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Nuanced Tree


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#1 Cato Zilks

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Posted 09 February 2017 - 07:23 PM

First, I slightly tweaked the Laser Tree in a way that makes way more sense:
Posted Image

Second, I think these stats need a buffing with a major system tweek. I will go over the tweek first, basically, I think the Green and Red columns should cost 2 unlock points per block to unlock the second set (it would cost 25 total slots instead of 20). So, that means players can either get duration or range but not both without really investing in lasers. This extra investment means they have to give up other things to max out the mechs.

Now, I think this should be balanced out with slightly improved "quirks" that you reap as benefit.

By doubling down on the number of slots needed to master out a weapon like this, it means that weapon-boating is not as advantageous as the PTS currently makes it. I think similar systems could be applied to other weapon systems as well.

Edited by Cato Zilks, 09 February 2017 - 07:32 PM.


#2 Skribs

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Posted 10 February 2017 - 08:09 AM

I was thinking more along the lines of something where points near the bottom of the tree give a bigger boost. That way there's a clear choice between a balanced build that might give you 10% armor and 10% heat efficiency, or one where you get 15% armor or 15% heat efficiency (to way over-simplify the idea).





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