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Make Nodes Accessible From Any Direction


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#1 Igor Kozyrev

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Posted 08 February 2017 - 06:46 PM

The way we have to spec mechs now forces us to pick a considerable amount of completely useless nodes in order to get useful ones. Why should I unlock so many <arm dexterity> nodes in order to get <torso dexterity nodes> on a mech that has no weapons in the arms?

Edited by Igor Kozyrev, 08 February 2017 - 06:54 PM.


#2 Chados

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Posted 08 February 2017 - 07:21 PM

This. Please.

PLEASE.

#3 MechaBattler

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Posted 08 February 2017 - 07:23 PM

Let's just do away with the bad ones then. Then reduce overall points.

#4 benben10

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Posted 08 February 2017 - 08:13 PM

I have not tried the PTS yet and was curious about this. So you can or can not go back up a skill tree from lower nodes? Essentially, could you make a U turn on the skill tree to avoid certain skills?

#5 RestosIII

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Posted 08 February 2017 - 08:17 PM

View Postbenben10, on 08 February 2017 - 08:13 PM, said:

I have not tried the PTS yet and was curious about this. So you can or can not go back up a skill tree from lower nodes? Essentially, could you make a U turn on the skill tree to avoid certain skills?


You cannot.

#6 benben10

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Posted 08 February 2017 - 08:18 PM

View PostRestosIII, on 08 February 2017 - 08:17 PM, said:


You cannot.

thank you for the quick answer

#7 The Lost Boy

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Posted 08 February 2017 - 08:32 PM

If on my Griff -2N with no arm mounted weapons, Id pretty much stay away from upper mech tree, but if Im in a laser Nova it sounds like a pretty good one to max out.

Yes.
CHOICES will have to be made, possibly at the expense of others.

#8 Accused

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Posted 08 February 2017 - 08:46 PM

Lights will need to max out the entire mobility tree to get their speed back. It wouldn't be so bad if speed tweak 5 meant "Speed Tweak 5" instead of just the fifth speed tweak on the tree. In order to unlock all of them I need nodes I don't want.





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