Get Rid Of Individual Skill Trees For Weapon Types.
#1
Posted 08 February 2017 - 09:44 PM
Universal weapons skills could work like this:
-Rate of fire: Reduce weapons cooldown, increase ROF for continuous fire weapons like the flamer and MG.
-Range: Increase range as before
-Heat efficiency: Reduce heat generation as before.
-Precision: Consolidate missile spread, LBX spread, laser duration, and projectile velocity into a single catch-all skill.
#2
Posted 08 February 2017 - 09:58 PM
I'm also OK with them leaving machine guns / flamers out of the skill system, entirely, and have those rely on chassis weapon quirks.
My main concern is single weapon boats like Kodiak 3 / Mauler MX90 / Nova / Grasshopper get to skill buff all of their weapons while mechs like Marauder / Orion / Atlas can skill only one of their weapons or apply nearly useless buffs to all of them.
#3
Posted 08 February 2017 - 10:00 PM
maybe even semi-universal weapons skills that apply for all lasers, missiles, or ballistics..
#4
Posted 08 February 2017 - 10:04 PM
TwoUps, on 08 February 2017 - 10:00 PM, said:
maybe even semi-universal weapons skills that apply for all lasers, missiles, or ballistics..
I don't thing semi-universal would be enough. It would still encourage you to boat that specific category, as it would still be more efficient to just boat one type than it would to mix loadouts. Some mechs are required to mix loadouts due to hardpoint configurations.
#5
Posted 08 February 2017 - 10:07 PM
I'm all for complex and big things like all those firepower trees. But I didn't like the module system favoring a single weapon system nor do I want these to go live. Sometimes simple is just better. Gets my vote!
edit: oh and add missile velocity to precision as well as LRM velocity is mainly accuracy (more likely to hit the target before lock breaks) as it is for SRMs at a smaller degree (reduction of target lead like PPC/ballistic velocity)
Edited by Exard3k, 08 February 2017 - 10:13 PM.
#6
Posted 08 February 2017 - 10:11 PM
#7
Posted 09 February 2017 - 07:41 AM
Or you should get seperate points for each weapon. I say that because the precision skill could logically be a couple of different skills. Lasers of course would be beam duration and IS AC would of course be velocity, but weapons like Clan AC could be either, and srm, lbx could be velocity or spread. You could of course make precision just give a bit of both buffs to those weapons but I think a choice would be good.
#8
Posted 09 February 2017 - 08:14 AM
#9
Posted 09 February 2017 - 08:32 AM
#10
Posted 09 February 2017 - 08:47 AM
#11
Posted 09 February 2017 - 09:44 AM
PawPaWuFF, on 09 February 2017 - 08:14 AM, said:
I agree this feels real crappy. Especially as a mech with one type is likely to have some of the other as well. I know on my Black widow i have both AC and UAC and on my laser mechs I typically have both pulse and regular. Plus the systems themselves aren't that different. Beam weapons vs ballistics is a better distinction. maybe a separate section for sniper things where ppc and gaus can go?
Gas Guzzler, on 09 February 2017 - 08:32 AM, said:
What they should do is keep the current skill tree's the same and make this new system just a module replacement system. Call it the quirk tree, and give you like 10 points that you could spend to get any module you wanted who's effects would duplicate the effects of the old modules. This way you also have less options as currently the amount of stuff in the tree's is a bit overwhelming.
#12
Posted 10 February 2017 - 07:13 AM
#13
Posted 10 February 2017 - 07:40 AM
Edited by kapusta11, 10 February 2017 - 07:41 AM.
#14
Posted 10 February 2017 - 08:18 AM
At the very least combine lasers with pulse lasers.
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