Skill Tree: Hurts Hybrids, Encourages Boating
#1
Posted 09 February 2017 - 01:40 AM
#2
Posted 09 February 2017 - 01:49 AM
I thought about creating a thread like that.
I already figured out how to almost max out all desireable skill nodes for my laser boat Mechs.
So for me, there won't be much a tradeoff-decision at all, I'll just get (almost) everything.
On the other hand:
Mixed loadouts are pretty much Mech-romantic nonsense, anyway.
Everywhere you look, from single soldiers to tanks to aircraft, they specialize on one primary weapon system and maybe a much smaller secondary as backup and/or special situations.
You might call it "despisable boating", I call it reasonable.
You might find this cool because of some twisted sense of adventerous mech-romantic with one weapon for every imaginable situation
But reasonable is this:
But still:
The skill tree is pretty shallow and the only need to make a choice arises if you want to build something crazy-ivan-style like in the first picture.
Edited by Paigan, 09 February 2017 - 01:50 AM.
#3
Posted 09 February 2017 - 03:10 AM
Paigan, on 09 February 2017 - 01:49 AM, said:
I thought about creating a thread like that.
I already figured out how to almost max out all desireable skill nodes for my laser boat Mechs.
So for me, there won't be much a tradeoff-decision at all, I'll just get (almost) everything.
On the other hand:
Mixed loadouts are pretty much Mech-romantic nonsense, anyway.
Everywhere you look, from single soldiers to tanks to aircraft, they specialize on one primary weapon system and maybe a much smaller secondary as backup and/or special situations.
You might call it "despisable boating", I call it reasonable.
You might find this cool because of some twisted sense of adventerous mech-romantic with one weapon for every imaginable situation
But reasonable is this:
But still:
The skill tree is pretty shallow and the only need to make a choice arises if you want to build something crazy-ivan-style like in the first picture.
This is a video game about giant robots, not real life.
The reality of Battletech and MWO is that many mechs were designed with mixed builds in mind. Encouraging boating just means that mechs that are good at boating (Kodiak) will always have an advantage over the ones that need to use all of its mixed hardpoints to be effective (Atlas). Systemic imbalances are not good for the game's health.
#4
Posted 09 February 2017 - 03:15 AM
Kaeb Odellas, on 09 February 2017 - 03:10 AM, said:
The reality of Battletech and MWO is that many mechs were designed with mixed builds in mind. Encouraging boating just means that mechs that are good at boating (Kodiak) will always have an advantage over the ones that need to use all of its mixed hardpoints to be effective (Atlas). Systemic imbalances are not good for the game's health.
I didn't talk about realism. I only gave an example from the real world.
I talked about reasonable weapon strategies.
BT, as hardly bearable cheesy as it is, might have been built with naive Mechromantic in mind, yes.
But that doesn't change that there are better strategies than the childish stuff.
You can argue that PGI should stick to the naive stuff, but it still doesn't change that a more reasonable approach is more reasonable.
#5
Posted 09 February 2017 - 04:11 AM
A normal army also dosn't consist only of one type of infantry or only one type of tanks or whatever.
They also have a mixed loadout.
A specialised Mech like the Awesome, basicly build to be an mobile directfire turret for City defence, are good in that one job but fail in others.
With a group of friends we took our MWO Mechs and put rebuild them for the Boardgame. Maplayout had different terrains from open to city.
My friends, who mostly build boating mechs, had a hard time keeping up as I could freely move in any terrain with my mixed loadout.
So you are right in MWO boating makes sence as matches mostly result in fighting face to face where boating lasers, srms or similar is highly effective but if MWO would be a lengthy campaign where you manage resources or the gamedesign would force you to have changeing battle situations mixed loudouts would work better.
In conclusion I would say that mixed or boatings effectiveness/sense is depending on how the game is played.
Edited by Nesutizale, 09 February 2017 - 04:12 AM.
#6
Posted 09 February 2017 - 05:50 AM
Snazzy Dragon, on 09 February 2017 - 01:40 AM, said:
Completely correct. It's not that mixed builds should be favored or anything, but they obviously don't need to be punished.
