HARDKOR, on 04 February 2018 - 06:12 PM, said:
Just got back from a tour of duty as a married conscript... what’s the current state of the weapons? I have all this money and clearly need to gear up and I don’t wanna waste time... last time I played it was all clan er med and is large lasers...
Also, nice to come back and see my old mate is the boot camp sarge ������������
Just got back from a tour of duty as a married conscript... what’s the current state of the weapons? I have all this money and clearly need to gear up and I don’t wanna waste time... last time I played it was all clan er med and is large lasers...
Also, nice to come back and see my old mate is the boot camp sarge ������������
Hey Hardkor, welcome back from deployment! I hope it went well for you!
To answer your question regarding the state of weapons, there has been much change without any real change to the meta (The more things change, the more they stay the same, eh?). Laser vomit remains the general-purpose meta of choice for most players, while specific metas exist for specific game modes (i.e. - Scouting versus Invasion versus solo, etc).
A lot of new weapons have hit the game, including ER weaponry for the IS, Fusion Engines for the IS, new PPC types for the IS, Racs for the IS, new Gauss types for the IS, new MRMs for the IS, new machine gun types for both Factions, new Heavy weapons for the Clans, and ATMs for the Clans. The IS also received Streak, LBX, and UAC versions of its SRMs and ACs.
The ERML for both factions still syncs well with the LPL, making them a good combo. The ERLL is still used heavily in both camps, while the Heavy LL is a go-to weapon for the Clans. The IS enjoys a nice set of niche weapons in the form of Snub-Nose PPCs and Heavy Gauss, while Light Machine Guns provide good critting support for both Factions at ranges out to 300 meters. The IS got MRMs which are a frightening brawler's weapon and mid-range, dumb-fire missile support, while the Clans received ATMs which provide highly accurate and lethal lock-on missile support that deals varying damage based on your distance to targets (works differently that direct fire weapons or Clan LRMs - check the damage graph in game to see why). Racs are an IS specialty that are a powerful niche weapon when used properly, but require large amounts of face time leaving their user vulnerable. The IS also received LBX and UAC versions of all its ballistics to match the Clans, while the Clans received micro lasers. Flamers were also overhauled visually and also in terms of function, making them more of a niche utility weapon. ECM received a big nerf too, and is largely useless unless you plan to invest heavily in its Skill Tree.
For your IS Mechs, Fusion Engines are the way to go. They are basically the IS equivalent of Clan XL engines; you can lose a side torso without dying, but if you lose both side torsos, then you will die. They don't provide the same tonnage savings as the IS XL engines, but the upgrade in TTK is well worth it. They also don't require as many slots as IS Mechs, which means you can fit them on Mechs like the HBK-4G with its shoulder-mounted AC/20 to give you a tonnage boost without really sacrificing your TTK.
If you want to get an idea of what some of these weapons are like before you equip them, check out my YouTube Channel for some videos demonstrating them:
https://www.youtube....PzkWo1ZA/videos
I have vids demonstrating most of the new systems in real matches now, so you should be able to get a good feel for what you can expect. If you're still using a joystick, you may want to avoid Racs and Heavy Lasers for now; they require lots of face time which could be difficult to maintain with a joystick.
Hope this helps! See you in-game!