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Is It Just Me Or Is The Feedback Mostly Negativ...


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#1 WolvesX

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Posted 10 February 2017 - 09:15 AM

... without seeing the positive sides.

The good:
- Its way cheaper to master / module a mech now
- You only have to get one variant to master

The neutral:
- less firepower, more durability

The bad:
- Respecing costs
- Nodes are not balanced
- You are foces to take nodes you don't want
- Quirks are changed also

I think that there is a solution.

1) Once you have unlocked skills, you should be able to respect without any cost.
2) You should be able to get any node you want, without previous nodes.
3) Nodes need to be balanced better
4) Leave the quirks alone for now

Edited by WolvesX, 10 February 2017 - 09:18 AM.


#2 Padre Balistique

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Posted 10 February 2017 - 09:21 AM

10mil to "module" one mech,

But thanks to skill tree you have to spend 10mil to buy those modules for every mech, instead of being able to switch, or having the freedom to actually change your build without yet another financial punishment.

So, no, not cheaper.

#3 Skribs

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Posted 10 February 2017 - 09:29 AM

Cheaper for a few Mechs, more expensive for a lot of Mechs.

The other bad part is that it takes you longer to level up a Mech.

#4 Quardak

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Posted 10 February 2017 - 09:56 AM

like every change a lot of people dont like it... its our nature!

#5 Gas Guzzler

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Posted 10 February 2017 - 10:12 AM

View PostWolvesX, on 10 February 2017 - 09:15 AM, said:

... without seeing the positive sides.

The good:
- Its way cheaper to master / module a mech now
- You only have to get one variant to master

The neutral:
- less firepower, more durability

The bad:
- Respecing costs
- Nodes are not balanced
- You are foces to take nodes you don't want
- Quirks are changed also

I think that there is a solution.

1) Once you have unlocked skills, you should be able to respect without any cost.
2) You should be able to get any node you want, without previous nodes.
3) Nodes need to be balanced better
4) Leave the quirks alone for now


I agree with most of that, but the cost. I have over 200 mechs, and probably only ~10 seismic sensor/target info gathering/radar dep etc, and I probably have 20 of each commonly used weapon modules. That's probably only going to master 50-60, maybe 70 mechs!! That's after years of playing and acquiring XP (which I didn't even touch on) It will take another 5-6 years of premium time to finish all of them, and they are still adding more!!!

They could halve the cost, and I still wouldn't be able to master all of them. Keep in mind, that includes playing for years with premium time, buying mech packs galore, hero/special mechs, etc. Imagine what its going to be like for new players. Oh you got your first mech, now you have to spend 8 million on endo/DHS and XL engine and another 9.1 million c-bills to master it, along with grinding 136,500 xp. Its too much, if anything they should be making it EASIER to get newer players into the game. I tried to get a couple friends into it but they lost interest because of the grind.

#6 Monkey Lover

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Posted 10 February 2017 - 11:08 AM

Of course it's negative. It's beta 1. Positive things don't come until beta 2 billion when you can compare the changes. That's if there is a beta 2.

Telling them I like ammo module doesn't really do any good in my view.

#7 Adamski

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Posted 10 February 2017 - 11:44 AM

If they left the Quirks alone, then this system would not be receiving all the negative feedback it is.

PGI is trying to do too much at once, by both implementing a new skill tree

AND rebalance quirks

AND rebalance costs

#8 Skribs

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Posted 10 February 2017 - 11:46 AM

Not all of the negative...but still a lot of it. Most people (myself included) are upset at the cost before the balance issues.

#9 Kyrie

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Posted 10 February 2017 - 11:48 AM

One of the key sources of negative press about the skill tree is the impact on existing whale collections, announcing that existing mechs would be fully grandfathered would have saved endless criticism.

However, there is perhaps a monetization concern here...

#10 cazidin

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Posted 10 February 2017 - 11:54 AM

Like most things with PGI. It's a simple thing that almost anyone could've seen would be an issue that ruins the ENTIRE system.

Seriously. PGI has QA testers. Do they just not see this or are they paid to play World of Tanks instead?

