Im not sure if I'm missing something or not. But is anyone else experiencing their mechs feeling super sluggish and uncoordinated compared to the old system? Ive adjusted my mouse sensitivity and the agility and mobility skills as much as i know how to or can. I literally maxed all the movemwnt and agility quirks i could on one of my blackjacks at the expense of weapons and heat and it still feels like a toddler trying to do ballet


Sluggish And Clumsy Regardless?
Started by Weepy Wanebow, Feb 08 2017 06:02 PM
6 replies to this topic
#1
Posted 08 February 2017 - 06:02 PM
#2
Posted 08 February 2017 - 07:34 PM
Log into live: note your agility quirks.
Log into PTS: see quirks after spec.
Some of the clan mechs I tested are NOTICEABLY faster and more agile than they were, at the expense of minor weapon quirks.
You're probably noticing toned down yaw or twist speed, which will be balanced after a patch or two if it's loss severely affects a mech.
Log into PTS: see quirks after spec.
Some of the clan mechs I tested are NOTICEABLY faster and more agile than they were, at the expense of minor weapon quirks.
You're probably noticing toned down yaw or twist speed, which will be balanced after a patch or two if it's loss severely affects a mech.
#3
Posted 08 February 2017 - 07:37 PM
You have to open the lower torso mobility branch. Completely. On every mech. Every one.
#4
Posted 08 February 2017 - 07:40 PM
Kuaron, on 08 February 2017 - 07:37 PM, said:
You have to open the lower torso mobility branch. Completely. On every mech. Every one.
This isn't ideal, we just won't have enough c-bills and GXP. I'm scared of the conversion rates for GXP too since they seem to be trying to increase the money and xp sinks.
#5
Posted 08 February 2017 - 07:44 PM
Tethyss, on 08 February 2017 - 07:40 PM, said:
This isn't ideal, we just won't have enough c-bills and GXP. I'm scared of the conversion rates for GXP too since they seem to be trying to increase the money and xp sinks.
Correct vs single mech, incorrect vs having to buy 3 mechs. Getting rid of the rule of three is great.
#7
Posted 08 February 2017 - 09:15 PM
Figured it out. If you have too many arm speed nodes (in my experience tonight;more than one). You arms become hyper sensitive and you become Wacky Waving Inflatable Arm-Flailing Tubeman as your arms respond like your mouse sensitivity is set to max and your torso struggles to keep up
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