Hit the Deck, on 09 February 2017 - 02:54 PM, said:
On my sig is the HGN-733C with AC/20+SRMs. I'd love it if the 'Mech can be more mobile.
BTW, I'd love if JJ's speeds (accelerations) could gain huge boost in this new skill tree. The jump distances can stay the same becasue they are already enough.
As long as there are checks and balances to keep poptarting in check (as in the realm only of the highly skilled) I would be all for it. As noted, simply extending the reticle shake for a period after letting off thrust (something easily adjusted as an xml) would keep the meta PPFLD Poptart abuse under control.... while still being technically possible.
The biggest issue with poptarting was always the amount of exposure required to attack, vs the exposure and ability of counter fire to effectively retaliate. As long as Poptarting does not return to the No Risk, All Reward status it used to enjoy, I would fine with seeing some more effective thrust.
That said, I do think if you are paying 2 tons JJ, you should be able to clear an Atlas with them. They NEED to make the JJs a scaling returns system where the more you take, the more percent of benefit you see.
For instance, a 5 JJ mech, should see maybe 10% of potential for 1 JJ. 20% for 2. 40% for 3, 60% for 4 and then a big leap to 100% for the last one. Because the hardest part of launch is not acceleration, but the initial lift. Plus it really limits the rewards for 1-2 JJ minmax BS. (Obviously, those percents have to change for numbers of JJs. After all... and Urbie only has 2. So maybe fo it, you see 35% for 1, or something).
And JJs distance/heights do need
some tweaking. I think at least 25% increase across the board, tbh.