How about we get a pool of nodes to unlock some sets of skills like the current system has,
and a separate pool for advanced items?
I think also perhaps also not trying to split the weapons trees into so many branches....
So say 3 main weapon branches, ballistic, beam, missile,
and then advanced skills for specific weapons?
Why are AC and UAC separate? if you aim and fire them with both the same mechanic
Why are laser / pulse being separate? it's silly, we don't aim/play them any different?
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What About Basic / Advanced Tree?
Started by Swamp Fox II, Feb 09 2017 06:21 AM
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