As I understand it all mechs are going to be limited 91 nodes. If this is true then a lot of current Hero, Resistance, Loyalty and Founders mechs will technically be taking a nerf as some of these mechs have an Xtra "Mech Module Slot' in the current game. This gives them a total of up to 7 modules as opposed to the standard 6.
Mechs affected include (but not limited too, just the ones I have looked at in my inventory)
Atlas AS7D(F)
Atlas AS7D(L)
Hunchback 4G(F), 4SP, Grid Iron
Jenner Oxide
Shadow Hawk 2H(P)
Locust 1V(P) - actually has 2 extra slots, as do all the locusts I own
Firestarter Ember and FS9-S
Centurian (NCIX)
Awesome 8Q, has an extra weapon module slot
Banshee 3E , has an extra weapon slot
Whilst I am sure this list is incomplete it does include a disproportionate number Premium mechs which were given an advantage (albeit small) that was paid for with real money in many cases.
To maintain the status quo I feel these and any other mechs in a similar situation should be given an extra 5 or 6 nodes to allow for what would normally be an extra module slot.
I hope PGI could offer some insight on this.
1
Are Hero, Loyalty And Founders Mechs Being Nerfed?
Started by slide, Feb 09 2017 04:19 AM
6 replies to this topic
#1
Posted 09 February 2017 - 04:19 AM
#2
Posted 09 February 2017 - 04:26 AM
Well the first issue is you didn't buy premium mechs for the extra module slot, you bought them for the increased Cbill and XP(GXP) earnings.
The second issue is that I'd much rather premium mechs not suddenly become blatantly P2W when PGI has miraculously managed to keep most of them relatively balanced (for the most part).
Thirdly I am in favor of using the total available SP as a tool of balancing mechs regardless of their premium or non premium status.
The second issue is that I'd much rather premium mechs not suddenly become blatantly P2W when PGI has miraculously managed to keep most of them relatively balanced (for the most part).
Thirdly I am in favor of using the total available SP as a tool of balancing mechs regardless of their premium or non premium status.
#3
Posted 09 February 2017 - 04:51 AM
ForceUser, on 09 February 2017 - 04:26 AM, said:
Well the first issue is you didn't buy premium mechs for the extra module slot, you bought them for the increased Cbill and XP(GXP) earnings.
The second issue is that I'd much rather premium mechs not suddenly become blatantly P2W when PGI has miraculously managed to keep most of them relatively balanced (for the most part).
Thirdly I am in favor of using the total available SP as a tool of balancing mechs regardless of their premium or non premium status.
The second issue is that I'd much rather premium mechs not suddenly become blatantly P2W when PGI has miraculously managed to keep most of them relatively balanced (for the most part).
Thirdly I am in favor of using the total available SP as a tool of balancing mechs regardless of their premium or non premium status.
Can I ask how do you know what his motivation for buying a mech was? he may have bought them because they had the extra features in the mech, I have definitely bought a mech because of the extra module slot. So I am not sure that one can say this is a reasonable question to ask.
#4
Posted 09 February 2017 - 06:02 AM
This is a good point!
I came here just to post about it, ie: the locusts having an extra slot, and I like to play them a bit more than say a cheetah because of it, now their extra 'mech slot is gone.
I came here just to post about it, ie: the locusts having an extra slot, and I like to play them a bit more than say a cheetah because of it, now their extra 'mech slot is gone.
#5
Posted 09 February 2017 - 06:06 AM
The extra slot was originally used as a way to help balance mechs. That is why I specifically say I'm not opposed to the idea of using the number of points available as a balancing mechanism. But definitely not because a mech was a premium mech
#6
Posted 09 February 2017 - 01:47 PM
ForceUser, on 09 February 2017 - 06:06 AM, said:
The extra slot was originally used as a way to help balance mechs. That is why I specifically say I'm not opposed to the idea of using the number of points available as a balancing mechanism. But definitely not because a mech was a premium mech
Nobody is against the idea that the points can be tweaked per mech. What I thought they'd do was to have different skill trees per mech or at least different values per mech type. since that allowed the sort of variation with less of the quirking
I just thought that your premise that people did not buy mechs due to the extra slots was not true. It was definitely my motivation for one.
#7
Posted 09 February 2017 - 04:13 PM
None the mechs I listed would be considered game breaking or meta in any way and I doubt that 1 extra module will change that. As to weather you bought or would buy a mech because of an extra slot is personal choice. Some of the founders mechs were sold with an extra slot advertised as a point of differentiation over the standard so no doubt some people (me) bought them because of that.
But consider this: The Oxide is considered (or once was) one of the best IS light mechs, it has an extra slot. If the new system does not allow it to be skilled up to what it was, then it has been nerfed in some way. The same could be said for the Hunchback -SP. Generally considered one of the better IS mediums, it has the ability to run Seismic, Radar Dep AND another module like Zoom or Target Info gives it an advantage other mechs don't have. (is this why it is better? I don't know)
I have no problem with having to make hard choices, I just don't think that things should be changed from the status quo just because somebody didn't stop to think about it.
It is obvious to me that this Skill Tree change along with the quirk changes is an attempt to increase the TTK by reducing mechs bonus's , but that is still no reason to take stuff away from mechs that aren't exactly meta in the first place and for which people may well have payed good real life money for.
91 nodes is a calculation obviously derived from the existing skill tree and the use of 4 base modules (not including consumable slots). However not all mechs were created equal in the module stakes and nor should they all have to be the same. We have enough vanilla flavors in this game with out adding more where none existed before.
But consider this: The Oxide is considered (or once was) one of the best IS light mechs, it has an extra slot. If the new system does not allow it to be skilled up to what it was, then it has been nerfed in some way. The same could be said for the Hunchback -SP. Generally considered one of the better IS mediums, it has the ability to run Seismic, Radar Dep AND another module like Zoom or Target Info gives it an advantage other mechs don't have. (is this why it is better? I don't know)
I have no problem with having to make hard choices, I just don't think that things should be changed from the status quo just because somebody didn't stop to think about it.
It is obvious to me that this Skill Tree change along with the quirk changes is an attempt to increase the TTK by reducing mechs bonus's , but that is still no reason to take stuff away from mechs that aren't exactly meta in the first place and for which people may well have payed good real life money for.
91 nodes is a calculation obviously derived from the existing skill tree and the use of 4 base modules (not including consumable slots). However not all mechs were created equal in the module stakes and nor should they all have to be the same. We have enough vanilla flavors in this game with out adding more where none existed before.
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