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So Finally Get Real Jump Jets?


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#1 CK16

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Posted 09 February 2017 - 07:07 AM

Looks like the skill tree will be good for Jump Jets now allowing for 3 variables to be adjusted.

Burn duration (more jump juice)
Upward velocity (jump faster)
Forward vectoring (jump forward more)

All in all with some brief playing around. We might not have Hover jets anymore if we choose to take these skills! It felt good to have my Kodiak get some air for once!

#2 Snazzy Dragon

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Posted 09 February 2017 - 07:24 AM

Naw, the bonuses are too weak.

#3 GrimRiver

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Posted 09 February 2017 - 07:28 AM

They need a bump to 3%(except vectoring) at least or something because I maxed them out on my SHC and felt next to nothing, same with my NTG.

#4 Roadbuster

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Posted 09 February 2017 - 07:33 AM

View PostGrimRiver, on 09 February 2017 - 07:28 AM, said:

They need a bump to 3%(except vectoring) at least or something because I maxed them out on my SHC and felt next to nothing, same with my NTG.

View PostSnazzy Dragon, on 09 February 2017 - 07:24 AM, said:

Naw, the bonuses are too weak.

Great. And there I thought that maybe Highlander and Victor would make a comeback. Doh!

#5 Hit the Deck

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Posted 09 February 2017 - 07:38 AM

View PostRoadbuster, on 09 February 2017 - 07:33 AM, said:

Great. And there I thought that maybe Highlander and Victor would make a comeback. Doh!

We also need them to increase the isPPC's GH to 3 in order for the Highlander to "make a comeback".

#6 Bishop Steiner

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Posted 09 February 2017 - 07:40 AM

View PostSnazzy Dragon, on 09 February 2017 - 07:24 AM, said:

Naw, the bonuses are too weak.

kind of sad that it appears we will be able to uber tank our armor, etc... (TTK does need to be addressed, but thanks for making large weapons even less desirable)...... but JJs are wimpy even with all that. weird.

#7 Juodas Varnas

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Posted 09 February 2017 - 07:42 AM

The JJ bonuses are completely unnoticeable.

Jump jets are still a pile of hovering garbage...

Thanks Paul...

#8 Bishop Steiner

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Posted 09 February 2017 - 07:44 AM

View PostHit the Deck, on 09 February 2017 - 07:38 AM, said:

We also need them to increase the isPPC's GH to 3 in order for the Highlander to "make a comeback".

Because we need more Poptarting back in the game.....

said no sane person, ever.

#9 TercieI

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Posted 09 February 2017 - 07:44 AM

No, the bonuses suck compared to what you get elsewhere for 20 points.

#10 roboPrancer

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Posted 09 February 2017 - 07:46 AM

One day...

assaults will carry jumpjets again.

#11 Lily from animove

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Posted 09 February 2017 - 07:52 AM

I don't think so.

since the entire poitns cna be spent on other trees as well, next to the tonnage spent on JJ's you now lose even more on the opportunatey to buff something better if you put points into JJ's.

forward vectoring needs a massive buff so it makes a mech actually leap forward and choosing this skill has a meaningfull impact.

Edited by Lily from animove, 09 February 2017 - 07:54 AM.


#12 Mudhutwarrior

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Posted 09 February 2017 - 08:05 AM

I don't run JJs on my highlanders. Want to but can't justify it. I messed with them before and after the bonuses and I could see no real difference. JJs remain in the warehouse.

Really trying like hell to like this new system in some way but still haven't found anything I could like about it. I kind of dread figuring out all my mechs after the change now. I see no gain in the bother doing it. The other thing is if you have a fully kitted mech after the payout you will still need more to finish it off. Its a net loss so I cannot imagine how the guys with 100 plus mechs will feel.

#13 Mcgral18

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Posted 09 February 2017 - 08:08 AM

View PostMcgral18, on 08 February 2017 - 09:01 PM, said:


"Wow, 30 whole percent!"
Posted Image

4.1->5.33

wow!


