Second, I think these stats need a buffing with a major system tweek. I will go over the tweek first, basically, I think the Green and Red columns should cost 2 unlock points per block to unlock the second set (it would cost 25 total slots instead of 20). So, that means players can either get duration or range but not both without really investing in lasers. This extra investment means they have to give up other things to max out the mechs.
Now, I think this should be balanced out with slightly improved "quirks" that you reap as benefit.
By doubling down on the number of slots needed to master out a weapon like this, it means that weapon-boating is not as advantageous as the PTS currently makes it. I think similar systems could be applied to other weapon systems as well.
Edited by Cato Zilks, 09 February 2017 - 07:32 PM.