#7
Posted 09 February 2017 - 05:53 AM
#8
Posted 09 February 2017 - 05:57 AM
I feel like this entire setup is designed for max LRM boating and not really anything else.
#9
Posted 09 February 2017 - 05:58 AM
On the other hand, mechs with diverse hardpoints whether it be the Atlas or the Orion IIC either have to bring underperforming weapon systems or not utilize some weapon hardpoints.
#10
Posted 09 February 2017 - 05:58 AM
Dogstar, on 09 February 2017 - 05:53 AM, said:
Kinda true as Omnimechs can change their Hardpoints, A stock clan mech also has a good number of different hardpoints.
Still have to agree, its a nerf for IS...even if its passive.
#11
Posted 09 February 2017 - 05:59 AM
E.g. Speed Tweak 1 -> 1 point, Speed Tweak 5 -> 2 (or whatever number is reasonable).
Many skill systems work just like this, overspecialization should always come at an increased price.
#12
Posted 09 February 2017 - 06:10 AM
#13
Posted 09 February 2017 - 06:20 AM
Snazzy Dragon, on 09 February 2017 - 01:40 AM, said:
This problem needs more attention, IMO.
Just made a thread searching for constructive solutions for just this.
https://mwomercs.com...weapon-boating/
#14
Posted 09 February 2017 - 06:21 AM
Glad I didn't buy it. I do know one player who joined only last month who did. "Thanks for your money player. Hope you enjoyed it for the one month, because it's going to be crap against a Crab now."
#15
Posted 09 February 2017 - 06:28 AM
Also there is little to nothing that gives a Mixed mech anything to counter boating.
A player with a mixed mech dosn't have any more skillpoints to spend that he would have to or skills that could give him an edge in any other field like haveing more armor/structure because the boat can also have these.
I think the cost for weapons nodes should be coupled with the number of weapons you have. Meaning that if you use...lets say 5 laser weapons your nodes cost 2 points instead of 1.
Just a basic idea...
#16
Posted 09 February 2017 - 07:32 AM
Nesutizale, on 09 February 2017 - 06:28 AM, said:
Just a basic idea...
IMO, the solution is scaling effectiveness of the upgrades by hardpoints and tonnage (less hardpoints and available tonnage = more benefits from the upgrade).
Basically, a single autocannon on a build that has only one ballistic slot would get the most benefits while boats would get to pump out more firepower but wouldn't get the same range/cooldown/heat generation buffs for every single weapon.
By a happy coincidence, this would also slightly promote lore-friendly builds that mix multiple weapons (yay diversity!)
#17
Posted 09 February 2017 - 08:03 AM
you have 2 weapons of a same type you get full bonus. More than 4 skill tree bonus is 25% weaker. 6 and more 50% weaker.
Whilst having 1 gives off 50% increase in overall performance bonus from skills.
And where is my goddamn "ballistic cooldown" skill?
Apart from that; my idea -> problem solved?
#18
Posted 09 February 2017 - 08:13 AM
Besides, I fail to see how some minor skill boosts on your pair of backup medium lasers are going to actually help your frankenmech be viable.
Mixed builds are definitely "mech romantic nonsense", in a PvP game they were never going to be a thing, mixing more than 2 weapons is just not efficient to begin with. But still as I said, just skill up the two more effective weapon groups and let the other two niche weapons have their base stats. Its like how now you can't module up 4 different weapons, except at least the groups are a little more generalized... your LRM skills apply to all LRM sizes.
KodiakGW, on 09 February 2017 - 06:21 AM, said:
Glad I didn't buy it. I do know one player who joined only last month who did. "Thanks for your money player. Hope you enjoyed it for the one month, because it's going to be crap against a Crab now."
The best builds have 6 SRMs, 3 AC5s, OR 2 AC10s.. My Bushwackers love the skill tree frankly. You guys need to recognize that the skill points on 2 medium lasers arent worth it anyway. This is all perception, very little impact.
#19
Posted 09 February 2017 - 08:19 AM
Technically, you can tweak more weapons with this new system than the old, you just have to sacrifice the other categories.
Boating is caused by hardpoints anyway.
#20
Posted 09 February 2017 - 08:26 AM
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