If it was 300%, I still wouldn't consider it

Maybe 600

#14 CK16

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Posted 09 February 2017 - 08:08 AM

View PostMudhutwarrior, on 09 February 2017 - 08:05 AM, said:

I don't run JJs on my highlanders. Want to but can't justify it. I messed with them before and after the bonuses and I could see no real difference. JJs remain in the warehouse.

Really trying like hell to like this new system in some way but still haven't found anything I could like about it. I kind of dread figuring out all my mechs after the change now. I see no gain in the bother doing it. The other thing is if you have a fully kitted mech after the payout you will still need more to finish it off. Its a net loss so I cannot imagine how the guys with 100 plus mechs will feel.


I have like 140 ish mechs. Can tell you right now, I will only kit out the main ones I use in QP and FW other than that, I will not spend the XP on the other chassis unless I find my self using that chsssis. It's not a big deal to me.

#15 Mystere

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Posted 09 February 2017 - 08:10 AM

I'd prefer that the skill tree enhances directional control instead, but with a bigger forward vector than what we currently have as default, and have things in such a way that people who like to poptart purely on the vertical axis will need to spend all of their points to be able to do so.

#16 dario03

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Posted 09 February 2017 - 08:14 AM

View PostBishop Steiner, on 09 February 2017 - 07:44 AM, said:

Because we need more Poptarting back in the game.....

said no sane person, ever.


I say we need more poptarting back in the game....

And my psychiatrist says I'm sane...or wait, thats my psychic that says that. My psychiatrist says insane. Whatever close enough...

#17 Tristan Winter

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Posted 09 February 2017 - 08:15 AM

View PostCK16, on 09 February 2017 - 07:07 AM, said:

Looks like the skill tree will be good for Jump Jets now allowing for 3 variables to be adjusted.

Like I said in another thread, the bonus you get from adding jump jet skills to your mech is akin to flying an open-cockpit triplane and then flapping your arms really fast to add some extra lift. It makes very little difference, relative to other, more valuable skills.

#18 Exard3k

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Posted 09 February 2017 - 08:16 AM

Vectoring +30% is nothing worth mentioning....you don't really feel any difference with that first PTS build. I was expecting more like a 20° flight angle forward rather than be able to just set your toes on that ridge you fell off previously. I'm pretty sure this gets addressed soon as the whole skill branch is basically a dead branch at the current state. 15 points or so are a big deal considering you can grab lots of good nodes with them as well.


Good news: In the next iterations, JJ-Tree can't get worse Posted Image

Edited by Exard3k, 09 February 2017 - 08:17 AM.


#19 Mcgral18

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Posted 09 February 2017 - 08:22 AM

View PostExard3k, on 09 February 2017 - 08:16 AM, said:

Vectoring +30% is nothing worth mentioning....you don't really feel any difference with that first PTS build. I was expecting more like a 20° flight angle forward rather than be able to just set your toes on that ridge you fell off previously. I'm pretty sure this gets addressed soon as the whole skill branch is basically a dead branch at the current state. 15 points or so are a big deal considering you can grab lots of good nodes with them as well.


Good news: In the next iterations, JJ-Tree can't get worse Posted Image


The numbers are above

It is a 30% boost, but the starting number is 4.1, which means it gets a pitiful buff to 5.33 Thrust forward.

600% would be 24.6, which would still barely move you forward (~half to a third as fast forward as high)

Edited by Mcgral18, 09 February 2017 - 10:53 AM.


#20 roboPrancer

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Posted 09 February 2017 - 08:22 AM

View PostMystere, on 09 February 2017 - 08:10 AM, said:

I'd prefer that the skill tree enhances directional control instead, but with a bigger forward vector than what we currently have as default, and have things in such a way that people who like to poptart purely on the vertical axis will need to spend all of their points to be able to do so.

I would love to see more specialization in JumpJets through the different skills. It's a piece of tech that has lots of applications but is usually just not given much thought design-wise.





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