually want to cost more/require more SP to unlock, rather than having individual nodes cost more as that's kind of a mess waiting to happen.
So, yeah, you're just paying 3 Sp to get that armor hardening, really.