Why is there even a C-Bill cost in a SKILL TREE? Isn't the XP grind enough for a SKILL TREE? We already pay double the cost of most mechs just to upgrade to Endo Steel and change the engine!

Edited by cazidin, 10 February 2017 - 11:56 AM.


#11 Skribs

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Posted 10 February 2017 - 11:55 AM

View PostKyrie, on 10 February 2017 - 11:48 AM, said:

One of the key sources of negative press about the skill tree is the impact on existing whale collections, announcing that existing mechs would be fully grandfathered would have saved endless criticism.

However, there is perhaps a monetization concern here...


I like to collect Mechs. This would hinder me from collecting future Mechs. It's about my current collection as much as my future collection.

#12 Kyrie

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Posted 10 February 2017 - 11:58 AM

View Postcazidin, on 10 February 2017 - 11:54 AM, said:

Like most things with PGI. It's a simple thing that almost anyone could've seen would be an issue that ruins the ENTIRE system.

Seriously. PGI has QA testers. Do they just not see this or are they paid to play World of Tanks instead?


I believe it was seen, but perhaps there were/are revenue projections created based on the assumption that the changes would be accepted wholesale, and that people would [re]invest to get their mechs up to speed in the new paradigm. Only when sufficient rage-pushback is achieved are such visions of dancing dollars destroyed.

View PostSkribs, on 10 February 2017 - 11:55 AM, said:


I like to collect Mechs. This would hinder me from collecting future Mechs. It's about my current collection as much as my future collection.


True, but the rage-by-volume metric in the forum suggests the major concern is about existing mechs rather than future ones. Changes made to future achievements are more acceptable than destroying what was already achieved IMHO.

#13 BadBird

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Posted 10 February 2017 - 11:58 AM

View PostKyrie, on 10 February 2017 - 11:48 AM, said:

One of the key sources of negative press about the skill tree is the impact on existing whale collections, announcing that existing mechs would be fully grandfathered would have saved endless criticism.

However, there is perhaps a monetization concern here...


Having to now pay 9.1m into a mech that you already mastered? Yeah to say the least I get the criticism. Its a down right insult in fact. Even if this never reaches the light of day its still an insult, they are going to have a hard time recovering from this. Where is the loyalty to the player base?

#14 cazidin

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Posted 10 February 2017 - 11:58 AM

View PostKyrie, on 10 February 2017 - 11:58 AM, said:


I believe it was seen, but perhaps there were/are revenue projections created based on the assumption that the changes would be accepted wholesale, and that people would [re]invest to get their mechs up to speed in the new paradigm. Only when sufficient rage-pushback is achieved are such visions of dancing dollars destroyed.



True, but the rage-by-volume metric in the forum suggests the major concern is about existing mechs rather than future ones. Changes made to future achievements are more acceptable than destroying what was already achieved IMHO.


But HOW could PGI profit from this? People will spend C-Bills! That's earned from playtime, ASSUMING that they want to stick around after these changes!
Sure, you can buy C-bills with MC but how many people actually do that?

#15 Monkey Lover

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Posted 10 February 2017 - 11:59 AM

View PostSkribs, on 10 February 2017 - 11:55 AM, said:


I like to collect Mechs. This would hinder me from collecting future Mechs. It's about my current collection as much as my future collection.


Collecting mechs doesn't require you have have them fully elite level. I have 1v1 lots of people in trial mechs during g team practice so I can say you don't have to be fully elite to play them too.

People are getting g a little crazy about this.

#16 Kyrie

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Posted 10 February 2017 - 12:01 PM

View Postcazidin, on 10 February 2017 - 11:58 AM, said:


But HOW could PGI profit from this? People will spend C-Bills! That's earned from playtime, ASSUMING that they want to stick around after these changes!
Sure, you can buy C-bills with MC but how many people actually do that?


F2P revenues rely on whales... how do you think PGI is keeping the game running? :-) The need to compete for whales who have money but no time is the entire foundation of the business model.

#17 process

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Posted 10 February 2017 - 12:02 PM

The proposed system is only beneficial for those players who are solely interested a handful of mechs, and have already settled on what their builds are.

As soon as you want to experiment with a variety of mechs or customization their loadouts, the system becomes a major pain.





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