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Skill Point Distribution And Balancing


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#1 Danjo San

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Posted 10 February 2017 - 05:23 AM

There have been many issues with the new skill tree addressed already.
eg Boating, the cost of unlocking, the cost of respeccing ... etc.

I don't want to discuss boating or costs here, there are enough other threads for that.
Lets try to keep it at Skill Points here

The Skill Tree was intended to create a more balanced individual system to cater to the preferences of individuals.
While the Skill Tree and the 91 Skill Points do a great job pulling up underperforming mechs to a level that they would be able to compete with "traditional mastered mechs" offering the same amount of skill points to a Tier 1 Meta chassis makes that Tier 1 Meta Monster insane. And so in retrospect nullifies the value of the underperformer.
Yes, I do realize that individual quirks still exist on mechs, but as they are intended to be removed over time the gap will most likely grow.
I believe the Skill Tree offers a great opportunity to function as an additional balance factor. especially considering energy draw might still be a thing in the future.

So what am I suggesting?
Adjust the amounts of available Skill Points for each mech. give underperformers more skill points and meta beasts less.
The idea is not that far fetched, as mechs right now already have varying amounts of Module Slots according to their "value".
Apply a "Battle-Value" system, a low BV gets more SP, a high BV has less SP.

Obviously factor in all the other concerns, issues and solutions.
But giving a Scorch 91 SP and a Victor 91 SP clearly creates no balance whatsoever.

#2 Kuaron

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Posted 10 February 2017 - 05:31 AM

Interesting. I’m not against the idea.

The problem is, that quirks can be adjusted up and down, so do multipliers like the 0.8 for some clan skills.
But you can hardly lower the amount of purchasable skills once the players have bought them, not without making a great deal about refunding, players whining for getting their lollys taken away and all this.

This could work better, though, in combination with an alternative respec mechanic suggested somewhere here, allowing a Mech to purchase any number of skills but only use a certain number at a time (lock away the rest).
This wouldn’t change the necessarily higher cost of higher ranked Mechs’ skills, though, PGI still couldn’t adjust after launch.

Another problem is one spoken out in a different thread:
There a player started that he didn’t want to grind through a bad Mech for the most time, only having in perspective that one day it will be about as good as a good Mech.

Edited by Kuaron, 10 February 2017 - 05:35 AM.


#3 rook

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Posted 10 February 2017 - 05:39 AM

I agree, that would help some under performing mechs.

#4 The Pug Commander

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Posted 10 February 2017 - 05:43 AM

Yes That's why you could rate mechs by tier and Then give higher tier mechs less skill points.

So like this

Tier 1. 60
Tier 2. 75
Tier 3. 91

Something to that effect.

Yes the bv is a good idea.







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