Skill Tree - Basically A Choice Between Radar Derp/structure
#1
Posted 09 February 2017 - 02:22 AM
Survivability
Infotech
Since radar derp is basically only against LRMs, most will pick survivability
Meaning we gona see some LRM spaaaam for days, not ranting, my MDD maybe gonna finally break dat 1.5k dmg barrier I never breached with it
#2
Posted 09 February 2017 - 02:36 AM
DovisKhan, on 09 February 2017 - 02:22 AM, said:
Survivability
Infotech
Since radar derp is basically only against LRMs, most will pick survivability
Meaning we gona see some LRM spaaaam for days, not ranting, my MDD maybe gonna finally break dat 1.5k dmg barrier I never breached with it
You can easily get both survivability and radar derp if you abandon the upper chassis skills. Those get bogged down by so many useless arm skills that I can't justify spending points there.
#3
Posted 09 February 2017 - 03:17 AM
DovisKhan, on 09 February 2017 - 02:22 AM, said:
54 points gets you every thing back from the current skill system except:
5% global loss to heat dissapation that you can't get back
5% loss to heat threshold that you can't get back
5% loss to global weapon cooldowns that you can get back for a specific weapon with skill points.
12% loss to weapon specific cooldowns from modules that you can't get back
Other than that, it's all buffs.
Edited by Ex Atlas Overlord, 09 February 2017 - 03:18 AM.
#4
Posted 09 February 2017 - 03:40 AM
Ex Atlas Overlord, on 09 February 2017 - 03:17 AM, said:
54 points gets you every thing back from the current skill system except:
5% global loss to heat dissapation that you can't get back
5% loss to heat threshold that you can't get back
5% loss to global weapon cooldowns that you can get back for a specific weapon with skill points.
12% loss to weapon specific cooldowns from modules that you can't get back
Other than that, it's all buffs.
Well Gauss and PPCs are gonna be **** now, with no crits there is little point to take them over lasers, so a big nerf on those
LRMs get range reduced
Well we will see TTK increased, yes
Also - 60% survivability increase for Lights, lol, my artic Cheetah gonna eat them whales head on now
#6
Posted 09 February 2017 - 05:49 AM
DovisKhan, on 09 February 2017 - 02:22 AM, said:
I never use radar derp as an anti lrm system, basically is my detection-alarm, notifying me when someone has an eye out for me... hinting me that my sneak around is compromised.
#7
Posted 09 February 2017 - 06:00 AM
I think the only thing I'm not a fan of is being required to pay for skills with both CBills and XP. Only respecing should be where you need CBills.
Edited by CapperDeluxe, 09 February 2017 - 06:00 AM.
#8
Posted 09 February 2017 - 06:07 AM
You can easily get all the necessary skills to your lower chassis, armor/ structure bonuses AND radar deprivation, but you'll have to abandon any hope of having skills for multiple weapon types.
This new skill tree system does what some were very worried about. It cripples multi-weapon system builds. Some mechs were outright reliant on weapon cooldown modules to make their atrocious variant just sub-par. Instead we are now encouraged to abuse one weapon system to an obnoxious degree.
#9
Posted 09 February 2017 - 07:55 AM
Edited by Yeonne Greene, 09 February 2017 - 07:55 AM.
#10
Posted 09 February 2017 - 08:14 AM
DovisKhan, on 09 February 2017 - 03:40 AM, said:
Well Gauss and PPCs are gonna be **** now, with no crits there is little point to take them over lasers, so a big nerf on those
LRMs get range reduced
Well we will see TTK increased, yes
Also - 60% survivability increase for Lights, lol, my artic Cheetah gonna eat them whales head on now
Actually, the Gauss still has a 42% chance to destroy any given 7.5HP piece of equipment, which includes many non ballistic weapons, heatsinks, and other worthwhile items.
They'll no longer instagib faces, because that needs 2 (unless you strip a single point of armor, then RIP)
60% increase isn't quite right
Remember that Structure=half Armor, so the structure buffs=Armour buffs numerically, if you max the tree
28*1.25
+
14*1.35
=
35+18.9
=53.9 HP, up from 42
12 points of IS&A, or 24
Less than the GodQuirk era, of 15
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