Look at Atlas and Kodiak-3. Simply asking: what mech would you choose for your next assault mech? Kodiaks, especially Kodiak-3 has...
1) Arguably better hitboxes.
2) Superior clan techs, including safe Clan XL engine.
3) And most importantly, super crazy high hardpoints.
Quirks, if I remember correctly, were created to compensate such imbalance. Garbage mechs like Vindicators have very strong quirks to counter such imbalance issues caused by the Mech's physical aspects and technology issues.
This whole new skill tree, in essence, completely ignores this underlying issue.
NO, I am sorry. I know a lot of people won't like to hear this, but we are never supposed to have "freedom" on customizing mechs, because then so many mechs are going to be completely worthless. There is literally no reason to get Atlas when I can get Kodiak KDK-3 and put all of the UAC-related enhancements on it.
Secondary, this new skill tree system inherently encourages boating even more! Of course, as us humans always do, we optimize stuffs. There is an limit on how much I can spend skill points on each mechs. I could try spend a lot of skill points so I can use all of ballistic, energy, and missiles. Or, I could just focus on one of the weapon types and spend rest of the skill points on others stuffs like movement enhancements and radar.
The choice is so painfully obvious. We are ALL going to make mechs boats. Mechs that can't do boat well (and many of them are already considered as bad mechs) are even worse while already superior mechs like KDK-3 for ballistic, Battlemaster for energy, Griffin for missiles and other boat-friendly mechs get even more stronger. Of course clan omnimechs which can swap the parts to make boat also got stronger.
This whole skill tree, regardless of the number, is bad by design. IS mechs are going to massively suffer, and the mechs with bad hitboxes, bad hardpoints are also going to massively suffer as well.
Even worse, the boating, which really makes the game one-dimensional and utterly boring, is even further encouraged, and you are not really going to change this no matter how much you can adjust the number. "Freedom", by design, inevitably encourages boating in this game.
Even before we are talking about the cost of c-bills and stuffs, the whole concept is just detrimental to the gameplay and must be scrapped.
Plus : And also it is kind of pointless. Everyone is going to take seismic and radar deprav, and we have already spent a lot of skill points. As I see it, there are so many obvious choices that really these choices we are given hardly matter. Only meaningful choices are really weapons, and this is where we are getting boating issue.
Edited by The Lighthouse, 08 February 2017 - 06:18 PM.