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Update Promotes Boating. How To Mitigate It.


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#1 Moonraven83

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Posted 09 February 2017 - 10:18 AM

Reposting it here (had it in wrong subforum)
https://mwomercs.com...46#entry5608146
pls delete old post

Everyone with 2 working braincells will see that this new skilltree will just promote boating 1 type of weapon and put rest into speed/armor and derp+seismic.

How to mitigate that? Well thats actually easy! With diminishing returns!

First of all change the look of the skilltree.
Instead of having grids for laser, upper torso or auxillary. Make every skill a column like:

Laser Range 1 Laser Duration 1 Laser Heat 1
Laser Range 2 Laser Duration 2 Laser Heat 2
Laser Range 3 Laser Duration 3 Laser Heat 3
Laser Range 4 Laser Duration 4 Laser Heat 4
Laser Range 5 Laser Duration 5 Laser Heat 5
A lot easier to read and makes the next thing easier to balance.
Instead of having every node giving you the same value (e.g. +2% for every node in Laser Range). put in diminishing returns! The first node will give the most benefit for the point spend while spending 3 points will give you 80% of the maximum possible.
E.g.:
Yours
Laser Range 1 +2%
Laser Range 2 +2% (4% Total)
Laser Range 3 +2% (6% Total)
Laser Range 4 +2% (8% Total)
Laser Range 5 +2% (10% Total)

Mine
Laser Range 1 +4%
Laser Range 2 +2% (6% Total)
Laser Range 3 +2% (8% Total)
Laser Range 4 +1% (9% Total)
Laser Range 5 +1% (10% Total)

This will not prevent boating, but it will make a diverse weapon loadout less hamstrung.

#2 dario03

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Posted 09 February 2017 - 10:26 AM

Be better if we just made weapon skills affect all weapons.
Or all weapons get their own skill point pools.

That would actually make it so that boating isn't encouraged (well as far as skill points are concerned).





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