Duke Nedo, on 10 February 2017 - 06:11 AM, said:
There is really no doubt that the best mechs before squirktree are all clan mechs. Look at the tournaments for money where both teams do their utter most to win, there was nearly only KDK-3, TBR, HBK-IIc and JR7-IIC. There were a few WHM-6R for dakka, but that was before the NGR was allowed, so had the tournament been run now that role would be filled by NGRs. There are other sources too, like the mech performance poll, or Gmans metamechs.com, or the challenge-stats-summary sheet. All show the same thing, clan has all the best mechs, IS has none of the best mechs. You don't even have to play the game to know this if you want to know it.
There is also really no doubt that the proposed change here favors clan mechs over IS mechs, strongly. Relatively speaking, one of the very very best competetive mech is the 2x gauss, 1x ppc Night Gyrs, was buffed the most. They did not lose any quirks, get 80% of the relatively small skill tree bonuses (80% of a 10% bonus means ~2% in performance), and they run really cool to start with (only the single ppc and JJ generates heat). Which IS mech is even on the same planet as the Night Gyr now?
Okay, relax, take a deep breath, I'm not saying that things are *prefectly* balanced (which would be impossible since there is hardpoint place/hitboxes/engine caps in play) I am saying that the mechs themselves are not *way* out of balance. Even back in FP v3, before the big tonnage skew, the deciding factors for who was winning was not the tech, but the people, mostly big merc units see-sawing populations in FP.
This goes back to my contention that I've brought up numerous times in the various threads when people clamor for "balance":
What is balance?
Because again, even if you homogenize the tech (lore-mongers would go ballistic!), the physical mechs themselves are different and you'd end up with a new meta. Homogenize the mechs? Make them all the exact same layout, hitbox? Even more ridiculous, nobody would ask for that.
Also, consider that we can't look at comp play in isolation here, whatever "balance" we find has to work for QP, FP, and Comp play... Also, it has to span levels of pilot competency because the Night Gyr you mentioned would be great in the hands of a top tier Comp player, but utter shite for a potato playing on DSL from the Antarctic... okay that example is a little unfair, but you do see what I mean right? Fact is, the "Comp Way" of playing maps/modes varies greatly from how us regular people, play the same map/modes for a whole host of reasons.
I am not dismissing your assertions about Comp players, but could Comp players in FP in IS mechs beat Comp players in Clan mechs? I won't say they absolutely will or won't, I think they have a good chance. I don't like responding with absolutes when human beings are involved...
Since your question was about faction balance, I responded from an FP perspective as that is where factions would need to have "balance".
Your assertions on Comp play, that most players use clan mechs for Comp is fair, but wouldn't that be a different argument for making sure that ultimately Comp play has a greater variety?
Having said all that, I'm not disagreeing with you entirely, just clarifying my position and perspective