Greyhart, on 09 February 2017 - 09:07 AM, said:
and we are back on the numbers. which I really didn't want this to be about.
I wanted to discuss if the new system had a better sense of progression.
Progress on the old system was only about if you had mastered (progress from 0 to mastered was not satisfying). Does the new system just make that longer or is it a satisfying experience going from 0 to 91?
I wanted to discuss if the new system had a better sense of progression.
Progress on the old system was only about if you had mastered (progress from 0 to mastered was not satisfying). Does the new system just make that longer or is it a satisfying experience going from 0 to 91?
Not having to play garbage tier mechs alone will make it better. Not having to hunt down and swap out modules will make it better. Being able to actually *choose* what skills to get first will make it better. Being able to grab speed tweak within your first 20k XP will be better. Being able to improve your mech bit by bit every 1k XP will (probably) help with the feeling of progression. Knowing the exact values of every skill point will make it better. But that's just like, my opinion

















