So Finally Get Real Jump Jets?
#1
Posted 09 February 2017 - 07:07 AM
Burn duration (more jump juice)
Upward velocity (jump faster)
Forward vectoring (jump forward more)
All in all with some brief playing around. We might not have Hover jets anymore if we choose to take these skills! It felt good to have my Kodiak get some air for once!
#2
Posted 09 February 2017 - 07:24 AM
#3
Posted 09 February 2017 - 07:28 AM
#4
Posted 09 February 2017 - 07:33 AM
GrimRiver, on 09 February 2017 - 07:28 AM, said:
Snazzy Dragon, on 09 February 2017 - 07:24 AM, said:
Great. And there I thought that maybe Highlander and Victor would make a comeback. Doh!
#6
Posted 09 February 2017 - 07:40 AM
Snazzy Dragon, on 09 February 2017 - 07:24 AM, said:
kind of sad that it appears we will be able to uber tank our armor, etc... (TTK does need to be addressed, but thanks for making large weapons even less desirable)...... but JJs are wimpy even with all that. weird.
#7
Posted 09 February 2017 - 07:42 AM
Jump jets are still a pile of hovering garbage...
Thanks Paul...
#9
Posted 09 February 2017 - 07:44 AM
#10
Posted 09 February 2017 - 07:46 AM
assaults will carry jumpjets again.
#11
Posted 09 February 2017 - 07:52 AM
since the entire poitns cna be spent on other trees as well, next to the tonnage spent on JJ's you now lose even more on the opportunatey to buff something better if you put points into JJ's.
forward vectoring needs a massive buff so it makes a mech actually leap forward and choosing this skill has a meaningfull impact.
Edited by Lily from animove, 09 February 2017 - 07:54 AM.
#12
Posted 09 February 2017 - 08:05 AM
Really trying like hell to like this new system in some way but still haven't found anything I could like about it. I kind of dread figuring out all my mechs after the change now. I see no gain in the bother doing it. The other thing is if you have a fully kitted mech after the payout you will still need more to finish it off. Its a net loss so I cannot imagine how the guys with 100 plus mechs will feel.
#14
Posted 09 February 2017 - 08:08 AM
Mudhutwarrior, on 09 February 2017 - 08:05 AM, said:
Really trying like hell to like this new system in some way but still haven't found anything I could like about it. I kind of dread figuring out all my mechs after the change now. I see no gain in the bother doing it. The other thing is if you have a fully kitted mech after the payout you will still need more to finish it off. Its a net loss so I cannot imagine how the guys with 100 plus mechs will feel.
I have like 140 ish mechs. Can tell you right now, I will only kit out the main ones I use in QP and FW other than that, I will not spend the XP on the other chassis unless I find my self using that chsssis. It's not a big deal to me.
#15
Posted 09 February 2017 - 08:10 AM
#16
Posted 09 February 2017 - 08:14 AM
Bishop Steiner, on 09 February 2017 - 07:44 AM, said:
said no sane person, ever.
I say we need more poptarting back in the game....
And my psychiatrist says I'm sane...or wait, thats my psychic that says that. My psychiatrist says insane. Whatever close enough...
#17
Posted 09 February 2017 - 08:15 AM
CK16, on 09 February 2017 - 07:07 AM, said:
Like I said in another thread, the bonus you get from adding jump jet skills to your mech is akin to flying an open-cockpit triplane and then flapping your arms really fast to add some extra lift. It makes very little difference, relative to other, more valuable skills.
#18
Posted 09 February 2017 - 08:16 AM
Good news: In the next iterations, JJ-Tree can't get worse
Edited by Exard3k, 09 February 2017 - 08:17 AM.
#19
Posted 09 February 2017 - 08:22 AM
Exard3k, on 09 February 2017 - 08:16 AM, said:
Good news: In the next iterations, JJ-Tree can't get worse
The numbers are above
It is a 30% boost, but the starting number is 4.1, which means it gets a pitiful buff to 5.33 Thrust forward.
600% would be 24.6, which would still barely move you forward (~half to a third as fast forward as high)
Edited by Mcgral18, 09 February 2017 - 10:53 AM.
#20
Posted 09 February 2017 - 08:22 AM
Mystere, on 09 February 2017 - 08:10 AM, said:
I would love to see more specialization in JumpJets through the different skills. It's a piece of tech that has lots of applications but is usually just not given much thought design-wise.
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