Prof RJ Gumby, on 09 February 2017 - 02:33 AM, said:
In my opinion all weapons should be grouped together in most respects. The tree punishes already suboptimal lore and mixed builds that Russ supposedly cares about. There should be universal range nodes, universal cooldown nodes and universal "quality" (or whatever) nodes that would improve weapon-specific aspects (lbx+srm+lrm spread, gauss charge time, MG CoF, uac jam chance)
Agreed, and probably some kind of hierarchy to the unlocks: you have to spend x SPs on generic nodes before you can spend any on class nodes (Energy, Ballistic, Missile) and you have to spend y SPs there before you can spend any on individual weapon families (Lasers, Pulse Lasers, LBXes, UACs).
Some lore builds would probably benefit from dedicated skill trees for a specific weapon, eg AC/20 (possibly AC/20 / UAC/20) tree for Hunchback 4G
Reno Blade, on 09 February 2017 - 03:15 AM, said:
Maybe give synergy if you spend x SP in two weapon branches (e.g. Laser give Missile bonus, ACs give Laser Bonus, etc.) to give a bonus to mixed builds.
Sneak a few generic quirks into the trees perhaps? Lasers giving bonus to missiles could be handled by affecting TAG range and/or extending its' duration.
Edited by Horseman, 09 February 2017 - 05:19 AM.