I've never understood it before and I still don't but why...even for just the PTS...are you nerfing middling to outright bad mechs? Taking away the already timid energy quirks of a Locust 3V. Why?
The admittedly minor nerf to the Firestarters...when is that last time anyone saw a FS in this game? Yet it needs a nerf?
A 30% cut in PPC velocity for a Panther 10K? Were the 10K's really a dominant sniper in the game?
Eliminating the AMS rate of fire bonus on the Wolfhound 1B...really? That was something your data showed as being necessary for balance?
Effectively turning the Cicada 3C into crap. What do you have against the 3C -was it really dominating the medium class?
Goodbye uniqueness of the Black Jack variants. All are nerfed, fairly dramatically, with nerfs directed to their potential uniqueness.
You are nerfing Vindicators...VINDICATORS!!. Seriously, WTF?
Crabs already had hardly noticeable weapons quirks...and yet you nerfed them.
I can't go on, and, I think there is no need to go on here.
Nerfing what are already secondary or even rarely played mechs, is simply going to encourage folks to ignore them even more. The skills tree, with its remarkably high costs is already inherently going to push folks toward playing only the best most meta mechs and your nerfing mechs that aren't even in the same zip code as "the meta" is going to utterly eliminate mech diversity in this game. I pray these changes are limited only to the PTS.
One more thing: Black Knights. Your nerfs eliminate nearly all uniqueness. Why would you do that when creating a system where you no longer need to buy three mechs? May as well just dump all but one as there is no reason at all to have more than that if they are all nearly identical.
Edited by Bud Crue, 08 February 2017 - 05:14 PM.